Freedragon Posted August 23, 2017 Report Share Posted August 23, 2017 Evil Hero SpookWind/LV 2Fiend/EffectDuring your Main Phase 1: You can banish this card, then target 2 Spell/Trap Cards on the field, and Destroy them.ATK800DEF600 Was made to give Evil Heros more spell/trap removal. Update Evil Hero SpookWind/LV 2Fiend/EffectDuring your Main Phase 1: You can banish this card, then target 2 Spell/Trap Cards on the field, and Destroy them.During your second standby phase after this effect was activated special summon this banished card in attack position ATK800DEF600 Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 24, 2017 Report Share Posted August 24, 2017 You realize that HEROs can just run Twin Twisters and not waste your NS on something of this sort, right? (Yes, it costs you a discard but you'd rather use your NS for something else). It does give Evil HEROs more toys to work with, it doesn't make them any better than they currently are in terms of getting their bosses out. Think about what Evil HEROs need right now, and then design stuff accordingly. Right now, they still have to piggyback on existing generic HERO stuff to have a chance at being somewhat decent. Link to comment Share on other sites More sharing options...
ArcherLancaster Posted September 3, 2017 Report Share Posted September 3, 2017 I think this card is a little OP, you can just destroy 2 set spell and traps at the cost of not being able to use an 800 ATK monster during the Battle Phase. Maybe bring it down to one? Link to comment Share on other sites More sharing options...
Sleepy Posted September 3, 2017 Report Share Posted September 3, 2017 These are my suggestions for your card: -Give it 400 more DEF.I know it sounds weird, but there is support for cards that are ATK / 800, DEF/ 1000, specifically. So you could always mix things well in there. -Make it Level 6.This would make it a potential Fusion Material for Evil HERO Malicious Fiend. -Make the effect so that it instead banishes itself from the Graveyard while you control an Evil HERO. This way you can use it for a Fusion Summon THEN trigger it.Yes, you can still have him get Summoned 2 turn later, just like your current version does, and I don't think it'll be a problem. It can even come back in either position IMO. -Make it be also treated as a Rock while on your field/GY.This helps in emergencies if you really need to make Dark Gaia. -Just target 2 Spell/Trap Cards, no need for them to be set.This isn't a quick effect, with my suggestions it'd require some dedication, and it cannot just choose 1 card, so I think it is still fair like this.Heck I don't think it needs to just be live on Main Phase 1. Nothing wrong with Main Phase 2 uses. ^All in all, it'd look like this:Evil HERO SpookDARK Level 6 [Fiend/Effect] 800/1000It is also treated as a Rock while on the field and GY. You can banish this card from your GY to target 2 Spell/Trap Cards on the field; destroy them. You must control an "Evil HERO" monster to activate and resolve this effect. If you do, Special Summon this card during your 2nd Standby Phase. What do you think of this version? Link to comment Share on other sites More sharing options...
Freedragon Posted September 4, 2017 Author Report Share Posted September 4, 2017 sounds fun. Link to comment Share on other sites More sharing options...
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