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[Written] Red-Eyes Support


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So this extension of the Red-Eyes theme focus on the monsters that Joey has used in the past and updating them as DARK monsters that fit with the Red-Eyes Archetype where their effects work best when using a pure version of Red-Eyes while having a new Fusion and new Link monster. In addition Red-Eyes get their own Dice Card which can let you trigger 1 of 6 effects which lets you roll your luck for one possible beneficial outcome.


Red-Eyes Rocket Warrior

lv 4 DARK


When this card attacks, all damage you take involving this card becomes 0. At the start of the damage step, when this card battles an opponents monster: you can banish 1 "Red-Eyes" monster from your GY; reduce the ATK and DEF of the monster this card battles equal to the ATK of the banished monster. When this card attacks a defence position monster, inflict piercing battle damage.

ATK/1500 DEF/1300


Red-Eyes Panther Warrior

lv 4 DARK


While you control a monster thats not a "Red-Eyes" monster, this card cannot attack unless you tribute 1 monster. Once per turn: you can tribute 1 monster you control; this card can attack twice during the Battle Phase this turn.

ATK/2000 DEF/1600


Red-Eyes Goblin Attack Force

lv 4 DARK


If this card attacks while you control a monster thats not a "Red-Eyes" monsters, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. You can banish this card from your GY; add 1 Level 4 or lower "Red-Eyes" monster from your deck to your hand.

ATK/2300 DEF/0


Red-Eyes Predator Dragon

lv 7 DARK


"Red-Eyes B. Dragon" + 1 Beast-Warrior Monster

When this card destroys a monster by battle, increase your LP equal to the destroyed monsters ATK, then, place 1 Predator Dragon Counter (Max. 3) on this card. This card gains 400 ATK for each Predator Dragon Counter on this card. You can remove 3 Predator Dragon Counters from this card, destroy 1 card on your opponents side of the field, then, inflict 1200 points of damage to your opponent..

ATK/2800 DEF/2400


Flame Swordsman of Burning Red-Eyes


Link: DL, DR


2 DARK Effect Monsters including 1 "Red-Eyes" Monster

Once per turn: you can pay any number of 100 LP (Max. 1800), then, target 1 "Red-Eyes" monster in a zone this card points to; increase the targeted monsters ATK equal to amount of LP you paid.

ATK/1800 LINK-2


Gilford of Lighting Red-Eyes


Link: DL, D, DR


2+ DARK Effect Monsters including 1 "Red-Eyes" Monster

Must be Link Summoned. When this card is Link Summoned: destroy all monsters your opponent controls. When this card leaves the field, Special Summon 1 "Red-Eyes" monster from your deck to your side of the field. You can only activate this effect of "Gilford of Lighting Red-Eyes" once per turn.

ATK/2800 LINK-3


Dice with Red-Eyes

Trap Card

Activate this card while you control only "Red-Eyes" monster. Roll 1 six sided die, then, apply the following effect depending on the result.

* 1: Target 1 "Red-Eyes" monster you control, increase your LP equal to the targeted monsters ATK.

* 2: Destroy cards on your opponents side of the field up to the number of "Red-Eyes" monsters you control.

* 3: Increase the ATK of all "Red-Eyes" monsters you control by 600.

* 4: Special Summon 1 "Red-Eyes" monster from your hand or GY.

* 5: Send 1 "Red-Eyes" monster from your deck to the GY.

* 6: Draw 2 cards.

You can only activate 1 "Dice with Red-Eyes" once per turn.

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This doesn't really help with Red-Eyes identity issue tbh. The variety of effects is probably too diverse for an archetype, but, the original characters decks were just that, so this does follow some lines of a sort.

I actually think they're all pretty balanced in their own right. Whether or not they're particularly necessary is another question entirely. As these are, they're a nice homage to cards Joey played.

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