Jump to content

Pot of Rapacity [WRITTEN]


Tinkerer

Recommended Posts

Hello, fine peoples.  Just a quick card.
 
[spoiler=Old version]Pot of Rapacity
Normal Spell
Declare a number. If you Special Summon the declared number of monsters this turn: draw 2 cards, then end your turn. You can only activate 1 "Pot of Rapacity" per turn.

 
Pot of Rapacity
Normal Spell
Declare a number (min. 1).  During your End Phase: draw 1 card.  If you Special Summoned a number of monsters exactly equal to the number you declared: draw 2 additional cards.  You can only activate 1 "Pot of Rapacity" per turn.
 
 
This pot isn't like other ones because the benefit is not immediate.  it doesn't actually restrict you, but if you don't plan this out and call it correctly, you could end up not drawing anything.  Further, if you don't do things in order, you could end up with a sub-par field and end your turn prematurely.  But it is still a completely costless draw 2.
Link to comment
Share on other sites

Looks fun in paper, but personally I wouldn't run it in a serious deck. At first it looks like it rewards players who know their decks and combos well enough to calculate the precise number that will let them set up their best board and reap 2 card draws, but the possibility for the opponent to disrupt your plays shouldn't be ignored, and that can mess up your plans. And even then, abruptly ending the turn doesn't do too much good for the cards. If you draw backrow or more combo cards, you are stuck with them until your next turn. Your best hope would be drawing hand Traps.

Link to comment
Share on other sites

The draw *is* at the end of your turn, so it's not really so much of a plus save in very hand-heavy Decks. However, the ending of my turn is rather annoying for any Deck that wants access for the Battle Phase, so unless I can pull of an SS during my Main Phase 2, it's going to be no plays for me. OTKs certainly can't run this, nor would they want to anyway with the draw being at the end of the turn.
 

I mean, I think it's still meh even without the turn ending automatically, if you required it to Special Summon the exact number of monsters this turn, rather than just more than or equal to. That way, if it's a one or two SS Deck, it's probably not plussing that much (although maybe it would be good to put a limit), and if it's a combo Deck, if you find that you have to go over the number of SSs you make, you either choose to end your turn early or plus.

Link to comment
Share on other sites

Yeah, I realized right after posting that this is basically "Draw 2 cards during your End Phase", but with the potential of, you know, not drawing anything.  To relieve yourself from the potential of losing out with this card at the slightest interruption, I changed it to be more variable with the "SS an equal number of times" effect being a bonus rather than the end all be all.

Link to comment
Share on other sites

Can you declare 0 with this? Pretty sure you don't SS in True Dracos.

 

Also, Brandish Maiden, depending on whether you open Mechabit or Rei, you know exactly how many times you are SSing. (4 or 3 respectively). I guess that's fine, because it's unsearchable and you have to open it and hope your opponent doesn't have Ghost Ogre, but I still think there should be a number limit declared, to make this actually take effort in archetype without large amounts of SSing.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...