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Crystalized Seal


Sleepy

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Crystalized Seal
[Field Spell]

Once per turn during either player's Main Phase: You can destroy 1 card from your hand or your side of the field. 
If a card is destroyed by a Field Spell's effect: You can draw 1 card.


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Sky Iris, Dragonic Diagram, Fire King Island. Those are similar field spells that pop something and then search something from their archetype.
I've wanted for a while to see a generic version of that kind of effect. It doesn't steal away their niches but it doesn't need to dedicate deck space to particular extra engines. I want to support effects like "Blast With Chain"

Part of me wonders if making it live on both players' turns is overdoing it, probably not xD

 

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It is a +0.5 possibly on each turn.  I can't say much except it isn't a Jar of Greed every turn or even every 3 turns, and 3 seems to be the magic number when it comes to turns or activations.  Might be pretty safe.  As long as there aren't any graveyard effects/effect updates based on what gets in the graveyard you would like to negate.  A very basic card.  Also, a player running low on cards can just choose not to draw off of that effect.  Very well made.

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Be pro and combo it with Supply Squad for extra draws :v

A Field Spell with an spell speed 2 effect, huh. It's rare, but has precedent due to Rainbow Ruins so it's fine. This basically substitute the "destruction engines", as I call them, like the one you mentioned, if you have no use for the things they search. I'm not sure if I like it because the drawback or condition to play destruction engines is running the cards that make them live.
Also, the second effect strikes me as odd. Is it to punish other Field-based destruction engines? since it can just be an "and if you do, you can draw 1 card" effect.

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33 minutes ago, Darj said:

Be pro and combo it with Supply Squad for extra draws :v

A Field Spell with an spell speed 2 effect, huh. It's rare, but has precedent due to Rainbow Ruins so it's fine. This basically substitute the "destruction engines", as I call them, like the one you mentioned, if you have no use for the things they search. I'm not sure if I like it because the drawback or condition to play destruction engines is running the cards that make them live.
Also, the second effect strikes me as odd. Is it to punish other Field-based destruction engines? since it can just be an "and if you do, you can draw 1 card" effect.


Destruction effect and draw effect are separate because I want to prevent effects from missing the timing to trigger after the destruction alone.
Though the rare interaction that your opponent might have those search engine Fields would net a decent draw, though it is less impactful because this card can already act on their turn anyway and odds are you benefit more from triggering your cards getting destroyed as often as possible. It becomes a somewhat situational bonus I thought was harmless.

The deck dedication the other fields require hardly counts as drawbacks for often enough searching is better than drawing. Those other cards are not garnets you are getting.
-True Kings in Dinosaurs are pretty insane extenders.
-Odd-Eyes really want their scales... they wish they could get extra advantage off of it though, dreaming of the day they can pop a Plushfire with Electrumyte on field when they use Sky Iris xD
-Fire Kings IDK if they have any more consistent way to pop and trigger their effects... iirc they have their own E Teleport and a Level 4 they can grab off of Tenki.. but they can't have enough of what they search either.

Personally, this is a card I wanna use in my custom personal deck, which has a core engine based on Normal Tuner Monsters..... so if you still think the card is a bit too good for its own good, I can make it the requirement of having a vanilla or a Tuner or a Tuner vanilla on board for the effect to become a Quick Effect... that's what comes to mind.

but also keep in mind, those other fields have extra effects. Sky Iris protects scales from targeting and Dragonic Diagram had something else I don't remember too, other than the boost.

 

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An "and if you do" condition wouldn't make floaty cards miss timing, though. It's as if effect A and B happened at once.
And I meant splashing the destruction engines in other decks for combos with the pops. Of course they work great in their archetypes, and Dinos is an excellent example of a deck that sinergizes and takes advantage of Diagram as a destruction engine. But other destruction-happy decks cannot exactly synergize with those options. Metalfoes is another destruction engine, by the way,

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1 minute ago, Darj said:

An "and if you do" condition wouldn't make floaty cards miss timing, though. It's as if effect A and B happened at once.
And I meant splashing the destruction engines in other decks for combos with the pops. Of course they work great in their archetypes, and Dinos is an excellent example of a deck that sinergizes and takes advantage of Diagram as a destruction engine. But other destruction-happy decks cannot exactly synergize with those options. Metalfoes is another destruction engine, by the way,

Then "and if you do" doesn't make a real difference. I see no harm in leaving them separate for the sake of a fairly uncommon and unreliable interaction with an opponent's field spell.

Hmm let me recapitulate here... your issue with the card is not that it happens on either player's turn, or that it can destroy any card (not just monsters and not just cards that are face-up) in your possession (oh crap, I need to edit to put "any other card" there real quick). Your issue is that it ends on a "draw 1" that makes it more splashable than the others? I think the themes that already can't work with the current destruction engines are gonna be underdogs with or without this card's existence, tbh. Can't really come up with something that'd stand out off the top of my head.
 

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Just now, Sleepy said:

Then "and if you do" doesn't make a real difference. I see no harm in leaving them separate for the sake of a fairly uncommon and unreliable interaction with an opponent's field spell.

Hmm let me recapitulate here... your issue with the card is not that it happens on either player's turn, or that it can destroy any card (not just monsters and not just cards that are face-up) in your possession (oh crap, I need to edit to put "any other card" there real quick). Your issue is that it ends on a "draw 1" that makes it more splashable than the others? I think the themes that already can't work with the current destruction engines are gonna be underdogs with or without this card's existence, tbh. Can't really come up with something that'd stand out off the top of my head.
 

Well, the difference is that the draw starts a new chain. IDK if that can mess with other stuff.

IDK of course, but I would say there are sleeper destruction-happy decks that are just waiting for a destruction engine that works well for them to get good. Searching for Odd-Eyes, Fire King True King, Metalfoes or even Zoodiac cards  (the latter because of Barrage, which just got Limited in TCG anyway) doesn't exactly work for every deck. That's where this card could come in. Then add to it its spell speed 2 and we are speaking of a major buff that may look deceptive at a first glance.

Metalfoes Yang Zings is another example of a destruction engine fitting an archetype/deck nicely, btw,

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4 minutes ago, Darj said:

Well, the difference is that the draw starts a new chain. IDK if that can mess with other stuff.

IDK of course, but I would say there are sleeper destruction-happy decks that are just waiting for a destruction engine that works well for them to get good. Searching for Odd-Eyes, Fire King True King, Metalfoes or even Zoodiac cards  (the latter because of Barrage, which just got Limited in TCG anyway) doesn't exactly work for every deck. That's where this card could come in. Then add to it its spell speed 2 and we are speaking of a major buff that may look deceptive at a first glance.

Metalfoes Yang Zings is another example of a destruction engine fitting an archetype/deck nicely, btw,


oh oh oh, my card has so much power stored in 2 lines of text xD
Yeah those engines aren't universally splashable, but again, can't think of what hidden gems could really do something here. They probably would get up to just functional IMO, Gokibore archetype comes to mind but I don't think this would outclass their field spell.
And again, I gave a suggestion that could make the spell speed 2 part of the effect more enclosed to specific decks.

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Maybe I'm wrong but I see the spell speed 2 traits as more of icing on cake. Being able to pop cards on field/hand without requiring bricky cards like True Dracos is the biggest selling point, IMO. Popping during the opponent's turn for possible disruptions (e.g. the Blast Witch Chain you mentioned) is situational anyway, and more often you would be popping floaty cards for extra speed.
If you want it mainly for your custom archetype, then maybe make it grab a non-Effect or Tuner monster from the Deck or GY? That way it would take at least 1 vanilla/Tuner in the main deck to be live, and a known vanilla or Tuner on hand is not as potent as a card draw. But then it ends with a similar issue as Diagram.

Hmm... I said I was concerned about the card but didn't say I find it overpowered nor broken. I would rather leave it as it is and find out which decks can abuse it first. Actually I'm curious myself to find out which decks would become good with this, and how much in power they would rise.

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