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Brawlizards


Sleepy

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The idea before this archetype is: Bulky reptiles (with identical stats). They each have 3 effects.
-A type of immunity/protection.
-A battle-oriented bonus.
-They make other members inherit their effects and stats when they leave the field, so it is possible for one of them to essentially be all 4 combined in effects.
And yes, the inherited parts of their effects can be re-inherited.
S/T support can happen in the future but for now these 4 are what I've got.




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Brawlizard Comodo
EARTH Level 3 [Reptile/Effect] 1400/1400

Cannot be targeted or destroyed by Spell Effects, except by "Brawlizard" cards. If this card battles, after Damage Calculation: You can target 1 card on the field; destroy it. If it leaves the field, all "Brawlizard" monsters you control gain the different effects and the ATK this card had on the field.

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Brawlizard Monitor
EARTH Level 3 [Reptile / Effect] 1400/1400

Cannot be destroyed by battle, except by "Brawlizard" cards. Banish monsters this card destroys by battle or by effect. Negate the effect of a monster it battles with during the Battle Phase. If it leaves the field, all "Brawlizard" monsters you control gain the different effects and the ATK this card had on the field.

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Brawlizard Iguana
EARTH Level 3 [Reptile / Effect] 1400/1400

Cannot be targeted or destroyed by Trap Effects, except by "Brawlizard" cards. If it battles a Defense Position monster, it inflicts piercing battle damage. It can attack twice per Battle Phase. If it leaves the field, all "Brawlizard" monsters you control gain the different effects and the ATK this card had on the field.

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Brawlizard Salamandra
EARTH Level 3 [Reptile / Effect] 1400/1400

Cannot be targeted or destroyed by Monster Effects, except by "Brawlizard" cards. If it battles, after Damage Calculation: Draw 1 card. Also, you can place 1 "Brawlizard" monster from your Deck to your Spell & Trap Zone as a Continuous Spell. If it leaves the field, all "Brawlizard" monsters you control gain the different effects and the ATK this card had on the field.

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Such a funny concept, hand-tailed lizards xD
And they are deceptively good, IMO. May seem a bit slow, but as long as you keep a Brawlizard always on board the effects can stack and pass on each other. Their traits could be better though For instance, Level4 would enable Rank4 plays, including King of Feral Imps to search them. Whereas as WIND they would get access to toys like Totem Bird. Reptiles have a sleeper power card in Snake Rain, but these don't capitalize from it.

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1 hour ago, Darj said:

Such a funny concept, hand-tailed lizards xD
And they are deceptively good, IMO. May seem a bit slow, but as long as you keep a Brawlizard always on board the effects can stack and pass on each other. Their traits could be better though For instance, Level4 would enable Rank4 plays, including King of Feral Imps to search them. Whereas as WIND they would get access to toys like Totem Bird. Reptiles have a sleeper power card in Snake Rain, but these don't capitalize from it.


This makes me want to capitalize on it, making 2 Level 4s and 2 Level 3s and making them WIND to get access to Totem Bird, King of Feral Imps, and Chidori..
but at the same time, WIND doesn't really make much sense for the flavor of these, and they are supposed to want the player to keep them around instead of using them as fodder, making big and bulky monsters with few extra Summons (my upcoming S/T support is aiming to put them in the backrow and have them leave from there to boost the ones in the Monster Zones), passing under floodgates.

The Level part I did because I was thinking old school and going like "they go under Gravity Bind yeah!!!!" but that's just silly... I will make the bigger size reptiles the Level 4 treatment xD I think Komodo and huh... what's bigger in size, monitor lizards or iguanas?



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Monitor lizards can get big, too.
You could take a poli-attribute approach too. Any Level 4 WATERs you make would become material for Toadally Awesome. If you throw in an EARTH level 1 Tuner then Naturia Beast could become an option. In fact, M&Ms used Feral Imp to grab X-Saber Palomuro and go for Naturia Beast IIRC xD
FIREs don't have as many cool toys, though.

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2 hours ago, Darj said:

Monitor lizards can get big, too.
You could take a poli-attribute approach too. Any Level 4 WATERs you make would become material for Toadally Awesome. If you throw in an EARTH level 1 Tuner then Naturia Beast could become an option. In fact, M&Ms used Feral Imp to grab X-Saber Palomuro and go for Naturia Beast IIRC xD
FIREs don't have as many cool toys, though.

The archetype tries to fight using their own strength. I could take making a little bit available but ultimately I hope and expect that in practice the owner will almost never want to go into the Extra Deck options because of how it'd weaken their field and setup with the way these cards run. This is a representation of what the monsters' vibe is:

Manly Handshake | Fullmetal Alchemist | Know Your Meme



No wimpy Extra Deck fodder.

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Well, monitor lizards are typically bigger than iguanas. Hence, the komodo dragon is just a big monitor lizard. Although, the one I saw at the zoo a couple months ago was a beast. They have a 25 year old komodo that is around 8-10 feet and about 250 pounds. But they also have a 2 year old that was already bigger than a nile croc. I mean the 2 year old was still bright gold and he was massive already. So yeah, a komodo can get scary big and like anacondas, they grow until they die. Also, a female komodo has the ability to lay eggs that contain males so she can rebuild the population. Just thought that last tidbit would help give you ideas on how you can use a komodo's natural abilities to make a nice effect.

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