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Yuma Kaiba

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ImplodingBlackHole.thumb.png.5782410e2760c7442d8c03925b232633.png

Imploding Black Hole

[Field Spell Card]

At the start of your turn, you must banish a monster from your hand or GY or this card destroys itself. When this card is activated, banish a monster from the Extra Deck randomly. Once per turn, send a monster your opponent controls from play. If a monster were to be sent to the GY, banish it instead. Also, once per turn, you can Special Summon from play a monster face-up onto your side of the field, ignoring summoning conditions. Each time a player summons a monster from play, deal 250 damage to the respective player. This is unaffected by monster effects.



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Posted (edited)
5 hours ago, Zelse Archer said:

ImplodingBlackHole.thumb.png.5782410e2760c7442d8c03925b232633.png

Imploding Black Hole

[Field Spell Card]

At the start of your turn, you must banish a monster from your hand or GY or this card destroys itself. When this card is activated, banish a monster from the Extra Deck randomly. Once per turn, send a monster your opponent controls from play. If a monster were to be sent to the GY, banish it instead. Also, once per turn, you can Special Summon from play a monster face-up onto your side of the field, ignoring summoning conditions. Each time a player summons a monster from play, deal 250 damage to the respective player. This is unaffected by monster effects.



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Your card have a lot effect, I think too much.

 

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Anomaly Glitch Beerus [DARK]

LV 8/Beast-Warrior/Spirit/Effect

ATK/?  DEF/2000

Cannot be Special Summoned. This card gains 500 ATK for each card in your GY, also, if this card attacks Defense Position monster, inflict piercing battle damage. Cannot be destroyed by card effect. Once per turn, during the End Phase, if this card was Normal Summon or flipped face-up this turn: Return it to the hand, then, return all Spell/Trap cards on the field to the owner hand.

 

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Edited by Yuma Kaiba
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5 hours ago, Yuma Kaiba said:

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Idk whether it is allowed or not, but this one made it to my custom Archetype.

Guardian Druid of The Majestic World

EARTH

Level 8

Beast/Effect

If this card is discarded from your hand; Special Summon it. Once per turn: discard 1 card; add 1 "Majestic" card from your GY to your hand. As long as a "Majestic" Field Spell is active on your field your opponent cannot target "Majestic" monsters with card effects.downloadfile(243).thumb.jpg.8caaf1f4e08b7228e2d33fb2eed4df04.jpg

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4 hours ago, Zelse Archer said:

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Heart Controller

[Normal Trap Card]

Pay 1000 LP, then Activate 1 of these effect;
◾️ Target 1 monster on the field, then you can look at your opponent's Extra Deck and banish 1 monster from it; Targeted monster gain ATK equal to that banished monster.
◾️ You can look at your opponent's Extra Deck and send 1 monster from it to the GY; inflict damage to your opponent equal to half ATK of monster that send it to the GY by this effect.
You can only activate 1 "Heart Controller" per turn.

 

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11 hours ago, Yuma Kaiba said:

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Heart Controller

[Normal Trap Card]

Pay 1000 LP, then Activate 1 of these effect;
◾️ Target 1 monster on the field, then you can look at your opponent's Extra Deck and banish 1 monster from it; Targeted monster gain ATK equal to that banished monster.
◾️ You can look at your opponent's Extra Deck and send 1 monster from it to the GY; inflict damage to your opponent equal to half ATK of monster that send it to the GY by this effect.
You can only activate 1 "Heart Controller" per turn.

 

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Left For Dead------Normal spell

When this card is activated, you can target 2 monsters your opponent controls (Regarding their effects) then destroy them. If they have over 2000 ATK you may banish them instead. (You can only use the effects of "Left For Dead" once per turn)
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Edited by ObexKing
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28 minutes ago, ObexKing said:



Left For Dead------Normal spell

When this card is activated, you can target 2 monsters your opponent controls (Regarding their effects) then destroy them. If they have over 2000 ATK you may banish them instead. (You can only use the effects of "Left For Dead" once per turn)
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Three-Eyed Doom Kaiser

Level 8

Dark

Fiend/Effect

2500/2000

When this card is Normal or Special Summoned: Destroy all other cards on the field. Both players then draw cards equal to the number of their cards that were destroyed by this effect. During the End Phase of the turn this card was summoned: If this card is still face-up on the field, the controller of this card takes 500 damage.

 

 

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39 minutes ago, Topshelfgaymer said:

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Three-Eyed Doom Kaiser

Level 8

Dark

Fiend/Effect

2500/2000

When this card is Normal or Special Summoned: Destroy all other cards on the field. Both players then draw cards equal to the number of their cards that were destroyed by this effect. During the End Phase of the turn this card was summoned: If this card is still face-up on the field, the controller of this card takes 500 damage.

 

 

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Light Sword-Caspian------Equip spell

You can only equip this card to a LIGHT monster. The monster equipped with this card cannot be destroyed by card effects and gains 1000 ATK. Once per turn you can discard 1 card then target 1 monster card on the field then halve its ATK. (You can only use the effects of "Light Sword-Caspian" once per turn)

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4 hours ago, ObexKing said:

Light Sword-Caspian------Equip spell

You can only equip this card to a LIGHT monster. The monster equipped with this card cannot be destroyed by card effects and gains 1000 ATK. Once per turn you can discard 1 card then target 1 monster card on the field then halve its ATK. (You can only use the effects of "Light Sword-Caspian" once per turn)

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Beckoner of The Light

Normal Spell

Pay 3000 LP: Shuffle all LIGHT attribute monsters in your Banish Zone into your deck. If you control a face-up Level 8 or higher Fairy monster: Draw 3 cards then discard 2.

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51 minutes ago, Problamatico said:

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Beckoner of The Light

Normal Spell

Pay 3000 LP: Shuffle all LIGHT attribute monsters in your Banish Zone into your deck. If you control a face-up Level 8 or higher Fairy monster: Draw 3 cards then discard 2.

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51 minutes ago, Problamatico said:

 

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Quantum Gate

Continuous Trap Card

You can only activate this card if your opponent controls at least one monster on their field and you control none. Once per turn, during your Standby Phase, you can pay 1000 Life Points; You can Special Summon one monster from your GY in Face-Up Defense Position.

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51 minutes ago, Problamatico said:

 

 

Edited by Topshelfgaymer
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5 hours ago, Topshelfgaymer said:

 

QuantumGate.thumb.jpeg.830cf332889b9b494d10a759f19f58e9.jpeg

Quantum Gate

Continuous Trap Card

You can only activate this card if your opponent controls at least one monster on their field and you control none. Once per turn, during your Standby Phase, you can pay 1000 Life Points; You can Special Summon one monster from your GY in Face-Up Defense Position.

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Ghostrick Hallow

DARK

☆☆☆☆

Zombie/Effect

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn you can switch this card to face-down DEF position. If this card is targeted by your opponent's card effect, or targeted by your opponent for an attack, switch this card to face-down DEF position: Negate and return that card to it's owner's hand.

ATK: 400             DEF: 2000

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13 hours ago, Problamatico said:

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Hyunomucha Knight [DARK]

Warrior/Effect   ATK/0  DEF/0

When you Normal or Special Summon Level 5 monster, except "Hyunomucha Knight"; you can Special Summon this card from your hand or GY. You can only Special Summon this card once per turn this way. Cannot be used as Xyz, Synchro or Link Material, except for Warrior monsters.

 

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4 hours ago, Yuma Kaiba said:

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Dragon Maiden Cardia

Level 4 - Pendulum Scale 9

FIRE

Dragon/Pendulum/Effect

ATK: 1000 / DEF: 1500

Pendulum Effect:

When this card is activated; add 1 Dragon-type monster from your Deck to your hand. You can use this effect of "Dragon Maiden Cardia" once per turn.

Monster Effect:

When this card is Summoned; Special Summon 1 Dragon-type monster from your hand. The Special Summoned monster cannot be destroyed by battle or effects once. You can banish this card from the GY; add 1 card that lists "Dragon" in its text from your Deck or GY to your hand. You can use each effect of "Dragon Maiden Cardia" once per turn.downloadfile(244).thumb.jpg.cd9b183a150a044892581b0c9543e8b3.jpg

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2 hours ago, PrinceAsmodeus said:

Dragon Maiden Cardia

Level 4 - Pendulum Scale 9

FIRE

Dragon/Pendulum/Effect

ATK: 1000 / DEF: 1500

Pendulum Effect:

When this card is activated; add 1 Dragon-type monster from your Deck to your hand. You can use this effect of "Dragon Maiden Cardia" once per turn.

Monster Effect:

When this card is Summoned; Special Summon 1 Dragon-type monster from your hand. The Special Summoned monster cannot be destroyed by battle or effects once. You can banish this card from the GY; add 1 card that lists "Dragon" in its text from your Deck or GY to your hand. You can use each effect of "Dragon Maiden Cardia" once per turn.downloadfile(244).thumb.jpg.cd9b183a150a044892581b0c9543e8b3.jpg

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Ancient Summoner

LEVEL 6

LIGHT

SPELLCASTER - RITUAL - EFFECT

Monster Effect:
Must be Ritual Summoned with an "Ancient" Card Effect, Once per turn you can Special Summon an "Ancient" card with the same level as this one from your GY, but negate its effects, also you cannot Special Summon monsters for the rest of the turn, except LIGHT "Ancient" Monsters, Once per turn (Quick Effect) You can Ritual Summon using 2 Ritual monsters in your field a level 12 "Ancient" Monster, this effect cannot be negated.

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7 hours ago, Hola Wenasx2 said:

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Planet Core of Planetron

[Continuous Spell Card]

Each time a Cyberse monster(s) is Normal or Special Summoned, place 2 Planetron Counters on this card. Once per turn, you can remove Planetron Counters from your field to activate 1 of these effects.
● 2 Counters: Target 1 of your banished Cyberse monsters; Special Summon it, then take 500 LP.
● 4 Counters: Take 2 Cyberse monster from your Deck, and either add it to your hand or Special Summon it.
● 6 Counters: Cyberse monsters you control gains 600 ATK (even after this card leaves the field).

 

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1 hour ago, Yuma Kaiba said:

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Festive Pyrotechnician

FIRE

Link-2

Spellcaster/Link/Effect

ATK: 2100

2 monsters OR 1 FIRE Pyro monster

This monster is also treated as a Pyro-type monster. Once per turn; deal damage to your opponent equal to the combined levels of Pyro-type monsters this card points to x200. If a monster linked to this card is destroyed; Special Summon 1 Level 4 or below Pyro-type monster from your hand or GY. You can use this effect of "Festive Pyrotechnician" once per turn.downloadfile(245).thumb.jpg.009817dc17393f7c831a8a1c24e54518.jpg

 

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8 hours ago, PrinceAsmodeus said:

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Archlord Asmodeus [LIGHT]

LV 8/Fairy/Effect

ATK/3000  DEF/2500

Cannot be Special Summon, except by its own effect. Once per turn, if "The Sanctuary in the Sky" is on the field; you can Special Summon this card from your hand or GY. You can only Special Summon "Archlord Asmodeus" once per turn this way. Once per turn, if "The Sanctuary in the Sky" is on the field: You can take 1 Fairy monster from your Deck or GY, except "Archlord Asmodeus", and either add it to your hand or Special Summon it.

 

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2 hours ago, Yuma Kaiba said:

 

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I am a new member Not sure if there are any playing rules? But please join in the fun too.

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Asura, The Lightning Oni Conqueror

DARK

Rank 4

Fiend/Xyz/Effect

3 or more Level 4 monsters
If this card is Xyz Summoned: Target 1 monster your opponent control, negate effect, and if you do, change the ATK/DEF to 0. While this card is face-up on the field, ATK/DEF of all monsters your opponent controls are halved. If there is a Fiend-Type Monster in  your GY, this card is unaffected by your opponent’s card effects. If this card attacks a Defense Position monster, inflict piercing double battle damage to your opponent or if this card attacks an Attack Position monster, inflict double battle damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; This card attacks cannot be negated, and if you do, this card can attack all monsters your opponent controls, once each. Its effect cannot be negated by your opponent’s card effect.

ATK/3000 DEF/2500

 

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Edited by Jakkapat
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27 minutes ago, Jakkapat said:

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In general, monsters in YGO only have 3 effects, and these are usually possessed by Boss monsters, whose summoning method is quite complicated. When compared to your card, it looks like a typical Xyz rank 4 monster, but it has a lot of effects and is very strong, at least I counted 5. Just a little advice.

 

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Elemental HERO Seon [DARK]

LV 7/Psychic/Effect

ATK/2500  DEF/2000

You can Special Summon this card from your hand by banishing 1 "HERO" Fusion monster from your GY. You can only Special Summon this card's once per turn this way. While this card is in your GY, if a face-up "HERO"monster on the field, except "Elemental HERO Seon", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then you can target 1 monster your opponent control; sent it to the GY. You can only activate this effect of "Elemental HERO Seon" once per turn.

 

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20 minutes ago, Yuma Kaiba said:

 

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Thank you for the advice. I will improve it.

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Cyberse Angel Alice

LIGHT

Level 4

Cyberse/Tuner/Effect

If this card is Special Summoned without a Normal Summon: You can Special Summon 2 “Cyberse Alice Token” (Cyberse/Light/Level 4/ATK 500/DEF 0) in Attack Position on your field or your opponent field. If this card is targeted by any summoning method, you can draw 1 card.

ATK/1500 DEF/1000

 

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5 hours ago, Jakkapat said:

Thank you for the advice. I will improve it.

CyberseAngelAlice.thumb.jpeg.5c78e5510752a3fcd10cabacd9c8140f.jpeg

Cyberse Angel Alice

LIGHT

Level 4

Cyberse/Tuner/Effect

If this card is Special Summoned without a Normal Summon: You can Special Summon 2 “Cyberse Alice Token” (Cyberse/Light/Level 4/ATK 500/DEF 0) in Attack Position on your field or your opponent field. If this card is targeted by any summoning method, you can draw 1 card.

ATK/1500 DEF/1000

 

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Knight of Purple Lighting

DARK

Level 8

Thunder / Synchro / Effect

ATK/2500 DEF/2000


Monster Effect:

1 Thunder tuner + 1 or more Non tuner monster
Once per turn you can target a Thunder Monster in your GY, Special summon it in Defense position, you cannot Special summon monsters except Thunder monsters until the end of the turn, if this card is destroyed by battle or card effect add one Thunder card from your deck to your hand.

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4 hours ago, Hola Wenasx2 said:

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Arktos N.XII - Chromathorn Vaylantz [DARK]

LV 12/Psychic/Fusion/Pendulum/Effect

ATK/3100  DEF/2900  Scale: 13

Pend. Effect: Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone, then Special Summon this card to that Monster Zone. You can only use this effect of "Arktos N.XII - Chromathorn Vaylantz" once per turn. You cannot Pendulum Summon monsters, except "Vaylantz" monsters. This effect cannot be negated.

Main Effect: 2 Level 5 or higher "Vaylantz" monsters
Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. Once per chain, If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): Monster your opponent control Lose 500 ATK/DEF, then banish 1 card from the Top of their Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

 

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2 hours ago, Yuma Kaiba said:

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Diabellstar Witch of Snake Eyes [Dark]

LV 3/Spellcaster/Tuner/Effect

ATK/1500  DEF/1000

Effect: If you control a "Snake-Eye" or "Diabellstar" monster, you can Special Summon this card from your hand or GY. You can only use each of the following effects of "Diabellstar Witch of Snake Eyes" once per turn. Once per turn, if a card is placed in your Spell/Trap Zone as a Continuous Spell card: You can send 1 face-up card you control; Special Summon 1 "Diabellstar" monster from your GY. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY; add this card to your hand.

 

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33 minutes ago, The2kGod Raah said:

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Diabellstar Witch of Snake Eyes [Dark]

LV 3/Spellcaster/Tuner/Effect

ATK/1500  DEF/1000

Effect: If you control a "Snake-Eye" or "Diabellstar" monster, you can Special Summon this card from your hand or GY. You can only use each of the following effects of "Diabellstar Witch of Snake Eyes" once per turn. Once per turn, if a card is placed in your Spell/Trap Zone as a Continuous Spell card: You can send 1 face-up card you control; Special Summon 1 "Diabellstar" monster from your GY. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY; add this card to your hand.

 

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Clockwork Time Keeper

 

Level 4

 

Spellcaster/Effect

 

ATK/1000 DEF/1000

 

Monster Effect: If your opponent Special summons a monster (Quick Effect) You can Special summon this card from your hand, in the turn this card is summoned, it cannot be destroyed until the end of the turn, Once per turn you can return this card from your hand, Special summon a Level 4 Tuner from your GY. You can reveal this card in your hand and target a monster on your field, you can use this card and the targeted card to perform a Synchro Summon, this effect can only be used Once per turn.

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57 minutes ago, Hola Wenasx2 said:

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On 3/22/2024 at 7:56 AM, Yuma Kaiba said:

 

Well, I liked the art from before way too much. So I'm doing two cards.

1:

Meklord Astro Ultima

LIGHT

Level 12

Machine/Effect

ATK: 5000 / DEF: 5000

This card can only be Special Summoned (from your hand) by banishing 1 face-up "Meklord Astro Mekanikle" that has 2 equipped Synchro Monsters OR 1 equipped Level 10 or above Synchro Monster and cannot be Summoned by other means. When this card is Summoned: negate the effects of all Synchro monsters from your opponent's field and GY and banish them, then deal damage equal to the combined levels of the banished monsters x300. As long as this card remains face-up on the field, neither player can Synchro Summon. Once per turn: banish 1 Synchro monster from your Extra Deck; destroy all cards on the field, except this card. Cannot be targeted by card effects.downloadfile(246).thumb.jpg.4e75531928701754d1cad127ffd771c5.jpg

 

2:

Aleina, The Perfomapal Mistress

LIGHT

Level 6 / Pendulum Scale 0

Spellcaster/Pendulum/Effect

ATK: 2400 / DEF: 1000

Pendulum Effect:

When this card is activated; add 1 "Perfomapal" card from your Deck or face-up Extra Deck to your hand, then destroy cards on the field equal to the number of face-up "Perfomapal" monsters on toue Extra Deck. You can use this effect of "Aleina, The Perfomapal Mistress" once per turn.

Monster Effect:

When this monster is Summoned, apply one of the following effects, depending on the Summoning method:

• Normal Summon: If you have an empty Pendulum Scale; Scale 1 "Perfomapal" Pendulum monster from your Deck.

• Special Summon: Add 1 "Perfomapal" card from your Deck to your hand.

• Pendulum Summon (from hand): Special Summoned monsters from the Extra Deck are unaffected by card effects until the End Phase.

• Pendulum Summon (from Extra Deck): You can Pendulum Summon once more during the same turn.

You can activate each effect of "Aleina, The Perfomapal Mistress" once per turn.downloadfile(248).thumb.jpg.d94d8c48447db9bb088c53dfbd0ddff7.jpg

Next:IMG_20240321_231001.thumb.jpg.73e84d091f5604e5f0895a7f48fa4da0.jpg

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