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Silent Monsters


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Silent Swordsman and Slash got potential, IMO. Negating Spells with Swordsman, then evolving into LV7 to lock them all can be nasty. I watched this post-Links HERO build that ran them and it looked really fun to play, but I can't tell how competitively viable it is.

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What's so bad about them? I've barely even seen any of them, but I kinda liked the ones I had seen. Plz Explain...

They are way too slow and specific for today's meta. Most of them need to survive until your Standby Phase to get their leveled up monsters, their effects to level up are way too specific... and boring imo and they have no protection, except from Spells. Plus you brick faster if you run multiples.

 

New cards help you search the old ones easily and give you more protection (Silent Sword Slash at least).

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The issue with magician is that you aren't actually getting much out of it, and it isn't searchable. Not to mention its spell is awful.

 

The issue with swordsman is that without slash it will be run over, and without swordsman, slash is unplayable. This becomes an issue when you take into account the fact that slash isn't searchable.

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The issue with swordsman is that without slash it will be run over, and without swordsman, slash is unplayable. This becomes an issue when you take into account the fact that slash isn't searchable.

 

You don't really mind Swordsman being run over when it floats into LV7.

Also Slash may not be searchable, but you can at least mill it with Foolish Burial of Belongings to get the search.

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