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[DANE] *A LOT OFF* Random Stuff


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[spoiler= Monster cards]

 

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[spoiler= Xyz Slidolphin ]
Water Sea Serpent / Effect
LV4 1200/1800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If an Xyz Monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.
(2) If an Xyz Monster(s) is Special Summoned to your field and this card is in your GY, except during the turn this card was sent there: You can target 1 of those monster(s); attach this card to it as material.

 

 

 

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[spoiler= Orokeshi no Puzzomino ]
Light Spellcaster / Link / Effect
Link-2 1300 / R B
2 monsters with different Levels
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a monster(s) that has a Level is Special Summoned face-up to your zone this card points to while you control this monster: You can declare a Level from 1 to 8; that monster becomes that Level until the end of this turn.
(2) You can target 2 monsters with the same Level on each field; destroy them.

 

 

 

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[spoiler= Hanamizuki (Null Nun & Blooming Dogwood) ]
WATER/Zombie
Tuner/Effect
Level 3
0/1800
You can only use the effect of this card’s name once per turn.
(Quick Effect): You can discard this card; apply this effect for the rest of this turn.
• Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to the current ATK of that monster(s). If you do not gain LP with this effect, halve your LP during the End Phase.

 

 

 

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[spoiler= DANE-JP020 妖醒龍ラルバウール Youseiryuu Larvalaur / Larfae Dragon Larvaur ]
Level 1 DARK Dragon Effect Monster
ATK 0
DEF 0
You can only use the 1st and 2nd effects of this card’s name once per turn, each.
(1) If a monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from the GY (if this card was there when that monster was destroyed) or hand (even if not), and if you do, banish this card when it leaves the field.
(2) If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add to your hand 1 monster from your Deck with that target’s Type and Attribute, but a different name.

 

 

 

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[spoiler= DANE-JP024 星向鳥 Hoshimukudori (Which Starling) ]
Level 4 WIND Winged Beast Effect Monster
ATK 1000
DEF 1500
(1) This card gains an effect based on your Main Monster Zone it is in.
• Leftmost: Increase its Level by 4.
• Rightmost: Increase its Level by 3.
• Center: Increase its Level by 2.
• Others: Increase its Level by 1.

 

 

 

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[spoiler= DANE-JP050 揚陸群艦アンブロエール Youriku Gunkan Ambroair (Landing Podship Ambrowhale) ]
Link 4 FIRE Machine Link Effect Monster
ATK 2600
Links: Left, Bottom, Bottom Right, Right
Materials: 2+ Effect monsters
This 2nd and 3rd effects of this card’s name each can only be used once be turn.
(1) This card gains 200 ATK for each Link Monster in both player’s GY.
(2) If this card is destroyed: You can target 1 Link Rating 3 or lower monster in either player’s GY; Special Summon it.
(3) If a Link Rating 3 or lower monster you control is destroyed while this card is already in your GY: You can banish this card from your GY; destroy 1 card on the field.

 

 

 

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[spoiler= DANE-JP027 魔獣皇帝ガーゼットMaju Kaiser Garzett ]
Level 9 DARK Fiend {Special Summon} Effect Monster
ATK 0
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters.
(1) This card’s ATK becomes the combined original ATK of the Tributed monsters.
(2) Your opponent cannot activate cards or effects during the Battle Phase.

 

 

 

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[spoiler= Buster Sniper / Assault Sniper ]
Earth Beast-Warrior / Effect
LV4 1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can Tribute this card; Special Summon 1 monster which lists the card “Assault Mode Activate” in its text from your hand or Deck, except “Assault Sniper”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
(2) You can target 1 face-up monster you control; reveal 1 Synchro Monster from your Extra Deck, and if you do, the target’s Type and Attribute becomes the same as that monster’s until the end of this turn.

 

 

 

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[spoiler= Jouran Souja Loud Cloud / Loud Cloud, the Disturbance-Causing-Noisy-Serpent ]
Water Reptile / Special Summon / Effect
LV5 0/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that destroyed monster’s original ATK.
(2) You can banish 1 WIND monster from your GY, then target 1 card in your opponent’s Spell & Trap Zone; destroy it.

 

 

 

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[spoiler= Handy Gallop ]
EARTH/Beast
Level 1
0/0
(1) This card cannot attack directly.
(2) This card gains ATK equal to the difference between both player’s LP.
(3) If your LP is higher than your opponent’s, you take any Battle Damage your opponent would take from battles involving this card.

 

 

 

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[spoiler= Low Cupid ]
Light Fairy / Effect
LV4 1800/1600
(1) Cannot be destroyed by battle except by monsters with a higher Level.
(2) Once per turn, during your Standby Phase: You can have this card gain 1 Level.

 

 

 

 

 

 

[spoiler= Spell cards ]

 

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[spoiler= Bouryuu no Strain / Strain of the Lost Dragon ]
Spell Continuous
Activate this card by declaring 1 card name.
(1) Each time the declared card or its effect is activated, halve the LP of that card’s owner when it resolves. Send this card to the GY during the End Phase of the turn this effect was applied.
(2) If your opponent controls a monster, this card cannot be destroyed by a card effect.

 

 

 

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[spoiler= Mortschlag ]
Spell Equip
Equip only to a Normal Summoned/Set monster you control.
(1) The equipped monster is unaffected by your opponent’s Special Summoned monsters’ activated effects.
(2) During damage calculation, when the equipped monster battles an opponent’s Special Summoned monster: The opponent’s monster loses ATK/DEF equal to the equipped monster’s ATK/DEF during this damage calculation only.

 

 

 

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[spoiler= Stand In ]
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 monster, then target 1 monster in your opponent’s GY with the same original Type and Attribute as that monster’s; Special Summon it to your field.

 

 

 

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[spoiler= Mashoudou ]
Field Spell Card
(1) If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare attacks.
(2) If you control more monsters than your opponent, you cannot activate monster effects or declare attacks.
(3) During the End Phase, if both players control the same amount of monsters: Destroy this card.

 

 

 

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[spoiler= Kyousei Setsudan / Creature Disconnection ]
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Target 1 non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those 2 monsters.

 

 

 

 

 

 

[spoiler= Trap cards]

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[spoiler= DANE-JP079 スノーマン・エフェクト Snowman Effect ]
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 face-up monster you control; that monster gains ATK equal to the total original ATK of all other monsters you control until the end of the turn, but that monster cannot attack directly that turn.

 

 

 

 

 

Source: https://ygorganization.com/

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Well, let us start with the more or less game changing releases (and some interesting support cards).

1.) Null Nun & Blooming Dogwood: Life Points are (while you get this card) are definitely indirectly more secure, given that unproportional spam now makes it harder to finish your opponent

     and we finally have a life gain card that is actually worthwhile and generic, this is definitely among my favourite hand traps, if not my favourite hand trap and a different approach on Maxx "C"

     and we definitely require a card like it to keep snowball spamming in check.

 

2.) Assault Sniper: We now have 6 copies of the main monster Assault decks want to aim for, it prevents itself from being abused for non-Assault plays and increases the effective copies of Psy-Reflector from 5

     (E-Tele, One for One, 3 copies of itself) to 11 copies (E-Tele, One for One, 3 copies of Psy-Reflector, Tenki and Assault Sniper) and allows them to access all Assault Mode monsters with Psy Reflector.

     Beyond that this card makes Psy-Reflector consistent enough to justify Telekinetic Power Well.

 

3.) Which Starling: Our second directly Position dependent monsters, the effects are hardly impressive, though the concept appears to be expanded on, which is a good thing.

 

4.) Mortschlag: An Equip Spell, which makes it rather difficult to kill Normal Summoned monsters with high ATK, unless you remove it with Spell/Trap cards or remove Mortschlag.

                        This card is nice to have in the game and useful in Normal Summon reliant decks and can make them a bit better (an example would be Evil Eye, which already have an Equip Spell to do tackle these

                        weaknesses and Magical Musketeers).

                        Propably not a competetive card by any means (at least for now), however interesting.

 

5.) Mashoudou: A more tame version of Kaiser Colosseum and propably an indicator we are not getting Kaiser Colosseum back (any time soon).

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