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[OCG] The Machina Spells and Traps


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SR10-JP023 Machiners Reformation / Machina Reformation
Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Discard 1 card; add 2 “Machina” monsters with different names from your Deck to your hand.
• Discard 1 “Machina” card; add 2 “Machina” cards with different names from your Deck to your hand, except “Machina Reformation”.

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SR10-JP024 Machiners Defense Region / Machina Defense Region
Spell/Continuous
You can only use this card name’s (2) effects once per turn.
(1) Your opponent cannot target Level 6 or lower Machine monsters you control with attacks or for card effects while you control a Level 7 or higher Machine monster.
(2) If a face-up Machine monster you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand.

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SR10-JP034 Machiners Overdrive / Machina Overdrive
Trap
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Target 1 Machine monster you control; Special Summon 1 “Machina” with a different name from your hand or Deck, and if you do, destroy the target.
(2) You can banish this card from your GY, then target 3 Machine monsters amongst monsters you have banished or have in your GY; shuffle them into your Deck, then draw 1 card.

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SR10-JP040 Machiners Possesstorage / Machina Possesstorage
Level 4/DARK/Machine/Effect
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can target 1 “Machina” monster in your GY, except “Machina Possesstorage”; Special Summon it in Defense Position, but it cannot activate its effects this turn.
(2) You can target 1 other “Machina” monster you control and 1 Spell/Trap your opponent controls; return them to the hand.
1600/1500

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SR10-JP041 Malefactors’ Command
Spell/Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn.

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