Zefra Zamazenta Posted May 14 Report Share Posted May 14 (edited) Goromancer, The Oni Warrior EARTH Level 11 ATK 3500 DEF 3300 Fiend/Synchro/Effect Effect: 1 Tuner + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. You can only control 1 "Goromancer, The Oni Warrior". Unaffected by your opponent's activated effects. This card can make a second attack on monsters during each Battle Phase. Negate the effects of all cards your opponent controls and in their GY during your Battle Phase. Once per turn, during your opponent's turn (Quick Effect): You can discard any number of cards; banish cards your opponent controls and/or in their GY up to the number of cards discarded, but until the end of the next turn your opponent does not take any damage involving your cards. If this card destroys an opponent's monster by battle: You can Special Summon that monster to your field in Defense Position. Ancient GEO Golem EARTH Level 6 ATK 1500 DEF 3000 Rock/Synchro/Effect Effect: 1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by card effects. If a other card(s) you control would be destroyed by battle or card effect, you can send 1 card from your hand or field to the GY instead. You can only use each of the following effects of "Ancient GEO Golem" once per turn. (Quick Effect): You can target 1 face-up monster on the field; change that target to face-down Defense Position. If a EARTH Synchro Monster(s) is Special Summoned to your field while this card is in your GY: You can banish 2 other EARTH monsters from your GY; Special Summon this card from your GY, but banish it when it leaves the field. Sumui, the Samurai Sage LIGHT Level 6 ATK 2300 DEF 700 Spellcaster/Synchro/Effect Effect: 1 Tuner + 1+ non-Tuner monsters You can target 1 other monster you control and 1 monster your opponent controls; switch control of both monsters. You can Tribute 1 monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also Special Summon 1 "Sage Token" (Spellcaster/Tuner/EARTH/Level 5/ATK 0/DEF 0). During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using monsters you control. You can only use each effect of "Sumui, the Samurai Sage" once per turn. Heavenly Moon Maiden Shogun LIGHT Level 10 ATK 3000 DEF 2500 Warrior/Synchro/Effect Effect: 1 Tuner + 1+ non-Tuner monsters This card cannot be targeted by card effects. Your opponent cannot activate cards or effects during your Battle Phase. You can only use each of the following effects of "Heavenly Moon Maiden Shogun" once per turn. At the start of the Damage Step, if a monster you control battles: You can banish any number of cards from your GY; destroy cards your opponent controls up to the number of cards banished from your GY, and if you do, the battling monster you control gains 1500 ATK. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can destroy 1 card in your hand, and if you do, negate the activation, and if you do, destroy it, and if you do that, cards you control cannot be destroyed by card effects until the end of the next turn. Edited May 14 by Zefra Zamazenta 2 Quote Link to comment Share on other sites More sharing options...
Zefra Zamazenta Posted May 14 Author Report Share Posted May 14 @Loleo So what do you think of the effects of these cards? Quote Link to comment Share on other sites More sharing options...
Redro Posted Saturday at 08:50 PM Report Share Posted Saturday at 08:50 PM I would say that most of the cost/effect relationships are fine. Just... Each card does a little too much considering how generic they are. 1 Quote Link to comment Share on other sites More sharing options...
Zefra Zamazenta Posted Saturday at 09:19 PM Author Report Share Posted Saturday at 09:19 PM 26 minutes ago, Redro said: I would say that most of the cost/effect relationships are fine. Just... Each card does a little too much considering how generic they are. Which 1 has the most powerful effect out of all of these and which of them has an okayish effect and which is the weakest out of all of them? Quote Link to comment Share on other sites More sharing options...
Loleo Posted Sunday at 12:28 AM Report Share Posted Sunday at 12:28 AM 3 hours ago, Zefra Zamazenta said: Which 1 has the most powerful effect out of all of these and which of them has an okayish effect and which is the weakest out of all of them? I think they all have similar power levels of just a little too much for being generic. Literally just requiring an earth material would help balance a lot. I'm biased against the last one since it seems like a hard counter to my main deck, but objectively speaking these are well made effects with just slight tweaking for balance. 1 Quote Link to comment Share on other sites More sharing options...
Zefra Zamazenta Posted Sunday at 12:30 AM Author Report Share Posted Sunday at 12:30 AM Just now, Loleo said: I think they all have similar power levels of just a little too much for being generic. Literally just requiring an earth material would help balance a lot. I'm biased against the last one since it seems like a hard counter to my main deck, but objectively speaking these are well made effects with just slight tweaking for balance. Who seems to hard counter your Main Deck Heavenly Moon Maiden Shogun and how? Quote Link to comment Share on other sites More sharing options...
Loleo Posted Sunday at 01:09 AM Report Share Posted Sunday at 01:09 AM 34 minutes ago, Zefra Zamazenta said: Who seems to hard counter your Main Deck Heavenly Moon Maiden Shogun and how? Yes Moon Maiden. I play "Fur Hires" their primary gimmick is setting up a link monster that allows me to draw three cards if a card you control is destroyed. It is especially taunting since Moon Maiden destroys a card in your hand which doesn't activate the link monster's effect. 1 Quote Link to comment Share on other sites More sharing options...
Zefra Zamazenta Posted Sunday at 01:14 AM Author Report Share Posted Sunday at 01:14 AM (edited) 5 minutes ago, Loleo said: Yes Moon Maiden. I play "Fur Hires" their primary gimmick is setting up a link monster that allows me to draw three cards if a card you control is destroyed. It is especially taunting since Moon Maiden destroys a card in your hand which doesn't activate the link monster's effect. So what are you trying to say that your effect can't activate or the effect to draw gets fizzed please tell me explain more to me? Edit: Just Relized yeah so how is that a problem? Edited Sunday at 01:15 AM by Zefra Zamazenta Quote Link to comment Share on other sites More sharing options...
Loleo Posted Sunday at 01:37 AM Report Share Posted Sunday at 01:37 AM 19 minutes ago, Zefra Zamazenta said: So what are you trying to say that your effect can't activate or the effect to draw gets fizzed please tell me explain more to me? Edit: Just Realized yeah so how is that a problem? It's not I just personally don't like it because it hard counters what I do, objectively it is balanced. 1 Quote Link to comment Share on other sites More sharing options...
Zefra Zamazenta Posted Sunday at 07:35 AM Author Report Share Posted Sunday at 07:35 AM @Dokutah Gory, Woundslinger Can you please give me your toughs and review on these Synchro Monsters I made Please? Quote Link to comment Share on other sites More sharing options...
Dokutah Gory, Woundslinger Posted Wednesday at 10:12 AM Report Share Posted Wednesday at 10:12 AM (edited) goromancer: so its double attacker that shutdown anything in battle phase and can steal whatever destroyed and has option to mass-banish from field and GY while having 3k+ body with immunity. i must say i had to agree that this is bit too strong for its current cost. i mean Baronne de Fleur or even Stardust's final evolution dont have as this many effects and protection to be novelty good generic synchro. so effects trimmings needed, but for starter we can either make the material full on archetype-lock (if you wish) or at least make it delta accel synchro like Shooting Quasar did or maybe even both. for candidate of effects that need to be rework/remove is probs the battle negate and mass banish. mass banish is too win moar while the battle negate is both redudant (since it has immunity already for most if not all battle tricks and nailing the coffin of other player too much on one side geogolem: same like above. cut the protection down. the book of moon and summon effect can stay sage: ok i think this one is much better in a sense. sure it steal and tribute what it steal to sync which is strong effect but it does require you to set up things before hand and opponent still end up with monster. add "while you control this synchro summoned card" on the steal effect, increase its level, and probably thats it shogun: the atk gain is bit much. but i guess the rest is...fine? idk to be honest i still lean on too much like other replies but it certainly has more outs than the goromancer and not as accessable like geogolem Edited yesterday at 05:10 AM by Dokutah Gory, Woundslinger 1 Quote Link to comment Share on other sites More sharing options...
Zefra Zamazenta Posted Wednesday at 11:59 PM Author Report Share Posted Wednesday at 11:59 PM 13 hours ago, Dokutah Gory, Woundslinger said: goromancer: so its double attacker that shutdown anything in battle phase and can steal whatever destroyed and has option to mass-banish from field and GY while having 3k+ body with immunity. i must say i had to agree that this is bit too strong for its current cost. i mean Baronne de Fleur or even Stardust's final evolution as this many effect and protection to be novelty good generic synchro. so effects trimmings needed, but for starter we can either make the material full on archetype-lock (if you wish) or at least make it delta accel synchro like Shooting Quasar did or maybe even both. for candidate of effects that need to be rework/remove is probs the battle negate and mass banish. mass banish is too win moar while the battle negate is both redudant (since it has immunity already for most if not all battle tricks and nailing the coffin of other player too much on one side geogolem: same like above. cut the protection down. the book of moon and summon effect can stay sage: ok i think this one is much better in a sense. sure it steal and tribute what it steal to sync which is strong effect but it does require you to set up things before hand and opponent still end up with monster. add "while you control this synchro summoned card" on the steal effect, increase its level, and probably thats it shogun: the atk gain is bit much. but i guess the rest is...fine? idk to be honest i still lean on too much like other replies but it certainly has more outs than the goromancer and not as accessable like geogolem Okay then I'll make goromancer require 1 Synchro Tuner and both of those materials have to be EARTH Attburute does that sound good also I"ll remove the protection on the Golem. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.