Thomas★Zero Posted March 28, 2018 Report Share Posted March 28, 2018 Cosmic Fusion Space Field Spell Card During your Main Phase: you can send 1 Fusion Monster from your Extra Deck to the GY. You can Fusion Summon Fusion Monsters from your GY by sending the listed Fusion Materials you control and/or from your hand to the GY or by shuffling the listed Fusion Materials from your GY into your Deck. When this card leaves the field, send all Fusion Monsters in your GY back into your Extra Deck, then, if 3 or more Fusion Monsters where returned to the Extra Deck this way, draw 1 card. You can only activate each effect of "Cosmic Fusion Space" once per turn. So Cosmic Fusion Space is a Special Field Spell that supports Fusions in MR4 where it can send a Fusion to the grave to set you up for Fusion Summoning it from your GY and then if it leaves the field grants you an additional card if 3 or more Fusions where returned from the grave to the Extra Deck by its effect. In various Fusion Decks this can be a god send for letting you get 2 Fusions out at once with no need for Link Monsters. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 29, 2018 Report Share Posted March 29, 2018 Gather round, everyone, it's time to play "how do I make Elder Entity N'Tss a free Raigeki Break on Turn 2!" No bamboozle, tho, I do think this will make Fusion Monsters that need other Fusion Monsters far easier to Summon (Ulti-Gaiapelio, Dusktopia, Invoked Elysium, Dragon Master Knight, Lunalight Leo Dancer, Odd-Eyes Venom, Mobile Base....) ...yeah, not seeing anything too too broken in there. And plus, they return if this card leaves the field, so I'm sure it's balanced. Yeah, pretty sure Destiny HEROes and/or Lunalights will love this card most of all. Good card overall. Link to comment Share on other sites More sharing options...
Darj Posted March 29, 2018 Report Share Posted March 29, 2018 This is too much, IMO. I'm mainly concerned about its role as a generic Miracle Fusion that gets Field Spell support, not so much about its way to play around Master Rule 4. I like the last effect because it's handy if your deck relies on Limited Fusions, and the draw is a welcomed way of making the card float. But the 3 effects combined in a Field Spell feel like pushing it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.