Darj Posted September 6, 2017 Report Share Posted September 6, 2017 Magic PlanterNormal SpellSend 1 face-up Continuous Trap Card you control to the Graveyard; draw 2 cards. Pro tech in True Dracos or not?I mean, they normally have no issues getting a Continuous Trap because of Dinomight, and it would let you trigger the monster destruction effect of the Traps without resorting to the Tribute Summon of a True Draco. And IDK, it could be a draw power card alternative to Cards of Demise or Pot of Desires, if not complement them; although of course a major difference is that those 2 Spells don't need another card to be live. Discuss. Link to comment Share on other sites More sharing options...
~~~~ Posted September 6, 2017 Report Share Posted September 6, 2017 If it could send face-downs as well, or if it could send cont. Spells maybe, but otherwise it's just 100% ded t1 Link to comment Share on other sites More sharing options...
Darj Posted September 6, 2017 Author Report Share Posted September 6, 2017 If it could send face-downs as well, or if it could send cont. Spells maybe, but otherwise it's just 100% ded t1 Not if you open with Dinomight and your opponent activates some hand Trap and doesn't answer Dinomight's effect with Ash Blossom/Veiler/etc. But yeah, that's too situational xD What about in Weatheries? They can get Continuous Traps on first turn with Ciel, Lampla, etc., and may help dealing with the highlander clauses on the Patterns. Link to comment Share on other sites More sharing options...
notcleverusername Posted September 6, 2017 Report Share Posted September 6, 2017 Not if you open with Dinomight and your opponent activates some hand Trap and doesn't answer Dinomight's effect with Ash Blossom/Veiler/etc. But yeah, that's too situational xD What about in Weatheries? They can get Continuous Traps on first turn with Ciel, Lampla, etc., and may help dealing with the highlander clauses on the Patterns.To be fair, Ash Blossom can't really negate Dinomight since you're usually activating it from Deck, which is one of the few things Ash Blossom can't coverBut also, most hand traps aren't even useful vs True Draco unless you activate Diagram AFTER Normal Summoning Dinomight, and in this situation you don't get the Trap pop anyways. Could help setup Heritage's draw, I guess, but that's even more situational situation. To my knowledge Ciel is realistically the only way you're making Magic Planter live t1 bar when you open Brilliant FusionOh, I guess there's Turmer sometimes Overall though I'd just put Magic Planter's problem down as being only good in these really niche combos that usually represent a good opening anyways, and there's a good portion of time where you would want to keep the Trap too Link to comment Share on other sites More sharing options...
Dragulas Posted September 6, 2017 Report Share Posted September 6, 2017 To be fair, Ash Blossom can't really negate Dinomight since you're usually activating it from Deck, which is one of the few things Ash Blossom can't coverBut also, most hand traps aren't even useful vs True Draco unless you activate Diagram AFTER Normal Summoning Dinomight, and in this situation you don't get the Trap pop anyways. Could help setup Heritage's draw, I guess, but that's even more situational situation. To my knowledge Ciel is realistically the only way you're making Magic Planter live t1 bar when you open Brilliant FusionOh, I guess there's Turmer sometimes Overall though I'd just put Magic Planter's problem down as being only good in these really niche combos that usually represent a good opening anyways, and there's a good portion of time where you would want to keep the Trap tooActually ash blossom can negate dinomight, its included in its text the effect of adding the trap regardless if you end up doing it or not. While on paper Planter sounds good for Dracos its in sense a waste of fodder for themselves, if you use planter its a +1 due to replacing the 2 cards and poping a monster but in the end you are left with 1 les tribute option (and disruption), sure it can be recovered by disciples (i think that was). I dont play dracos but i think i would want the trap to stay on the field until the time for a tribute summon is needed, dracos still have duality, desires, demise and heritage for draw power. Its still a nice tech choice, but unless you have dinomight on the field by the end of the turn you lose the ability to disrupt the opponenets field on their turn. Link to comment Share on other sites More sharing options...
notcleverusername Posted September 6, 2017 Report Share Posted September 6, 2017 Actually ash blossom can negate dinomight, its included in its text the effect of adding the trap regardless if you end up doing it or not.Ah my bad, forgot that and for some reason thought you chose 1 to do at activation Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 6, 2017 Report Share Posted September 6, 2017 It was really cool with the volcanic engine, CotH, and fiendish chain a few years back, but it really doesn't have a place in the game at this time. Kinda a shame, but mostly not. Link to comment Share on other sites More sharing options...
~~~~ Posted September 6, 2017 Report Share Posted September 6, 2017 Not if you open with Dinomight and your opponent activates some hand Trap and doesn't answer Dinomight's effect with Ash Blossom/Veiler/etc. But yeah, that's too situational xD What about in Weatheries? They can get Continuous Traps on first turn with Ciel, Lampla, etc., and may help dealing with the highlander clauses on the Patterns.So say you open Dinomight, Diagram, this and a tribute fodder for Dinomight. You NS Dinomight and activate the Diagram. They Ash/Ghost the Diagram, triggering the Dinomight, but AHA you have Magic Planter!!!!!!!!!!!! That's basically the only situation. I did consider the Weather Painter, but again it can't send the Cont. Spells, and most of the Cont. Spell/Traps that you run are Spells, at least in my experience. Also I tried building the Weather Painter deck, and it's basically impossible. Link to comment Share on other sites More sharing options...
Babymon Posted September 7, 2017 Report Share Posted September 7, 2017 Fun fact. This card's original effect was for spell cards that were face-up. Would have been good staple if it wasn't butchered by Konami. Original effect: Send 1 face-up Continuous Spell Card you control to the Graveyard. Draw 2 cards. Link to comment Share on other sites More sharing options...
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