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Strength Siphoning


Guest BGMCANN0N

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Guest BGMCANN0N

Strength Siphoning

[Normal Trap]

 

Target 1 face-up monster on the field; all monsters on the field whose ATK are higher than their original ATK lose ATK until they are at their original ATK, then the targeted monster gains ATK equal to the combination of all the monsters' ATK loss.

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Well, this one seems hilariously strong (ATK-wise). Let's say you Normal Summon Zoodiac Ratpier and your opponent controls monsters with 2500 or more ATK; now Ratpier could be 5000 or more while your opponent's are just 0. Sure, there's removal cards that could out the monster that gained ATK, but it's still funny to think. Especially given the ATK change is not until the End Phase. I'm sure someone else will suggest to make it until the End Phase, but as is, it's amusing.

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Well, this essentially punishes Zoos and any Deck that bothers to run a Field Spell buffing their ATK (which you probably see a lot of). Yeah, it technically drains the targeted monster if they're affected by any + stat boosts, but that generally zeroes out, so...I guess it would be a cute tech against Zoos, but they have ways to get around the stat drop (and if they ladder Xyz again, this card's effect wears off).

 

Suppose this punishes those purely aggro Decks that still exist.

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