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( CAC MTG Single card) Desi and Xee Anne


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Desi and Xee Anne, Starred Crossed Dreamers

(CMC 4)

(WRBU) (White Red Black and Blue)

Legendary Creature - Human Advisor

2/8


Creatures can not attack you unless it's controller pays 2 life and pay {2} Whenever a creature your opponent controls attacks an opponent, target creature controlled by the attacked opponent must block if able.

#Commander
#MTG
#MagicTheGathering 

What do you think? 

IMG_20200424_174133.jpg

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Its a rather decent defensive political commander that helps to lower kill ceiling while wasting away resources. While im not that part of mtg community that really want certain card inner working correspond to colors (since battle manipulation is a green thing they say) but the rest of the ability checks out

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1 hour ago, Dr. Jolly Glot the III said:

Its a rather decent defensive political commander that helps to lower kill ceiling while wasting away resources. While im not that part of mtg community that really want certain card inner working correspond to colors (since battle manipulation is a green thing they say) but the rest of the ability checks out

You can actually run this very aggressive as well. It all depends on the player and how they want to build it.

Naya (Green Red White) can control battle phases (combat phase)

So can Jund (Red Black Green)

So can jeakai (Red White Blue)

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4 hours ago, Godbrand said:

You can actually run this very aggressive as well. It all depends on the player and how they want to build it.

Naya (Green Red White) can control battle phases (combat phase)

So can Jund (Red Black Green)

So can jeakai (Red White Blue)

If this is meant as a commander, you cannot play it in Jund/Naya combinations. Realistically, it seems like a card that tries to draw the attention away from you since it doesn't actively push for a quick game. It benefits all players, opening a bunch of political play toward anyone and everyone else. Trying to make a deck function with this only as a a Tax effect seems like a waste of place for this card in the deck, really do not know or follow why you wouldn't just trying to make a group-hug deck. Commander decks shouldn't use the commander as another free card unless the ability it that good. This ability makes only certain points in the game worthwhile, mostly combat; Trying to ignore combat without this card falls on deaf ears in an EDH game. Playing aggressive with a commander that pushes for non-aggressive politics seems like a problem, especially when this plays for every other player as well.

I couldn't see this as anything more than an awkward commander. It doesn't really even seem to follow the four-color design space that other cards have, and a much hot-topic for how Wizards tries to make their cards under the same framework. This is hardly any blue/black in here, and is probably better just as a Red/White commander that follows flavor/color restrictions better. It is off. This is a fun concept of a card, but not one fully realized in execution. It is weak on most fronts, especially since you do not seem to know what the card is doing outside of itself and add many elements to try to give it the "necessary" open design-space that you want from an actual card.

There is a lot going on with this card that is not working at all. Mostly, it is the color identity of the cards that do not make sense. After that, a big part of the problem of the card is in the effect and use of the card. You say that it can be used aggressively, but that takes away from the utility this card offers in a format like EDH when it also pushes on Commander space. If you're not building around the potential of the card, you're not building the deck correctly. Effectively taking away from the politics that this card promotes is a waste by not taking advantage of that in the average game. Trying to just toss this in a deck is also a waste since the effect does not promote synergy if it is not built around; rather, it seems like this card has one and only one use: Play politics and control the damage that can be done on the board state of the game.

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14 minutes ago, Dae said:

If this is meant as a commander, you cannot play it in Jund/Naya combinations. Realistically, it seems like a card that tries to draw the attention away from you since it doesn't actively push for a quick game. It benefits all players, opening a bunch of political play toward anyone and everyone else. Trying to make a deck function with this only as a a Tax effect seems like a waste of place for this card in the deck, really do not know or follow why you wouldn't just trying to make a group-hug deck. Commander decks shouldn't use the commander as another free card unless the ability it that good. This ability makes only certain points in the game worthwhile, mostly combat; Trying to ignore combat without this card falls on deaf ears in an EDH game. Playing aggressive with a commander that pushes for non-aggressive politics seems like a problem, especially when this plays for every other player as well.

I couldn't see this as anything more than an awkward commander. It doesn't really even seem to follow the four-color design space that other cards have, and a much hot-topic for how Wizards tries to make their cards under the same framework. This is hardly any blue/black in here, and is probably better just as a Red/White commander that follows flavor/color restrictions better. It is off. This is a fun concept of a card, but not one fully realized in execution. It is weak on most fronts, especially since you do not seem to know what the card is doing outside of itself and add many elements to try to give it the "necessary" open design-space that you want from an actual card.

There is a lot going on with this card that is not working at all. Mostly, it is the color identity of the cards that do not make sense. After that, a big part of the problem of the card is in the effect and use of the card. You say that it can be used aggressively, but that takes away from the utility this card offers in a format like EDH when it also pushes on Commander space. If you're not building around the potential of the card, you're not building the deck correctly. Effectively taking away from the politics that this card promotes is a waste by not taking advantage of that in the average game. Trying to just toss this in a deck is also a waste since the effect does not promote synergy if it is not built around; rather, it seems like this card has one and only one use: Play politics and control the damage that can be done on the board state of the game.

You misunderstood.

 

Jolly was talking about colors that typically control the battle phase.

I was saying jeskai, jund, naya and even esper can control battle phase to certain degrees. 

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