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[ETCO-TCG] Some Early News


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However, the video source makes it a bit difficult to pin down details

 

Witchcrafter Patronus is a Super Rare

Parallel eXceed is a Common

Machina Metalcrunch

Linkross is an Ultra Rare

Madolche Promenade is a Super Rare

Fusion Deployment is an Ultra Rare

Malice, Lady of Lament is an Ultra Rare (and is also the Sneak Peak Preview Card)

Pride of the Plunder Patroll
Continuous Trap Card
{{If your “Plunder Patroll” monster destroys an opponent’s monster by battle: Draw 1 card.
If you control a “Plunder Patroll” monster: You can send this face-up card from the field to the GY, then activate one of the these effects.
• Your opponent draws 1 card, then you can look at their hand and send 1 monster from it to the hand.
• Look at your opponent’s Extra Deck, then you can send 1 monster from it to the GY.
You can only use {this? these?} effect of “Pride of the Plunder Patroll” once per turn.}}

Goldenhair, the Neweest Plunder Patroll
Level 4 WATER Fiend Tuner Effect Monster
ATK 0
DEF 2000
You can send 1 other “Plunder Patroll” monster from your hand or face-up from the field to the GY; Special Summon this card from your hand.
If this card is in your GY: You can discard 1 card; Special Summon this card, but you can’t Special Summon for the rest of this turn, except “Plunder Patroll”monsters.
You can only use each effect of “Goldenhair, the Newest Plunder Patroll” once per turn.

Necroquip Prism
Normal Spell Card
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 “Necroquip Prism” per turn.

Plunder Patroll Parrrty
Normal Trap Card
If you control a “Plunder Patroll” monster: Draw cards equal to the amount of Equip Cards you control, then shuffle cards from your hand to your Deck equal to the amount of Equip Cards you control. You can only use this effect of “Plunder Patroll Parrrty” once per turn.
If you Special Summon a “Plunder Patroll” monster from the Extra Deck, while this card is in your GY: You can equip this card to the Special Summoned monster as an Equip Card with this effect
• The equipped monster gains 500 ATK.
You can only use this effect of “Plunder Patroll Parrrty” once per Duel.

Scrypton
Level 5 WATER Cyberse Effect Monster
ATK 1500
DEF 1500
You can banish 1 Cyberse monster from your GY, except “Scrypton”; Special Summon this card from your hand. If this card is send to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; Shuffle it into the deck. You can only use each effect of “Scrypton” once per turn.

Piwraithe the Ghost Pirate
Level 4 WATER Aqua Effect Monster
ATK 1500
DEF 500
If a face-up WATER monster you control, except “Piwraithe the Ghost Pirate” is destroyed by battle or card effect, while this card is in your GY: You can special summon this card, but banish it when it leaves the field, and if you do, it gains [Illegible] ATK for each WATER monster in your GY until the end of the next turn. You can only use the effect of “Piwraithe the Ghost Pirate” once per turn.

Bluebeard, the Plunder Patroll Shipwright
Level 4 WATER Fiend Effect Monster
ATK 500
DEF 1000
If you control a “Plunder Patroll” monster, except “Bluebeard, the Plunder Patroll Shipwright”: You can special summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of “Bluebeard, the Plunder Patroll Shipwright” once per turn.

Plunder Patroll Shipshape Ship Shipping
Normal Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 “Plunder Patroll” monster you control; equip 1 “Emblem of the Plunder Patroll” or 1 “Plunder Patroll” monster from your Deck to that target. You can only use this effect of “Plunder Patroll Shipshape Ship Shipping” once per turn.

Plunder Patrollship Lys
Level 8 LIGHT Fiend Fusion Effect Monster
ATK 2000
DEF 2000
Materials: 2 “Plunder Patroll” monsters
During the Main Phase (Quick Effect): You can Special Summon 1 “Plunder Patroll” Monster Card from your hand or face-up Spell & Trap Zone .
When your opponent activates a monster effect (Quick Effect): You can discard 1 “Plunder Patroll” card; negate the activation, and if you do, destroy it, then if this card is equipped with a “Plunder Patroll” card, you can add 1 “Plunder Patroll” card from your Deck to your hand.
You can only use each effect of “Plunder Patrollship Lys” once per turn.

Emblem of the Plunder Patroll
Equip Spell Card
Equip only to a “Plunder Patroll” monster. It gains 500 ATK, also your opponent cannot target it with card effects.
You can send this equipped card to the GY; Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.
• The equipped monster gains 500 ATK.
You can only use this effect of “Emblem of the Plunder Patroll” once per turn.

Rose Girl
Level 3 EARTH Plant Tuner Effect Monster
ATK 800
DEF 600
If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand.
If a Plant monster is on the field and this card is in your GY: You can add this card to your hand.
You can only use 1 “Rose Girl” effect per turn, and only once that turn.

Taotie Dragon
Link 3 DARK Wyrm Link Effect Monster
ATK 2500
Links: Bottom Left, Bottom, Bottom Right
Materials: 2+ monsters Special Summoned from the Extra Deck
This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon.
• Fusion: Your opponent cannot activate monster effects during the Battle Phase.
• Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase.
• Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.

Confirmed “Imports”:

  • Machina Metalcrunch
  • Gatchari @ignister
  • Gussari @Ignister
  • Performapal Turn Trooper
  • Superheavy Samurai Wagon
  • Superheavy Samurai Swordmaster Musashi
  • Rain Bozu
  • Armmored Bitron

 

Source: https://ygorganization.com/thatsalotofplunderpatroll/

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The Superheavy Sams are finally finally coming!! 😁

The Plunder Patroll is coming together rather nicely. They're a bit too internally focused to reliably use a ton of outside techs, but they could be fun to play with now that there's enough cards.

Scrypton is a solid target for Formud Skipper, but it does feel too late for that. Still, getting the ability go into any Rank 1 and get a usable +1 off of it will always be neat.

Rose Girl is nice and Necroquip Prism is cute.

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