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Swing Into Action (Are YOU Ready to Play?)

Black D'Sceptyr

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And before you ask


Challenging everyone, everywhere, every day is usually the mark of one'a two things: 1) An obsessive-compulsive, or 2) SG-1. Only one of them has actually put down gods. Continue....




[spoiler=Swing into Action: Info]

Quick-Play Spell Card


Lore: Apply 1 of these effects.

• Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control and/or in your Pendulum Zones, then draw 1 card.
• Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control and/or in your Pendulum Zones, then draw 1 card.
• Add from your Deck to your hand, 1 "Action Magic" Spell and/or 1 "Performapal" monster, except a Pendulum Monster.
You can only activate 1 "Swing into Action" per turn.




So onto this card. 


Fills in the blanks of Extra Deck Summoning that Pendulum Fusion did not, and ties into our favorite tomato-haired attention sink, Yuya, by allowing it to literally 'swing into' Action Spells and Those Performapals Almost Nobody Uses. 


It giving off extra draws is, I'm afraid, the price of admission, as this is not searchable and normally, Pendulums are already resource-intensive enough without demanding you bomb your Scales for no equivalent value. Goodness, even Wavering Eyes isn't enough to serve up drinks with these days, +1ing will likely need to be the spice of life for non-Archetypal tech that isn't a A) Trap, B) handtrap or C) something that counters em' to ever see use.


And no before you ask... 



Till the next card, reviews, revelry, you know the drill.


BD'S, signing off.

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