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Sky Attribute / Attribute Grades


HQCardmaker

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The Attribute functions as a sort of Trinity-Completer to Light and Dark, and you can have different Grades/Gradients of Sky present in a Monster.

The Current Opposing Forces to Sky are Fire, Water and Earth.

The following Effect Monster should be the example limit of how much text you can fit in a single card.

Half-Sky Living Corroding Scythe of Length

Sky (Light)

Monster/Effect

(The following effect places the Sky Gradient at 1/2 and creates manipulatable Counters instead of a tally in the case of SKY-based destruction.  Some effect actions have no tally. e.g. Xyz Material Treatment.)

Treat two cards with the same immutable effect as worth 1 SKY Monster Tribute.  Place 2 Skyward Destruction Counters (max. 2) on this card to keep track of when this Sky Monster would be destroyed by an effect that aim at or target SKY Monsters without specifying Sky Attribute Gradient; for each effect out to destroy this card based on the SKY Attribute but not the SKY Attribute Gradient, remove 1 "Skyward Destruction Counter" from this card.  For effects that Banish/Erase/Return to the Hand/Send to the Field based on SKY Attribute but not SKY Attribute Gradient, keep a separate tally for each of this card and on a tally of those on 2 then do the respective reaction originating from all effects responsible instead of doing the respective reaction automatically.  If the count of Skyward Destruction Counters on this card is 0, Destroy this Card. The Original Attribute of this card is SKY and Downgrading its Original Attribute to 0 makes its Original Attribute EARTH.  The SKY Gradient of this card is 1/2 and this sentence cannot be removed. This (really long) effect is immutable.

This card cannot be destroyed based on its Level.

ATK 1000/DEF 1000 Level 4

Basically some corroding, erroding, really tall or space-dwelling creatures can get the Sky Attribute and if an immutable effect is really long or special, a summation of what the immutable effect does is placed in "()" to avoid confusion.

ex. (Without a full card to say of😞

(The following effect places the Sky Gradient at 1/X and does not use tallys (the default) nor loose Counters to keep track of effects that aim based on Attribute but not SKY Gradient.)

Roll a six-sided die and set the SKY Gradient of this card to 1/That Roll; this sentence cannot be removed.  This effect is immutable.

Since Half-Sky Living Corroding Scythe of Length has an effect text length that could make Relinquished cry tears of joy figuratively speaking, it should be the upper-bound for attempts to treat cards as worth 1/X their 1-Gradient Counterparts without saying:

"(The following effect sets the SKY Gradient at 1/X and tallys keep track of everything revolving around the Whole-Gradient SKY effects.)

Use tallys for effects based on the denominator for effects that aim based on Attribute but a SKY Gradient of 1 or not a SKY Gradient. (max. denominator).  The SKY Gradient of this card is 1/X and this sentence and denominator cannot be removed. This effect is immutable."

That much shorter effect does exactly what it is intended to do: Keep track of treatments/movements attempted that would otherwise work for pure SKY Monsters on the spot without tally.

Here is another experimental effect.

"Increase a Tally linked (invisibly or otherwise) as a consequence of a Gradient-Setting Effect that is not at its max. by 1. and if it reaches its max, do the intended action, adding this effect/card as a co-origin or origin of the effect that makes that intended action a consequence."

This also maybe births and uses another mechanic: Multi-Card-Origin effects.

Any thoughts or clean-ups? Collaboration is welcome.

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Sky can be like Wind or Light but lets say you have a Monster depicted standing both on the ground and in space.  It might have a Sky Gradient of 1/3 and a Wind Gradient of 1/3 with Earth being its Whole-Gradient Attribute.  Or maybe it levitates instead of standing and has a Dark Gradient of 1/2 except when a Field Spell, we will call it "Sunny Day Plus", is active, that changes to a Light Gradient.

Basically Sky is meant to be a middle ground for Light, Dark, massively relocating, and huge creatures.

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Idk if one can make a non-WIND SKY Card that doesn't break the game now that you mention it.  Can you give me an example of how you would use it and/or avoid using it, @Horu Ishayuki ?

Edit: I came up with an effect text that works on Everything from A to Z.  But its a bit clunky.

(This sets the Sky Gradient to 1/2 and makes the treatment behave as if you need at least two of some Sky Gradient including this one to pay for effects that require a Sky Gradient higher than 1/2, say for example a Sky Gradient of 1.)

Use Tallys, 1 at a time, to keep track of this card s payment toward the Sky Attribute requiring effects (max. 2).  Divide all numbers that affect this card normally by way of the Sky Attribute but not the Sky Gradient by 2.  Change that effect text according to the numerator and denominator of the Sky Gradient changes if any.  This describes how the Gradient for the Sky Attribute functions and cannot be muted. Set the Sky Gradient for this card to 1/2, applying all treatments. (ex. requirements for Monsters whose Sky Gradient sum equal or go over 1.)

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Gradient Denominator Blood Pump

Spell

Skip a Draw Phase and do not draw any cards for 1 of your turns.  Target 1 Monster Card face-up on the Field.  Its Original Attribute(s) has its Attribute Gradient Denominator(s) changed by 1; none of which can be 0.

Gradient Numerator Blood Pump

Spell

Skip a Main Phase and do not attack any Monsters for 1 of your turns.  Target 1 Monster Card face-up on the Field.  Its Original Attribute(s) has its Attribute Gradient Numerator(s) changed by 1; none of which can exceed their respective Attribute Gradient Denominator(s), in positive, nor negative values.

The "Blood Pump" Archetype is now born.

I'll make a separate thread for these cards, written or otherwise.

This is the last time I'm fast-bumping a topic.  I don't want trouble.

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Temple of Clouds

1/2 Wind/Effect/Level 4/Pyro

This card cannot be destroyed in battle.  You can pay 1000 LPs to treat this card as a Field Spell.

Each one of your turns this is face-up on the field, you can: skip your Draw Phase, and if you do, this Monster is also FIRE with a FIRE Attribute Gradient of 1 until the end of your End Phase.

ATK 1000/DEF 1000

Any thoughts anyone?

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