Guest BGMCANN0N Posted March 31, 2017 Report Share Posted March 31, 2017 Stunt Double[Continuous Trap] Once per turn, if a face-up monster you control would be destroyed by battle or by card effect, you can send 1 monster whose name is the same as that monster from the Main Deck or Extra Deck to the Graveyard instead. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 31, 2017 Report Share Posted March 31, 2017 Now this one looks like fun, albeit a bit questionable. I like how you're able to substitute its destruction for another copy (hence the name), and can lead to some fun Graveyard plays (like The Phantom Knights). However, speaking of Graveyard plays, going back to questionable, it could lead to some dangerous interactions with Burning Abyss. Though I guess that's a matter of if this card were fast enough and Deck space in general. I'd say it's okay as it is; an amusing Continuous Trap Card Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 1, 2017 Report Share Posted April 1, 2017 In terms of BAs, their interactions are an issue, but that's more of a problem on their end being as they are. That, and think they got gutted after certain key hits. For LS, I suppose one could use this to either trigger Wulf from the Deck (or just protect something you need up while setting up for Judgment Dragon faster and more controlled.). If I want to bring up Zoos, suppose you can have another avenue of protecting Drancia or something while milling fodder to attach via Tigress. A note about Phantom Knights; they still count as Trap Cards in the Deck (well, a few of them anyway), so this card won't let them mill other copies. There are other Main Decks, so they're fine. So yeah. grave triggers like BAs are an issue, but that's their issue for being degenerate. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 1, 2017 Report Share Posted April 1, 2017 In terms of BAs, their interactions are an issue, but that's more of a problem on their end being as they are. That, and think they got gutted after certain key hits. For LS, I suppose one could use this to either trigger Wulf from the Deck (or just protect something you need up while setting up for Judgment Dragon faster and more controlled.). If I want to bring up Zoos, suppose you can have another avenue of protecting Drancia or something while milling fodder to attach via Tigress. A note about Phantom Knights; they still count as Trap Cards in the Deck (well, a few of them anyway), so this card won't let them mill other copies. There are other Main Decks, so they're fine. So yeah. grave triggers like BAs are an issue, but that's their issue for being degenerate.For Phantom Knights, I was referring to the monsters; not the Trap Cards. Link to comment Share on other sites More sharing options...
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