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"Card of" Spell/Trap Game


Blue Arcana

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Choose 1 word, any word and provide its definition, then write a "Card of" Spell/Trap with whatever effects you wish as long as it relates to the word in anyway. Afterwards provide a prompt for the next word and its definition for the next person

Optional: Briefly explain how your card effect reflects your chosen word

1. All traditional YCM Rules apply

2. If a word has multiple definitions, choose the one to your liking

To start,

Reverance - an extreme love or admiration towards a person or thing

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Card of Reverence 

continuous spell 

(quick effect) banish 1 card from your hand at random; you can target one spell that your opponent played on their turn and copy that cards effect. You can only activate this effect once per turn.

 

Meme version

Card of Reverence 

continuous spell 

Once per turn if you ask for your opponents autograph they must give it to you.

 

Next word mistake-an action or judgment that is misguided or wrong.

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2 hours ago, hello Broadway said:

Card of Reverence 

continuous spell 

(quick effect) banish 1 card from your hand at random; you can target one spell that your opponent played on their turn and copy that cards effect. You can only activate this effect once per turn.

 

Meme version

Card of Reverence 

continuous spell 

Once per turn if you ask for your opponents autograph they must give it to you.

 

Next word mistake-an action or judgment that is misguided or wrong.

Card of the Mistake

Normal Trap

When a Monster, Spell or Trap effect is activated: You can make your opponent pick 1 card from your hand; reveal it, then apply 1 of these effects based on its card type:

● Monster - that effect becomes "Negate the effects of 1 random card on the field"

● Spell - that effect becomes "Both players shuffle 1 card from their hand and field into their Deck"

● Trap - that effect becomes "Both players reveal their hand; then both players take 1 card from each other's hand"

Next word

Reversion - a return to a previous state, practice, or belief

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Card of Reversion

quickplay spell

If your opponent chains a card effect to the summon or effect activation of the monster you control, negate that card, and if you do return both cards to their owners hand

Meme version

Card of Reversion

quickplay spell

you can only activate this card during your standby phase. This cards activation can't countered and this cards effect can't be negated. When this card is activated both players shuffle all cards into the deck and draw 5 cards. your opponent doesn't draw a card during their next draw phase and they can't attack during their next turn. you can only activate one "Card of Reversion" per duel.

 

Vehement -showing strong feeling; forceful, passionate, or intense.

This is really fun

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43 minutes ago, hello Broadway said:

Card of Reversion

quickplay spell

If your opponent chains a card effect to the summon or effect activation of the monster you control, negate that card, and if you do return both cards to their owners hand

Meme version

Card of Reversion

quickplay spell

you can only activate this card during your standby phase. This cards activation can't countered and this cards effect can't be negated. When this card is activated both players shuffle all cards into the deck and draw 5 cards. your opponent doesn't draw a card during their next draw phase and they can't attack during their next turn. you can only activate one "Card of Reversion" per duel.

 

Vehement -showing strong feeling; forceful, passionate, or intense.

This is really fun

Thanks :)

Card of Vehement 

Equip Spell

Target 1 Normal monster with 2000 or less ATK in your GY; Special Summon it equipped with this card. A monster equipped with this card it gains this effect:

● This card cannot attack directly. You can banish up to 2 Effect monsters with different names from your field or GY; this card gains 1000 ATK for each until the end of this turn.

Next word

Serenity - the state of being calm, peaceful, and untroubled.

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Card of agony

continuous trap

every time a card is destroyed deal 500 damage to it's controller. If either player is dealt battle damage deal 500 damage to the other player.

 

Meme version

Card of agony

continuous spell

if a player inflicts damage to their opponent they can punch their opponent.

 

hippopotomonstrosesquippedaliophobia - The fear of long words

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6 hours ago, hello Broadway said:

Card of agony

continuous trap

every time a card is destroyed deal 500 damage to it's controller. If either player is dealt battle damage deal 500 damage to the other player.

 

Meme version

Card of agony

continuous spell

if a player inflicts damage to their opponent they can punch their opponent.

 

hippopotomonstrosesquippedaliophobia - The fear of long words

Welp, memes it is

Card of Hippopotomonstrosesquippedaliophobia

Counter Spell

When your opponent is about to reduced your LP to 0: Explain the FNAF, Doom, Undertale or  Halo Lore to them in its entirity. If your opponent doesn't want to listen to your rambling at any point; You win the Duel.

Next word

Courage - the ability to do or face something that frightens one. 

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Card of Courage

Continuous spell

All monsters you control gain 500 attack and piercing damage if your opponent has a face down spell/trap card.

Meme version

Card of Courage

Normal spell

Your opponent must ask their crush out on a date, and if they don't they lose the game. If your opponent is aeromantic you imediately lose the match.

 

Procrastination-the action of delaying or postponing something.

 On a completely unrelated note i have homework due in an hour so bye

 

 

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15 hours ago, Booloomer said:

Card of Procrastination

Counter Trap

When your opponent activates a trap card, you can activate this card; banish said card, but return it during your opponent's fourth standby phase after the activation, and if you do, destroy this card.

Next:

Intelligence - Strong smarts and wits.

Card of Intelligence

Continuous Spell

Once per turn, you can activate 1 of these effects:

● Declare 1 card type (Monster/Spell/Trap); then, pick 1 card from your opponent's hand, if it is the declared type; discard 1 card from your opponent's hand. Otherwise, discard 1 card.

● Declare 1 monster card name; if your opponent has that card in their hand, Deck or Extra Deck; they must reveal it, then, Set it to your field, but it cannot change its Battle Position. 

Next word

Pride - a feeling of deep pleasure or satisfaction derived from one's own achievements

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Name: Card of Intelligence

Type: Continuous Trap

Effect: Each time an opponent activates a card effect and its activation timing is incorrect or the card's effect disappears (the resolved card had no legal target), destroy that card, then inflict 500 damage to your opponent.

9e3892a8838e.jpg

Next:

Define: To show or describe (someone or something) clearly and completely

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11 hours ago, Baron-777 said:

Name: Card of Intelligence

Type: Continuous Trap

Effect: Each time an opponent activates a card effect and its activation timing is incorrect or the card's effect disappears (the resolved card had no legal target), destroy that card, then inflict 500 damage to your opponent.

9e3892a8838e.jpg

Next:

Define: To show or describe (someone or something) clearly and completely

Card of Define

Quick-Play Spell

When your opponent activates a monster or Spell effect that list any of the following effects:

● Special Summon from the GY

● Banish from your GY

You can choose 1 of them, and if you do, your opponent cannot activate Monster or Spell effects with those text for the rest of this turn.

Next word

Selflessness - concerned over the well being of others than ones own

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22 minutes ago, Blue Arcana said:

Selflessness - concerned over the well being of others than ones own

Card of Selflessness

Quick-Play Spell

Apply 1 of the following effects
🔵 Target 1 monster you control with a higher ATK than its original ATK and 1 other monster you control; the first target's ATK becomes its original ATK and the second target gains ATK equal to the ATK the first target lost.
🔵 Target 2 Xyz Monsters you control; transfer the materials of 1 targeted Xyz Monster to the other.
🔵 Banish 1 monster from the GY, then target 1 face-up monster you control; that target gains the Immunity effects of the banished monster until the end of this turn.

Explanation: The effects reflect selflessness as the first monster is giving up its own power (acquired ATK/materilas/protective effects) to another while sacrificing themselves in some way or another. I just would like to point out that "Immunity Effects" thing is a custom term I made, which includes all kinds of protective effects a monster can have, such as "cannot be destroyed by battle/unaffected by your opponent monster effects/control of this card cannot change, etc.

 

Next Word: Eternity - a state to which time has no application; timelessness.

 

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3 hours ago, Rayfield Lumina said:

Card of Selflessness

Quick-Play Spell

Apply 1 of the following effects
🔵 Target 1 monster you control with a higher ATK than its original ATK and 1 other monster you control; the first target's ATK becomes its original ATK and the second target gains ATK equal to the ATK the first target lost.
🔵 Target 2 Xyz Monsters you control; transfer the materials of 1 targeted Xyz Monster to the other.
🔵 Banish 1 monster from the GY, then target 1 face-up monster you control; that target gains the Immunity effects of the banished monster until the end of this turn.

Explanation: The effects reflect selflessness as the first monster is giving up its own power (acquired ATK/materilas/protective effects) to another while sacrificing themselves in some way or another. I just would like to point out that "Immunity Effects" thing is a custom term I made, which includes all kinds of protective effects a monster can have, such as "cannot be destroyed by battle/unaffected by your opponent monster effects/control of this card cannot change, etc.

 

Next Word: Eternity - a state to which time has no application; timelessness.

 

Rayfield long time no see :D

Card of Eternity

Continuous Spell

If you control a Level/Rank 8 or higher Fusion, Synchro or Xyz monster: You can send this face-up card to the GY; target 1 of those monsters and 1 monster your opponent controls; they are unaffected by other cards effects until the end of this turn, but their ATK and DEF becomes halved, also, their effects are negated.

Explanation: Big boss monsters live on, but time takes its toll and they inevitably become weak.

Next word

Torture - the practice of inflicting severe pain on someone as punishment or to say something

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20 hours ago, Blue Arcana said:

Torture - the practice of inflicting severe pain on someone as punishment or to say something

This seems cool!

Card of torture

Continuous spell

At the end of each turn All monsters lose 1000ATK and their effects are negated until the next end phase, then each player can draw 1 card for each effect monster they control with 1000 or more original ATK. If this card leaves the field: The opponent of this card's owner can take control of one monster they control.

 

Next card of Apathy- lack of interest, enthusiasm, or concern.

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On 2/10/2022 at 10:18 PM, Blue Arcana said:

Pride - a feeling of deep pleasure or satisfaction derived from one's own achievements

Sorry for the double post I saw this was skipped

Card of Pride

Draw 2 cards and double your current LP; place 3 pride counters on this card. If you would take damage remove a pride counter instead or destroy this card. If this card is destroyed: discard your hand and skip your next draw phase. Unaffected by its controller's card effects.

Next card of Apathy- lack of interest, enthusiasm, or concern.

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16 minutes ago, Loleo said:

Next card of Apathy- lack of interest, enthusiasm, or concern.

Card of Apathy
Continuous Spell

At the start of the Draw Phase, the turn player can choose not to draw, and if they do, they gain 2000 LP

A super simple and straightforward effect. You feel so apathetic you don't have the energy to move your hand to draw the card. You just stay there, smeared in the comfiest sofa possible, and resting grants you a hefty amount of LP xD

 

Next: Shamelessness  - a lack of shame, especially about something generally considered unacceptable

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1 hour ago, Rayfield Lumina said:

Card of Apathy
Continuous Spell

At the start of the Draw Phase, the turn player can choose not to draw, and if they do, they gain 2000 LP

A super simple and straightforward effect. You feel so apathetic you don't have the energy to move your hand to draw the card. You just stay there, smeared in the comfiest sofa possible, and resting grants you a hefty amount of LP xD

 

Next: Shamelessness  - a lack of shame, especially about something generally considered unacceptable

Card of Shamelessness

Continuous Trap

During your opponent's turn, you can activate 1 of these effects:

● Reveal your hand; then, your opponent banishes 1 card from your hand, and if they do, neither player can activate monster effects until the end of thus turn.

● Reveal your entire Extra Deck, your opponent banishes 3 cards from it face-down, and if they do, neither player can Special Summon monsters from the Extra Deck for the rest of this turn.

Next word

Myths - a traditional story concerning early history of a people or explaining a natural phenomenon, typically involving supernatural beings

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On 2/12/2022 at 1:34 PM, Blue Arcana said:

Myths - a traditional story concerning early history of a people or explaining a natural phenomenon, typically involving supernatural beings

Card of Myths

Spell

Special summon a "Fairy Tail" or "Fairy Tales" monster from your deck. During your end phase destroy all Fairy and Fiend monsters you control (this destruction is treated as if your opponent activated the effect).

A kickback to Leon Von Schroeder's first deck the untold Fairy Tales, before the golden castle. Not to mention the Fairy Tail monsters. (Yes, the destruction is to your advantage because only one target is a fairy, and it has an effect when destroyed by an opponent's card effect.

Next word- Counts take it as you will

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15 hours ago, Loleo said:

Card of Myths

Spell

Special summon a "Fairy Tail" or "Fairy Tales" monster from your deck. During your end phase destroy all Fairy and Fiend monsters you control (this destruction is treated as if your opponent activated the effect).

A kickback to Leon Von Schroeder's first deck the untold Fairy Tales, before the golden castle. Not to mention the Fairy Tail monsters. (Yes, the destruction is to your advantage because only one target is a fairy, and it has an effect when destroyed by an opponent's card effect.

Next word- Counts take it as you will

Card of Counts

Continuous Spell

Once per turn, you can make both players declare a number from 1-12; then, roll a die (roll 2 if higher than 6); your opponent reveals cards from their hand, top of their Deck and/or Extra Deck equal to the die result minus the lowest declared number, then, pick a random card from your opponent's hand, if its a monster, place it to the bottom of their Deck.

Next word

Honor - to keep an agreement/ to do whats right

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Card of Honor

Equip Spell

Equip only to a Warrior monster. It gains 800 ATK. If this card is destroyed, the ATK of the monster it was equipped to becomes 0, also change it to face-up Defense Position. Once per turn, when a monster you control would be targeted for an attack: You can make this card become the new target, and if you do, no monsters are destroyed as a result of that battle. If exactly 1 monster you control would be destroyed by your opponent's card effect: You can destroy the equipped monster instead.

~~~~

Because Honor is everything for most warriors, id it's destroyed, it becomes nothing. But the chivalrous spirit makes the warrior take on battles for the sake of others, and even die for them.

~~~~

Next: Card of Love (do I need to explain? It's Valentine's Day xD)

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On 2/14/2022 at 10:58 PM, Rayfield Lumina said:

Card of Honor

Equip Spell

Equip only to a Warrior monster. It gains 800 ATK. If this card is destroyed, the ATK of the monster it was equipped to becomes 0, also change it to face-up Defense Position. Once per turn, when a monster you control would be targeted for an attack: You can make this card become the new target, and if you do, no monsters are destroyed as a result of that battle. If exactly 1 monster you control would be destroyed by your opponent's card effect: You can destroy the equipped monster instead.

~~~~

Because Honor is everything for most warriors, id it's destroyed, it becomes nothing. But the chivalrous spirit makes the warrior take on battles for the sake of others, and even die for them.

~~~~

Next: Card of Love (do I need to explain? It's Valentine's Day xD)

@Rayfield Lumina 

(When this card wasnt made on Valentine's Day)

Card of Love

Field Spell

Level 2 or lower Fairy monsters you control cannot be targeted by your opponent's card effects. If you control a monster that was owned by your opponent, you activate this effect:

● You can send 1 monster you control to the GY; take control of 1 monster your opponent controls with the same Level as the sent monster.

Blair be like: I use my field spell's effect to give up the Bladedge I took earlier, to take control of your hottie Neos

Jaden: *internally screaming*

Next

Anarchy - a state of disorder due to absence of authority

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16 minutes ago, Blue Arcana said:

Anarchy - a state of disorder due to absence of authority

Card of Anarchy

Continuous Trap

Each time a player Normal Summons a monster: That player does the following:
🟣 Rolls a six-sided die. If result is 1-3, the Normal Summoned monster gains 1500 ATK. If result is 4-6, switch control of that monster.
🟣 Takes the top 3 cards of their Deck and adds them to the bottom of the opponent's Deck, then adds 1 card in the opponent's hand to their own hand
🟣 Targets 1 monster in their GY and Special Summons it to the opponent's field, then gains LP equal to that monster's ATK
If a player performs an action that would trigger a mandatory effect, that player can opt not to activate it.

~~~~

Crazy anarchy in the form of monsters swapping control, riots that increase ATK, stealing from opponent's hands and resources given to the opponent. In the end, a ridiculous experimental effect using invented terms to avoid compulsory effects!

~~~~

Next: Onomatopoeia - the formation of a word from a sound associated with what is named (Boom, Wham, Bang etc)

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  • 2 weeks later...
On 2/16/2022 at 9:37 PM, Rayfield Lumina said:

Card of Anarchy

Continuous Trap

Each time a player Normal Summons a monster: That player does the following:
🟣 Rolls a six-sided die. If result is 1-3, the Normal Summoned monster gains 1500 ATK. If result is 4-6, switch control of that monster.
🟣 Takes the top 3 cards of their Deck and adds them to the bottom of the opponent's Deck, then adds 1 card in the opponent's hand to their own hand
🟣 Targets 1 monster in their GY and Special Summons it to the opponent's field, then gains LP equal to that monster's ATK
If a player performs an action that would trigger a mandatory effect, that player can opt not to activate it.

~~~~

Crazy anarchy in the form of monsters swapping control, riots that increase ATK, stealing from opponent's hands and resources given to the opponent. In the end, a ridiculous experimental effect using invented terms to avoid compulsory effects!

~~~~

Next: Onomatopoeia - the formation of a word from a sound associated with what is named (Boom, Wham, Bang etc)

Card of Onomatopoeia

Continuous Spell

During either players turn, you can activate 1 of these effects if:

● A monster was destroyed by a card effect: send the top card of both players Decks to the GY.

● A Spell/Trap was destroyed: Shuffle 1 card from both GYs into their Decks

● When either player takes battle damage: Flip a coin and call heads or tails, if you call it right, inflict 200 damage to your opponent, if you call it wrong, take 200 damage

Next:

Trickery - the practice of deception

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