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[DP25] Speedroids


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https://ygorganization.com/thestrongestspeedroidaremotecontrolledbike/

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DP25-JP001 Speedroid Fukimodouji / Speedroid Party Horn Kid
Level 4/WIND/Machine/Tuner/Effect
You can only use the 1st and 2nd effects of this card’s name once per turn each.
(1) If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of the Deck in any order.
(2) You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2.
1000/1000

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DP25-JP002 Speedroid Magic Hound
Level 3/WIND/Machine/Effect
You can only use the 2nd effect of this card’s name once per turn.
(1) When this card is Normal Summoned: You can send 1 “Speedroid” card from your Deck to the GY.
(2) If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 “Speedroid” monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 “Speedroid” Synchro Monster with the same Level but different name from your Extra Deck, but its effects are negated.
800/800

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DP25-JP003 High-Speedroid Cork-10 / Hi-Speedroid Cork Blaster
Level 3/WIND/Synchro/Tuner/Effect
1 Tuner + 1+ non-Tuner monsters
You can only use the effect of this card’s name once per turn. You cannot Special Summon monsters the turn you activate this card’s effect, except WIND monsters.
(1) If this card is Synchro Summoned: You can activate 1 of these effects;
● Add 1 “Speedroid” Spell/Trap from your Deck to your hand.
● If this card was Synchro Summoned using only “Speedroid” monsters as material, and all the materials that were used for its Synchro Summon are in your GY, Special Summon all of them.
500/1000

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DP25-JP005 High-Speedroid/Clear Wing Rider / Hi-Speedroid Clear Wing Rider
Level 11/WIND/Machine/Synchro/Effect
1 WIND Tuner + 1+ non-Tuner WIND Synchro Monsters
(1) Once per turn: You can roll a six-sided die and shuffle WIND monsters from your GY into the Deck up to the result, then you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn.
(2) During your opponent’s Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from your Extra Deck.
3500/2000

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DP25-JP007 Speedroid Dupligate
Trap
You can only use the 2nd effect of this card’s name once per Duel.
(1) Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand.
(2) During your Main Phase, if this card is in your GY: You can target 1 “Speedroid” monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.)

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First thought: With Hi-Speedroid Cork Blaster Speedroids can now go into double Crystal Wing with a single Terrortop.

Terrortop -> Search + Normal Summon Marble Machine -> Search + Summon Taktomborg -> Use Borg to summon Red-Eyed Die -> change Terrortop to LV2 -> Red-Eyed Die + Marble Machine -> Martial Metal Marcher -> Special Summon Red-Eyed Die -> Red-Eyed Die + Terrortop -> Cork Blaster -> Special Summon Terrortop + Red-Eyed Die -> Change Terrotop to LV4 -> Red-Eyed Die + Terrortop -> Hagoita -> Martial Metal Marcher + Hagoita -> Crystal Wing Synchro Dragon -> Special Summon Hagoita with its effect -> Cork Blaster + Hagoita -> Crystal Wing Synchro Dragon/Stardust Dragon.

In fact Hi-Speedroid Cork Blaster might be the best support they will get.

Speedroid Magic Hound is a 1-card Link 2 with Speedroid Dupligate or can be used as a Normal Summon reliant Armageddon Knight, if one already has other extenders. Also it can be another extender during the next turn with its graveyard effect.

Speedroid Party Horn Kid has a really bad Lv for Speedroids (especially regarding Double Yoyo), although the additional search for possible extenders and Lv manipulation, as well as easier access to Hi-Speedroid Clear Wing Rider is nice.

Regarding Speedroid - Double Yoyo ... it is really nice they avoided potentially having to hit it later, due to being too easy Xyz access (which would not have been the case) ... if only they would have thought about Terrortop/Taketomborg instead, which could still be at 3 for the archetype.

Hi-Speedroid Clear Wing Rider is basically the goto Synchro for going second (if there is no interruption to it), with the ability to tag out into Clear Wing Synchro Dragon and Clear Wing Fast Dragon during the opponent's turn.

Looks like good support.

 

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