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I Added New cards / Old Cards At The Bottom of the Page Horror Archetype


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2 "Horror" monsters + 3 Dragon monsters with different names

Must first be Fusion Summoned. Unaffected by other cards' effects. When Fusion Summoned: You can target as many monsters in your banished zone as possible, and if you do, Shuffle them back to the Deck. During your Main Phase: You can send 2 Dragon monsters with different names from your Deck to the GY; then Special Summon 1 Dragon monster from your Deck, but change its ATK/DEF to 0. While you control this face-up card all Dragon monsters effects cannot be negated by your opponent’s card effects.

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You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn (Quick Effect): You can target as many monsters your opponent controls as possible, and if you do, the ATK monsters becomes 0, until the end of this turn.

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3 "Horror" Spellcaster monsters

Must first be Fusion Summoned. Unaffected by other cards' effects. When Fusion Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn (Quick Effect): You can target 1 monster in your GY; then target 1 monster with the same name in the Deck or Extra Deck as the targeted monster in the GY; Speical Summon it from the Deck or Extra Deck, ignoring its Summoning conditions, but change its ATK/DEF to 0.

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You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. You can banish 2 or more Monsters from your GY whose combined Levels equals 10; Special Summon this card from your GY, but banish it if it leaves the field. You can only use 1 "Horror Oracle" effect per turn, and only once that turn.

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Discard 1 card, then Fusion Summon 1 "Horror" Fusion Monster from your Extra Deck, by banishing monsters from your Deck or Extra Deck as Fusion Material, but cannot attack the turn it is Summoned, also you cannot Normal or Special Summon other monsters for the rest of this turn. Neither player can activate cards or effects in response to this card's activation. You can only activate 1 "Horror Cyclone Fusion" per turn.

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Pay half your LP; then Fusion Summon 1 "Horror" Fusion Monster from your Extra Deck, by banishing monsters from your Deck, Extra Deck or GY as Fusion Material, but cannot attack the turn it is Summoned, also you cannot Normal or Special Summon other monsters for the rest of this turn. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY; Target all of your banished cards that where used as Fusion Material, and Shuffle them into the Deck. You can only activate 1 "Horror Vortex Fusion" Per turn.

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You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: Your opponent's take damage x 300 for each Special Summoned monster your opponent controls on the field; then you draw cards equal to the number of Special Summoned monster(s) your opponent controls on the field. This card must be face-up on the field to resolves its effects.

                                                                        ==========================Old Cards/ Support of the Archetype!=====================

Horror Archfiend.jpg

1 Fiend or Zombie Tuner + 1+ non-Tuner monsters 

This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 3000 ATK. Once per Duel (Quick Effect): You can Banish 1 Card in your GY then make your opponent's hand size limit 3, also you have no limit in your' hands, this effect last for the whole Duel. Once per turn (Quick Effect): You can target cards your opponent's GY expect Spell/Trap cards and Shuffle them back into the Deck. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck.

Horror Blastoise.jpg

You can Special Summon this card from your hand by Shuffling a "Blastoise" from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1500 ATK. Once per turn (Quick Effect): You can target cards in your opponent's GY and banish all Spell/Trap cards. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Blastoise".

Horror Charizard.jpg

You can Special Summon this card from your hand by Shuffling a "Charizard" from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1500 ATK. Once per turn (Quick Effect): You can target cards your opponent's GY expect Spell/Trap cards and Shuffle them back into the Deck. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Charizard".

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You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1000 ATK. When this card battles a monster this card gains ATK equal to the original ATK of that monster, also if this card destroys that monster by Battle you gain Life Points by the ATK of the destroyed monster x 300 points. Once During your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Creature".

Horror Fusion.jpg

Fusion Summon 1 "Horror" Fusion Monster from your Extra Deck, by banishing monsters from your Deck or GY as Fusion Material, but cannot attack the turn it is Summoned, also you cannot Normal or Special Summon other monsters for the rest of this turn. Neither player can activate cards or effects in response to this card's activation. You can only activate 1 "Horror Fusion" per turn.

Horror Garden Skeleton.jpg

1 Fiend or Zombie Tuner + 1+ non-Tuner monsters 

This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 3000 ATK. Once during your turn (Quick Effect): You can target any number of DARK Monsters in your GY, then add them to your hand during your next you can Special Summon them from your hand, ignoring their Summoning condition, this also includes Extra Deck Monsters that you haven't fulfilled the conditions for Summon. Once During your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck.

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3 "Horror" monsters with different names

Must be Fusion Summoned. Unaffected by other cards' effects. Cannot be destroyed by card effects. Neither player can target this card with card effects. Once per turn, during either player's turn: You can send the top card of your Deck to GY, and if you do, Special Summon 1 "Horror" Monster from your GY. Once per turn: You can target 2 of your banished cards; return them to the Deck. This card gains 1000 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 3000 ATK.

Horror One-Eyed Monster.jpg

You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 500 ATK. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Horror" Synchro Monster. Once During your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror One-Eyed Monster".

Horror Venusaur.jpg

You can Special Summon this card from your hand by Shuffling a "Venusaur" from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1500 ATK. Once per turn (Quick Effect): You can target cards your GY and Shuffle all Spell/Trap cards into your  Deck. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Venusaur".

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Once per turn: You send a LIGHT Monster from your opponents Deck to your GY, then Speical Summon 1 "Horror" Monster from your GY or Deck, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 card; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF. You can only activate 1 "Horror of the Angel Bone Spirit" per turn.

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When this card is activated: You can add 1 "Horror" monster from your Deck to your hand. All “Horror” monster’s effects cannot be negated by your opponent’s card effects. Once per turn: You can target 1 Spell/Trap card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Spell/Trap card cannot be activated until the next turn. During your opponent's turn (Quick  Effect): Target 1 Monster your opponent controls; send that Monster directly to the GY.

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You can only control 1 "Horror Smog-Monster". You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can discard your entire hand and your opponent's entire hand then your opponent's take damage x 100 for each card discard in each players hand then both players draw cards equal to the number of cards discarded from both players. Once per turn: You can target 1 Monster on your opponent's side of the field and 1 card in their GY then add those cards to your side of the field.

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You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn: You can target 1 monster your opponent controls; then add that card to your hand, and if you do, target 1 face-up monster on the field; change that target face-down. While you control this face-up card all “Horror” monster’s you control be destroyed by card effects.

213160320_HorrorEvilSorcerer.jpg.004205fd55329cdcaa78e5ac5056d931.jpg

You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn: You can add 1 "Horror" Spell/Trap card from your Deck to your hand. While you control this face-up card all “Horror” monster’s effects cannot be negated by your opponent’s card effects.

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3 "Horror" monsters, expect "Horror Evil Sorcerer"

Link Arrows: Bottom-Left, Bottom, Bottom-Right, Left, Right

Once while face-up on the field (Quick Effect): You can target "Horror" monsters you control on the field and you can send them to the GY, and if you do, you can add 1 "Horror" Spell/Trap card from your Deck to your hand. If this card points to is a "Horror" monster you can Special Summon 1 "Horror" Fusion monster from your Extra Deck (This is treated as a Fusion Summon.) also if this card points to a "Horror" monster that monster cannot be destroyed by card effects.

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3 Level 10 "Horror" monsters

Unaffected by other cards' effects. During your Main Phase: You can banish 1 random in your opponent's hand. Once per turn (Quick Effect): You can detach 1 material from this card then send 1 DARK monster from your Deck to the GY this card's replaces its effects with that monster's original effects, for the rest of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

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You can only control 1 "Horror Mutant". You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can target 1 non-DARK monster your opponent controls and this card; banish them then add 1 "Horror" card from your Deck to your hand. If this card on the field is removed by either players' card effect and is either destroyed or banished: You can draw 1 card. You can only use the effects of "Horror Mutant" once per turn.

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Zombie decks would be best for them here’s 2 cards that my little half brothers made that would do well in the deck these cards would be in

 

AA36F92D-E870-4069-8FC0-11C27A1BB294.jpeg

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You’re talented in my eyes so with these cards and your cards you could make a pretty powerful zombie deck with an occasional spell caster to give it a Big Bang 

 

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Thse

9 hours ago, LOYAL2theNOLEZ said:

Zombie decks would be best for them here’s 2 cards that my little half brothers made that would do well in the deck these cards would be in

 

AA36F92D-E870-4069-8FC0-11C27A1BB294.jpeg

650FC539-A6E6-40B2-AADA-A8C078CE501B.jpeg

You’re talented in my eyes so with these cards and your cards you could make a pretty powerful zombie deck with an occasional spell caster to give it a Big Bang 

 

These Cards are good.

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