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[DBVS] Valmonica


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https://ygorganization.com/dbvs-valmonica-angle-and-debiru/

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DBVS-JP031 Angelo Valmonica
Level 4/DARK/Fairy/Pendulum/Effect
<3>
Pendulum Effect
(1) While you have a Fiend Monster Card in your other Pendulum Zone, each time you gain LP, place 1 Resonance Counter on this card.
(2) Once per turn, when an opponent’s monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 “Valmonica” monster.
Monster Effect
You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 1 other card; place this card and 1 “Demone Valmonica” from your Deck in your Pendulum Zone.
(2) During the Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; this effect becomes that card’s LP gain effect when that card is activated.
1200/2100

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DBVS-JP032 Demone Valmonica
Level 4/LIGHT/Fiend/Pendulum/Effect
<5>
Pendulum Effect
(1) While you have a Fairy Monster Card in your other Pendulum Zone, each time you take effect damage, place 1 Resonance Counter on this card.
(2) Monsters your opponent controls lose 100 ATK for each Resonance Counter on cards you control.
Monster Effect
You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
(1) If this card is in your hand: You can discard 1 other card; place this card and 1 “Angelo Valmonica” from your Deck in your Pendulum Zone.
(2) During the Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; this effect becomes that card’s damage-inflicting effect when that card is activated.
1200/2100

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DBVS-JP033 Valmonica no Ishin – Guiralume  (Odd Deity of Valmonica – Guiralume)
Link-1/DARK/Fairy/Link/Effect
BL
1 Effect Monster
Cannot be Link Summoned unless you have a Fairy Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Odd Deity of Valmonica – Giurarme(s)” once per turn.
(1) If this card is Link Summoned: You can target monsters your opponent controls up to the number of Resonance Counters on cards in your Pendulum Zone; destroy them.
(2) You can remove 3 Resonance Counters from cards in your Pendulum Zone; this card can make a second and third attack during each Battle Phase this turn.
2500/-

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DBVS-JP034 Valmonica no Shin’i – Zebufera (Divine Oddity of Valmonica – Zebufera
Link-1/LIGHT/Fiend/Link/Effect
BR
1 Effect Monster
Cannot be Link Summoned unless you have a Fiend Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Divine Oddity of Valmonica – Zebufera(s)” once per turn.
(1) If this card would be destroyed by battle or card effect, you can remove 3 Resonance Counters from cards in your Pendulum Zone instead.
(2) Once per opponent’s turn (Quick Effect): You can target 1 of your “Valmonica” Normal Spells/Traps that is banished or in your GY; this effect becomes that card’s effect when that card is activated.
2500/-

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DBVS-JP035 Tenma no Seisenki – “Valmonica” (Angelic-Demonic Selector – “Valmonica”)
Spell/Field
You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “Valmonica” monster from your Deck to your hand.
(2) If the 3rd Resonance Counter is placed on a card in your Pendulum Zone: You can target 1 monster your opponent controls; take control of it (until the End Phase), but it cannot declare an attack.

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DBVS-JP037 Valmonica Versare
Spell
You can only activate 1 card with this card’s name per turn.
(1) Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).
● Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a “Valmonica” card, and if you do, add it to your hand, also shuffle the rest back into the Deck.
● Take 500 damage, then you can send 1 “Valmonica” card from your Deck to your GY, except “Valmonica Versare”.

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DBVS-JP038 Valmonica Intonare
Spell
You can only activate 1 card with this card’s name per turn.
(1) Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).
● Gain 500 LP, then your opponent chooses 1 monster in your GY that can be Special Summoned (if any) for you to Special Summon it.
● Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.

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DBVS-JP039 Ritsudou no Valmonica (Valmonica of the Guiding Rhythm)
Trap
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Valmonica” Monster Card: Apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence.
● Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
● Take 500 damage, then you can return 1 monster on the field to the hand.

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DBVS-JP040 Senritsu no Valmonica (Valmonica of the Selecting Melody)
Trap
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Valmonica” Monster Card: Apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence.
● Gain 500 LP, also your opponent cannot target “Valmonica” Monster Cards you control with card effects for the rest of this turn.
● Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.

EDIT:
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DBVS-JP036 ヴァルモニカ・シェルタ Valmonica Scelta
Spell
You can only activate a card with this card’s name once per turn.
(1) Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).
● Gain 500 LP, then you can place 1 card from your hand to the bottom of your Deck, and if you do, draw 2 cards.
● Take 500 damage, then you can add 1 “Valmonica” Spell/Trap from your Deck to your hand, except “Valmonica Scelta”.

Edited by ~British Soul~
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Been tinkering with a deck that uses these on edopro. A 1.5 card enabler for Level 4 pend summon could be useful.

The rest of the gimmick is fun, but nothing that catches my attention. If they held back a reveal as usual, my guess is the final reveal is going to be a Spell/Trap searcher.

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11 hours ago, Gabi De Cicco said:

Hello, I am writing to you because I want to create a Continuous Trap card and the symbol (∞) gets in the way where it says "trap card", that is, instead of going to one side of the letters, it hides between them. I was wondering if you could fix it please. Thank you so much.

Please stay on topic. If you have an issue with the card maker check to see if it has been asked about in Questions & Help and post in there.

There is only 1 person who can fix it and I can assure you they've been made aware of the issue at least a couple dozen times at this point.

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