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A Bug in the System


Horu

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A Bug in the System

Continuous Spell Card

Special Summon 1 Insect monster (your hand or Deck). As long as the Special Summoned monster is face-up on the field: All Machine monsters are switched to face-up Defense Position and their Battle Position cannot be changed.

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Special Summon 1 Insect monster from your hand or Deck. As long as the monster special summoned by this card is face-up on the field: all Machine monsters are switched to face-up Defense Position and their Battle Position cannot be changed.

The first part is an effect not activation requirement and the second part is a requirement not a cost

Do love the insect vs machine workings very specific but fairly strong even for just summon from deck effect and you may play machines you want stuck in Defense?

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Itsu almost had it right if it wasn't for a detail: No need of colon in this card at all. It's a continuous effect with a condition, so it doesn't activate, it applies its effect.

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Special Summon 1 Insect monster from your hand or Deck. While that Special Summoned monster is face-up on the field, all Machine monsters are changed to Defense Position, also they cannot change their battle positions.

SIde Deck material, pretty brutal against Machines, but that's it. A MST will take care of the card, so it's nothing to be too worried about, imo.

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4 minutes ago, Rayfield Lumina said:

Itsu almost had it right if it wasn't for a detail: No need of colon in this card at all. It's a continuous effect with a condition, so it doesn't activate, it applies its effect.

SIde Deck material, pretty brutal against Machines, but that's it. A MST will take care of the card, so it's nothing to be too worried about, imo.

I think it would be played in every insect deck just because it can summon anything from your deck! The second effect is just a cool bonus

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I would add to the first effect the condition of:

 

When this card is activated: You can Special Summon...

 

Anyway, this card is crazy good, I wouldn't call it fair. It searches and Summon any Insect that is Special Summonable. That alone is nuts, the rest is icing on cake which I do happen to like due to the flavor and association with the line of the card's name Although just forcing Machines to Defense Position is a mild effect, it is balanced by the Summoning effect.

Actually, personally I would prefer a weaker summoning effect but a stronger anti-Machine effect, perhaps an effect that takes control or an Stormforth effect that lets you use them for Tribute or conditional Summons.

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19 minutes ago, Darj said:

I would add to the first effect the condition of:

 

When this card is activated: You can Special Summon...

 

Anyway, this card is crazy good, I wouldn't call it fair. It searches and Summon any Insect that is Special Summonable. That alone is nuts, the rest is icing on cake which I do happen to like due to the flavor and association with the line of the card's name Although just forcing Machines to Defense Position is a mild effect, it is balanced by the Summoning effect.

Actually, personally I would prefer a weaker summoning effect but a stronger anti-Machine effect, perhaps an effect that takes control or an Stormforth effect that lets you use them for Tribute or conditional Summons.

The card was actually inspired by the event that first caused a computer to glitch amd run slow. A moth getting trapped inside the computer tower. So essentially, pretty much any insect you summon via this card is only there to slow down your opponent's machines. It really has no other purpose.

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Then an effect-delaying punishment would me an amusing thing to do, and creative too. Something like "If an opponent's Machine effect resolves, the effect is applied the next turn, at ths staet of the same Phase the effect resolved.

 

But the Summoning effect got to be watered down, or else it may very well be the next best generic extender Spell after E-Teleport, currently Limited. Heck, this doesn't even have any OPT clause.

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  • 2 weeks later...

Hmmm I'm kinda with Darj on this one in how it should probably borrow from stuff like Call of the Haunted for the Summon part.
As in, a Continuous effect that Summons something but only does it once and then retains some conditions around said monster.
A Summon is a clear action so it'd be the type of effect that'd be in the format of colons/semi-colons.... 

Balance-wise, it is more or less (as said above) an Emergency Teleport for bugs... one that might be subject to fizzling out with immediate removal chained to it and that it might not be quick, but on the other hand it doesn't care about Levels, lets you keep the monster, has a potential bonus vs Machines, and the cardpool of Insects is not to be underestimated.

Just as an extender for Inzektors this is already pretty big on its own. Though then I see stuff like Gokibore cards and such....

- - - -

Suggestions:
You can take 1 or all or any number of these and I think it'd improve things out.

#1
Since this is the casual section, the card can probably afford to go down to "funsies" level, so in this one my suggestion is that the card only be live if there's a Machine on the opponent's field. It'd stay in-flavor because the big event was about how the bug disturbed the system (so no system = no big deal).
You could still make it live but the deck would need a bit of unorthodox choices... like an Inzektor deck would need something like CyDra or Birdman and Creature Swap-like shenanigans to work if the opponent doesn't have Machines. 

on the other hand, you could make the effect still live without this condition but have a lot more restriction in what bugs it can bring out when there's no machine. Something like "only vanillas" or "Level 2 or lower" or "level 7+ in defense" or something like that, and make it be only "any insect" if there's a machine to be bullied.

#2
Give it a time limit (after all, the insident wasn't probably super lenghty either). Something like "until the end of the next turn". With some extra fine print for you like "you can only Summon Insects during this time" and/or when it all wears off you "return 1 insect you control to the bottom of the deck if the bug summoned like this is still around".... on top of what it already has of course.

- - - - -

Either way something like "if this card leaves the field, get rid of that bug" and "if the bug leaves the field, get rid of this card"
^for this I'm using "get rid" in the example because I suggest it might not need to be "destroy" necessarily. Maybe one of these conditions can allow a bounce or something else rather than just being the classic bond of these sorts of cards. 

There are options to work with in this concept xP



 

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