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Structure Deck R: Lord of Magicians

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Breaker is back too as a Link monster! The first cards of Structure Deck R: Lord of Magicians revealed at last.


SR08-JP001 Sousei Madou-Oh Endymion (Endymion, the Founding Sorcerer Supreme)
Level 7 DARK Spellcaster Pendulum Effect Monster
ATK 2800
DEF 1700
Pendulum Scale: 8
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn:
(1) You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone. Then, destroy cards on the field up to the number of cards you control that you can place Spell Counters on, and for each card destroyed, place a Spell Counter on this card.
Monster Effect:
(1) Once per turn, when a Spell/Trap Card or its effect is activated: You can return 1 card you control that has Spell Counters placed on it to the hand, then, negate that activation, and if you do, destroy that card. Then, you can place the Spell Counters that were on that card on this card.
(2) This card that has Spell Counters placed on it cannot be targeted or destroyed by your opponent’s effects.
(3) When this card with Spell Counters placed on it is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.


SR08-JP040 Madou Kishi Daybreaker (Daybreaker the Splendid Magical Knight)
Link 2 LIGHT Spellcaster Link Effect Monster
ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Spellcaster monsters
You can only use the 2nd and 4th effects of this card’s name each once per turn.
(1) If this card is Link Summoned: Activate this effect; place 1 Spell Counter on this card.
(2) If a Spellcaster is Special Summoned to a Monster Zone this card points to: Activate this effect. Place 1 Spell Counter on this card
(3) This card gains 300 ATK for each Spell Counter on this card.
(4) You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy that card.

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Endymion is back, and looking pretty good. 6 spell counters still feels a bit steep, but the ability to pop a massive amount of cards, plus the fact that activating it can put counters on multiple cards, thus getting you closer to your objective (not to mention magical beasts, many of whom gain 2 spell counters per spell activation) makes it not seem like to bad of a condition.

The negation effect isn't hard OPt, meaning you can do some pretty sick things with multiples of him out, Even though he doesn't actually have any way of picking up spell counters on his own without negating something, you can go through multiple copies if you have even one thing on board with spell counters on it, making him pretty strong either way.


Breaker on the other hand, isn't all that imo. It gets spell counters easy, and it can act as the trigger for new endymion, But it's not really all that much on it's own. I like it enough as a breaker remake, and the art is nice, but besides that, it doesn't actually do all that much, and would take really long to build up to anything threatening ATK wise. not to mention the pop really should have cost only 1 spell counter, it costs too much to get the pop in the first place, it targets, it's slow, and it only hits 1 card. If it were a quick effect, if it hit two at a time for the cost of two, if it didn't target, or both, it would be reasonably amazing, but it does none of those things, and for that, i'm somewhat disappointed.

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EBreaker on the other hand, isn't all that imo. [...]

At the very least better than the previous Spellcaster Link 2, though it is sad Spellcounters get this and would about always use Electrumite over this.


Endymion, the Founding Sorcerer Supreme is amazing, Mythical Beasts finally get a high end Scale (I really did not expect them to stay at Scale 4s for that kind of deck anyways), which can negate Spell/Trap cards, massive destroy cards, float, has protection and can be both summoned and used as a high end Scale with 1 copy.

From the info on Ygorganization about the TCG version we can expect more self summoning pendulum monsters (from the Pendulum Zone).

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