Dragulas Posted August 26, 2017 Report Share Posted August 26, 2017 Normal Trap Card Discard 1 card; shuffle 1 card on the field or in the GYs into the Deck. If you control no Set Spells/Traps, you can activate this card from your hand. You can only activate 1"Wandering Hurricane" per turn. Link to comment Share on other sites More sharing options...
Eshai Posted August 26, 2017 Report Share Posted August 26, 2017 -1, but it's non-targeting, non-destruction generic removal as well as GY sabotage. Considering it's a Normal Trap and that the discard is a cost, this would probably be balanced, and would probably see play in some Decks. I personally think it's a bit bland, and that it could use a bit more interesting cost and maybe an additional effect, but that's really only personal preference. This is probably fine. Link to comment Share on other sites More sharing options...
Dragulas Posted August 26, 2017 Author Report Share Posted August 26, 2017 -1, but it's non-targeting, non-destruction generic removal as well as GY sabotage. Considering it's a Normal Trap and that the discard is a cost, this would probably be balanced, and would probably see play in some Decks. I personally think it's a bit bland, and that it could use a bit more interesting cost and maybe an additional effect, but that's really only personal preference. This is probably fine.You re not the only one, i made the card to be a powercrept version PWWB, on paper it sounds good, but the practical use still has its flaws. Discarding for a normal trap is almost not worth anymore unless the card does something extraordinary, this while it covers 2 sections of the board, it can only deal with 1 thiing at the time. I really dont like traps being this bland as you said (regardless of its power), but i needed other people opinions to see how good this can be just as it is now. I see what i can do to buff it without breaking it. Link to comment Share on other sites More sharing options...
Sleepy Posted August 27, 2017 Report Share Posted August 27, 2017 It is plenty solid. Non-targeting, non-destroying, fully chainable removal, which would put it ahead Phoenix Wing Wind Blast. Plus it has more options, grabbing from either GY too. Same result, adjusted for the day and age. I really don't have any suggestions for this. Pretty straight forward design, and effective. It is a Trap and a -1, and the GY choices are mostly "cute" and unlikely to be worth it over saving the card for a spot removal of an actual threat. Maybe if its targeting of a GY was a bonus. Something like shuffling 1 card from a GY/eachGY as an extra.... Still though, I like the card as is too so that up there is mostly throwing around ideas just in case. Link to comment Share on other sites More sharing options...
Dragulas Posted August 27, 2017 Author Report Share Posted August 27, 2017 Edit: added a hand activation clause by having othe backrow Link to comment Share on other sites More sharing options...
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