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Champion Monster(s) Mechanic


Phelphor, of the Deep

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The champion monsters mechanic is a new idea that I have came up with (borrowing slightly from the MTG champion a creature thing) with some twists and turns to make it truly unique and cool.

 

- The champion monsters are really cool looking with a white frame with gold diagonal stripes.

- The champion monsters go in your MAIN deck. 

- You can only Champion Summon during your Main Phase 1.

- If your champion monster is level 5 or higher, you still need a tribute summon. (same logic applies for level 7 and 8 needing 2 tributes and etc.)

- The champion monsters have regular levels and etc. but, have their way of getting summoned on the field and how they interact when they are there.

- The champion monsters have to be Champion Summoned first and can not be set. (When they are Champion Summoned they can go into Defense Position through.)

- When you champion summon a champion monster you place it in the main deck monster zone (either in Attack Position or Defense Position.) if the champion card is in fact a Champion monster.

- Once per turn during your Main Phase 1, you can move 1 of your champion card in to the soul stack. (The soul stack is pretty important and yes you want to build it up to some degree.)

- Once per turn during your Main Phase 2, you can move 1 of your champion card out of the soul stack. (The soul stack is pretty important and yes you want to build it up to some degree.)

- Champion cards have champion effect(s) IF they are in the Soul Stack and use the Soul(s) in the Soul Stack as fuel to use their effects.

- Champion cards can not use champion effects if they are not in the soul stack.

- Spell Cards and/or Trap Cards can also be Champion cards as well.

- The champion spell cards and the champion trap cards also go in your main deck, duh. 

- The champion spell cards are green with gold diagonal stripes.

 - The Champion Trap cards are purple with gold diagonal stripes.

-  You can champion your champion Spell cards but they will be activated face-up or set. (when you champion a spell or trap, you reveal it then it is either activated or set face-down.) 

- You can champion your champion Trap cards but they will be set face-up down. 

- Champion Spells cards (so can Champion Trap cards) can be activated normally but will get their regular effect ONLY.

- Your Soul Stack Zone must be empty in order to activate and use a Champion Spell card for its champion spell card effect or Champion Trap card for its champion trap card effect.

- The champion summon a champion monster, you must send 1 monster that shares a type, attribute, level or etc. with the champion monster you are trying to champion summon plus 1 additional OTHER card from your side of the field or 1 card from your hand to the SOUL Stack.

- Soul Stack is a new zone where champion cards can exist at but only 1 can occupy that zone at a time. (your opponent will get their own soul stack so there will be no fighting for it. XD)

- If a Champion monster leaves the field, you get back ONE card that shares a level, attribute, type or etc. with that champion monster back on the field.

- If a Champion Spell or Champion Trap card leaves the field, (if it was championed) you get back ONE card that is either a Spell card or Trap card back to the field (That card is set face-down.)

- Champion cards that uses their champion card effects shuffle cards in the soul stack back into the deck to use the champion card's champion effect. (EX soul 2: draw 1 card.)

- Use too much of your soul stack and your champion card leaves the field, you get nothing back so if you are not careful, you lose the recovery that the champion cards offer.

- You can champion, a champion card (but if you have already move something in and/or out of the soul stack then you are out of luck because you will not be able to move the new champion into the soul stack.)

 

Here is an example of a Champion Monster Card:

Mirvor Soul Wen : | Level 4 | EARTH | Warrior-Type | Champion Monster | Effect monster | 1000 ATK | 1550 DEF |

1 Warrior Type monster + 1 card you control or 1 card in your hand.

Champion Effect: Soul 2: Add 1 level 3 or lower monster from your Deck or GY to your hand.

Regular Effect: If this card is Summoned: you can add 1 level 3 or lower Champion monster from your Deck to your hand.

 

Here is an example of a Champion Spell card

Mirvor Soul Binding : | Normal Spell | Champion Spell |

1 Normal Spell card + 1 card your control or 1 card in your hand

Champion Effect: Soul 1: Special Summon 1 level 4 or lower non-Champion monster from your Deck or GY to your Main Monster Zone.

Regular Effect: If this card is activated: you can add 1 level 4 or lower Champion monster from your Deck to your hand.

 

Tell me what you think of this!

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Couple questions: Is the soul stack face-up or face-down, and are the cards in the soul stack treated as being "on the field"?

I was thinking that the Soul Stack Zone could exist in between the middle Main Monster Zone and middle Spell/Trap Zone, that way, both players can have one, and it makes an aesthetically pleasing diamond shape with the Extra Monster Zones 🙃

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5 hours ago, Tinkerer said:

Couple questions: Is the soul stack face-up or face-down? 

Face-Up so both players can see cards (Make sure people are championing correctly) and see what options they when they get shuffle back into the deck. 

5 hours ago, Tinkerer said:

I was thinking that the Soul Stack Zone could exist in between the middle Main Monster Zone and middle Spell/Trap Zone, that way, both players can have one, and it makes an aesthetically pleasing diamond shape with the Extra Monster Zones 🙃

Sure, i haven't really developed where it would be but that sounds fine.

 

5 hours ago, Tinkerer said:

 Are the cards in the soul stack treated as being "on the field"?

Not on the field 

Any more questions ?

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