Thomas★Zero Posted October 29, 2017 Report Share Posted October 29, 2017 Supreme King Chaos Armityle lv 12 DARK Fiend/Effect Cannot be Normal Summoned/Set. Must be Special Summoned from either your Hand or GY by banishing "Armityle the Chaos Phantom" from your GY. This card cannot be destroyed by battle or by card effects. At the start of the damage step, if this card battles an opponents Monster: double this cards ATK and DEF during damage calculation only. When this card leaves the field, Special Summon your banished "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" and "Raviel, Lord of Phantasms" ignoring their summoning conditions but their effects are negated, cannot attack this turn and their ATK and DEF become 5000. ATK/5000 DEF/5000 So to continue with the Sacred Beast I created the true Ultimate Boss for them which can be summoned once Armityle hits the graveyard, while taking its effects with the original Armityle and making them better it also has a base ATK and DEF of 5000 which it can be doubled during damage calculation. Finally when this dies you can bring back the original 3 Sacred Beast though with their effects negated but with a massive 5000 ATK and DEF but balanced this by making it so they couldn't attack during the turn they were summoned this way. In the deck this card is a decent 1 or 2 of where it can be summoned from either hand or GY when the conditions are met and as a dark monster can be used for Allure of Darkness if drawn to early in the game. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 30, 2017 Report Share Posted October 30, 2017 The main point of Advanced is that you design stuff that actually can be summoned in the current competitive state (and designed properly)...Armityle itself isn't exactly feasible due to his summoning conditions, and how often you are actually summoning the actual Sacred Beasts [iirc only Hamon has any value right now in CBs; can't say the same for the other two (Raviel has Fiends to go into, but do they want it; and Uria is iffy]. Though yeah, you can just use Gale Dogra (or whatever) to dump Armityle and avoid having to summon it, but what Deck even wants to (and then you lose out on the last effect)? Protection is technically fine, considering the effort you need to go through if you actually manage to MAKE Armityle. Although the other way of getting this out without going through hoops is rare, it does need to be addressed, especially when it's a near unstoppable 10K attacker and yeah, busted. Last effect is generally overkill by making them 5000 ATK. Yes, they lose their effects and cannot attack that turn, but the latter is a moot point if this leaves during the opponent's turn and you're free to get 3 5K attackers to end the game. (Hamon and Raviel already have sufficient power even without their effects; only Uria would appreciate the added power). ====This is basically a card that is impractical to summon by current standards, but then essentially is overkill once it comes out (or if you somehow can draw this and actually mill Armityle in the first place). Link to comment Share on other sites More sharing options...
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