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New Synchro Monsters that I created.


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Goromancer, The Oni Warrior
EARTH
Level 11
ATK 3500
DEF 3300
Fiend/Synchro/Effect
Effect:
1 Tuner + 1+ non-Tuner Synchro Monsters
Must be Synchro Summoned. You can only control 1 "Goromancer, The Oni Warrior". Unaffected by your opponent's activated effects. This card can make a second attack on monsters during each Battle Phase. Negate the effects of all cards your opponent controls and in their GY during your Battle Phase. Once per turn, during your opponent's turn (Quick Effect): You can discard any number of cards; banish cards your opponent controls and/or in their GY up to the number of cards discarded, but until the end of the next turn your opponent does not take any damage involving your cards. If this card destroys an opponent's monster by battle: You can Special Summon that monster to your field in Defense Position.

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Ancient GEO Golem
EARTH
Level 6
ATK 1500
DEF 3000
Rock/Synchro/Effect
Effect:
1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by card effects. If a other card(s) you control would be destroyed by battle or card effect, you can send 1 card from your hand or field to the GY instead. You can only use each of the following effects of "Ancient GEO Golem" once per turn. (Quick Effect): You can target 1 face-up monster on the field; change that target to face-down Defense Position. If a EARTH Synchro Monster(s) is Special Summoned to your field while this card is in your GY: You can banish 2 other EARTH monsters from your GY; Special Summon this card from your GY, but banish it when it leaves the field.

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Sumui, the Samurai Sage
LIGHT
Level 6
ATK 2300
DEF 700
Spellcaster/Synchro/Effect
Effect:
1 Tuner + 1+ non-Tuner monsters
You can target 1 other monster you control and 1 monster your opponent controls; switch control of both monsters. You can Tribute 1 monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also Special Summon 1 "Sage Token" (Spellcaster/Tuner/EARTH/Level 5/ATK 0/DEF 0). During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using monsters you control. You can only use each effect of "Sumui, the Samurai Sage" once per turn.

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Heavenly Moon Maiden Shogun
LIGHT
Level 10
ATK 3000
DEF 2500
Warrior/Synchro/Effect
Effect:
1 Tuner + 1+ non-Tuner monsters
This card cannot be targeted by card effects. Your opponent cannot activate cards or effects during your Battle Phase. You can only use each of the following effects of "Heavenly Moon Maiden Shogun" once per turn. At the start of the Damage Step, if a monster you control battles: You can banish any number of cards from your GY; destroy cards your opponent controls up to the number of cards banished from your GY, and if you do, the battling monster you control gains 1500 ATK. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can destroy 1 card in your hand, and if you do, negate the activation, and if you do, destroy it, and if you do that, cards you control cannot be destroyed by card effects until the end of the next turn.

Edited by Zefra Zamazenta
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3 hours ago, Zefra Zamazenta said:

Which 1 has the most powerful effect out of all of these and which of them has an okayish effect and which is the weakest out of all of them?

I think they all have similar power levels of just a little too much for being generic. Literally just requiring an earth material would help balance a lot. I'm biased against the last one since it seems like a hard counter to my main deck, but objectively speaking these are well made effects with just slight tweaking for balance.

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Just now, Loleo said:

I think they all have similar power levels of just a little too much for being generic. Literally just requiring an earth material would help balance a lot. I'm biased against the last one since it seems like a hard counter to my main deck, but objectively speaking these are well made effects with just slight tweaking for balance.

Who seems to hard counter your Main Deck Heavenly Moon Maiden Shogun and how?

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34 minutes ago, Zefra Zamazenta said:

Who seems to hard counter your Main Deck Heavenly Moon Maiden Shogun and how?

Yes Moon Maiden. I play "Fur Hires" their primary gimmick is setting up a link monster that allows me to draw three cards if a card you control is destroyed. It is especially taunting since Moon Maiden destroys a card in your hand which doesn't activate the link monster's effect.

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5 minutes ago, Loleo said:

Yes Moon Maiden. I play "Fur Hires" their primary gimmick is setting up a link monster that allows me to draw three cards if a card you control is destroyed. It is especially taunting since Moon Maiden destroys a card in your hand which doesn't activate the link monster's effect.

So what are you trying to say that your effect can't activate or the effect to draw gets fizzed please tell me explain more to me?

 

Edit: Just Relized yeah so how is that a problem?

Edited by Zefra Zamazenta
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19 minutes ago, Zefra Zamazenta said:

So what are you trying to say that your effect can't activate or the effect to draw gets fizzed please tell me explain more to me?

 

Edit: Just Realized yeah so how is that a problem?

It's not I just personally don't like it because it hard counters what I do, objectively it is balanced.

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goromancer: so its double attacker that shutdown anything in battle phase and can steal whatever destroyed and has option to mass-banish from field and GY while having 3k+ body with immunity. i must say i had to agree that this is bit too strong for its current cost. i mean Baronne de Fleur or even Stardust's final evolution dont have as this many effects and protection to be novelty good generic synchro. so effects trimmings needed, but for starter we can either make the material full on archetype-lock (if you wish) or at least make it delta accel synchro like Shooting Quasar did or maybe even  both. for candidate of effects that need to be rework/remove is probs the battle negate and mass banish. mass banish is too win moar while the battle negate is both redudant (since it has immunity already for most if not all battle tricks and nailing the coffin of other player too much on one side 

geogolem: same like above. cut the protection down. the book of moon and summon effect can stay 

sage: ok i think this one is much better in a sense. sure it steal and tribute what it steal to sync which is strong effect but it does require you to set up things before hand and opponent still end up with monster. add "while you control this synchro summoned card" on the steal effect, increase its level, and probably thats it 

shogun: the atk gain is bit much. but i guess the rest is...fine? idk to be honest i still lean on too much like other replies but it certainly has more outs than the goromancer and not as accessable like geogolem

Edited by Dokutah Gory, Woundslinger
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13 hours ago, Dokutah Gory, Woundslinger said:

goromancer: so its double attacker that shutdown anything in battle phase and can steal whatever destroyed and has option to mass-banish from field and GY while having 3k+ body with immunity. i must say i had to agree that this is bit too strong for its current cost. i mean Baronne de Fleur or even Stardust's final evolution as this many effect and protection to be novelty good generic synchro. so effects trimmings needed, but for starter we can either make the material full on archetype-lock (if you wish) or at least make it delta accel synchro like Shooting Quasar did or maybe even  both. for candidate of effects that need to be rework/remove is probs the battle negate and mass banish. mass banish is too win moar while the battle negate is both redudant (since it has immunity already for most if not all battle tricks and nailing the coffin of other player too much on one side 

geogolem: same like above. cut the protection down. the book of moon and summon effect can stay 

sage: ok i think this one is much better in a sense. sure it steal and tribute what it steal to sync which is strong effect but it does require you to set up things before hand and opponent still end up with monster. add "while you control this synchro summoned card" on the steal effect, increase its level, and probably thats it 

shogun: the atk gain is bit much. but i guess the rest is...fine? idk to be honest i still lean on too much like other replies but it certainly has more outs than the goromancer and not as accessable like geogolem

Okay then I'll make goromancer require 1 Synchro Tuner and both of those materials have to be EARTH Attburute does that sound good also I"ll remove the protection on the Golem.

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