Thomas★Zero Posted November 21, 2017 Report Share Posted November 21, 2017 Reflector Fusion Spell Card Special Summon 1 Fusion Monster from your Extra Deck whose listed Fusion Materials are face-up on your side of the field (this Special Summon is treated as a Fusion Summon), then, destroy the summoned Monster during your End Phase. During the turn you activated this card, only the summoned Monster can attack this turn. You can only activate "Reflector Fusion" once per turn. So with this card it like instant fusion where it summons a Fusion Monster that list materials monsters you control but don't sent to the GY as Fusion Materials. Ideally in decks like Classic E-HERO, Blue-Eyes or Ojama this card help ladder up on your link plays while the card itself doesn't prevent your summoned monster from attacking that turn. Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted November 21, 2017 Report Share Posted November 21, 2017 I like the card, but to be honest, it's really overpowered. Even though the monster gets destroyed after the End Phase, you essentially just Special Summoned any boss fusion monster for nothing. I think you should either make it to where the summoned monster cant attack, or only the summoned monster can attack that turn. Otherwise, you play this right, and you could wipe your opponent out in one turn using this card. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted November 21, 2017 Author Report Share Posted November 21, 2017 I like the card, but to be honest, it's really overpowered. Even though the monster gets destroyed after the End Phase, you essentially just Special Summoned any boss fusion monster for nothing. I think you should either make it to where the summoned monster cant attack, or only the summoned monster can attack that turn. Otherwise, you play this right, and you could wipe your opponent out in one turn using this card. Fixed it so the summoned monster only attacks that turn. Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted November 21, 2017 Report Share Posted November 21, 2017 That's much better. Now it should function exactly like you wanted it, without being way too overpowered. Link to comment Share on other sites More sharing options...
Sleepy Posted November 21, 2017 Report Share Posted November 21, 2017 Sounds really nice to be honest. You get to Summon a Fusion without using the materials. I can imagine Ojama King then being used for an Ojama Knight and revived by Ojama Country.Or simply setting up future plays. Old HERO Fusions have trouble recovering advantage so this is also fine. I'd make Darkbright because it has a destruction effect. Or Flame Wingman which you use for Kamikaze and setup for a future Shining Flare Wingman. I think it could honestly be a Quick Play and still be fine (though that'd require a slight re-wording of the no attack clause so maybe not) Nice Job. Link to comment Share on other sites More sharing options...
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