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E-Hero Divine Neos in CSOC


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It actually has some potential.

 

Use Future Fusion and you get anything in your Graveyard, whatever you want.

 

Malicious to search another, Plasma to get back with Herald of Heaven, Stratos to use Monster Reborn on, and you instantly have enough Darks in your Graveyard to summon DAD, as long as you didn't have 4+ Darks in Grave before.

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It actually has some potential.

 

Use Future Fusion and you get anything in your Graveyard' date=' whatever you want.

 

Malicious to search another, Plasma to get back with Herald of Heaven, Stratos to use Monster Reborn on, and you instantly have enough Darks in your Graveyard to summon DAD, as long as you didn't have 4+ Darks in Grave before.

[/quote']

 

When you put it that way. The Dark Armed Dragon part would be a little difficult to pull off. Could be deckable. I wouldnt deck it though.

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It actually has some potential.

 

Use Future Fusion and you get anything in your Graveyard' date=' whatever you want.

 

Malicious to search another, Plasma to get back with Herald of Heaven, Stratos to use Monster Reborn on, and you instantly have enough Darks in your Graveyard to summon DAD, as long as you didn't have 4+ Darks in Grave before.

[/quote']

 

When you put it that way. The Dark Armed Dragon part would be a little difficult to pull off. Could be deckable. I wouldnt deck it though.

 

It's hard in TCG, because there's no need for Neo-Spacians in DAD, but in OCG, it is already being run, so why not give it another use?

 

Only problem is that when you've drawn Stratos, there's no other E-Hero to use. You'd have to do something like... return Stratos to your deck with Zombie Carrier, or just use Summon Priest and get rid of Future Fusion.

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You guys do realize you can use Miracle Fusion right? So he's really not that hard to summon. For those who think you have to fuse 6 monsters for Divine Neos' date=' you didn't read the effect correctly. It's 1 Neos + 1 NS + 1 (of your choice) EH or DH or EvH.

[/quote']

 

Can someone confirm this?

 

It's sometimes translated as that you need 3-6 monsters, and sometimes 6 and only 6. I don't know which one is wrong and which one is correct.

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You guys do realize you can use Miracle Fusion right? So he's really not that hard to summon. For those who think you have to fuse 6 monsters for Divine Neos' date=' you didn't read the effect correctly. It's 1 Neos + 1 NS + 1 (of your choice) EH or DH or EvH.

[/quote']

 

Can someone confirm this?

 

It's sometimes translated as that you need 3-6 monsters, and sometimes 6 and only 6. I don't know which one is wrong and which one is correct.

 

What Andrew said is right, except the total of Materials still has to be 6.

 

Anyway, if Andrew manages to make a good Divine Neos Deck, I might consider running it. Looking forward to Neos Wiseman more, though.

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Anyway' date=' if Andrew manages to make a good Divine Neos Deck, I might consider running it. Looking forward to Neos Wiseman more, though.

[/quote']

 

THis is a God Neos Deck from last format (thanks to pyramid for this).. it practically OTKs...

 

1| Elemental Hero Neos

2| Destiny Hero - Malicious

 

3| Neo space pathfinder

3| Elemental Hero Voltec

1| Neo-spacian Grand Mole

3| Neo-Spacian Dark Panther

1| Rescue Cat

1| Elemental Hero Stratos

3| Elemental Hero Prisma

 

2| Reinforcement of the Army

3| E-emergency Calls

1| Future Fusion

3| Miracle Fusion

1| Heavy Storm

1| Mystical Space Typhoon

1| Monster Reborn

1| Premature Burial

2| Neo Space

3| Lightning Vortex

 

3| Solemn Judgment

1| Mirror Force

 

3| Elemental Hero God Neos

1| Elemental Hero Grand Neos

1| Elemental Hero Dark Neos

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You forgot Neos... And the Materials don't have to be 6. The only reqiurements are Neos and 1 Neo-Spacian. Example: I have a Neos, NS Flare Scarab, EH Stratos, DH-Dasher and Evil Hero Malicious Edge. I play Miracle Fusion. I select Neos and Flare Scarab. Now I have Stratos, Dasher and M.Edge left. I can choose one of them. So i would select Stratos.

 

And there are better Heroes to use for Divine Neos. Bc he can also remove Heroes and gain their effects. In order for this Divine Neos OTK to work these are the best Heroes/Neo-Spacians to remove and gain effects from:

 

EH Voltic (inflict damage, if victory fails, bring back another EHero to finish the job)

EvH Malicious Edge (for Piercing Damage, so you can activate Voltic effect)

EH Wildheart (make Divine Neos immune to traps)

NS Flare Scarab (Increase his strength for an OTK)

EH Heat (Increase his Strength for an OTK)

EH Grand Neos (Use Fusion Guard or Probability 0% to send him to the grave and gain pop effect)

 

Also, NEVER USE GRAND MOLE!!! You will considered a total noob if you do.

 

So, let's calculate D.Neos' power. D.Neos gains 500 ATK for every monster removed by effect, so lets use the monsters above.

6 monsters x 500 points = 3000 ATK + 2500 Orginal ATK

 

Heat (+200) + Flare Scarab (lets say opponent has 3 S/T. +1200) = 5500 ATK + 1400 ATK = 6900 ATK!

 

M.Edge Piercing Damage + Wildheart's Trap Invulnerability + Voltic effect to attack once more

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* Removing from play 1 monster is a cost to activate the effect.

 

* The +500 ATK lasts as "Elemental Hero Divine Neos" remains face-up on the field.

 

* If you activate the effect a second time on your next turn, it will gain +500 ATK again (total +1000 ATK). Et cetera.

 

* You cannot treat "Elemental Hero Neos" as both an "Elemental Hero" monster and a "Neos" monster - you choose which one. (That is, you cannot Special Summon "Elemental Hero Divine Neos" with "Elemental Hero Neos" and five "Neo-Spacian" monsters.)

 

* You can use "Neo Space Pathfinder" card as a "Neos" Fusion-Material monster for "Elemental Hero Divine Neos", since its Japanese name 「ネオスペース・コンダクター」/"Neospace Conductor" contains "Neos".

 

* You cannot use a "Neo-Spacian" monster as a "Neos" monster. You can only use it as a "Neo-Spacian" monster

 

Here are the rulings for people who want to know

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It only depends on which monsters you use.

 

Effect: This card cannot be Special Summoned except by Fusion Summon. The Fusion Material Monsters for this card are any 6 "Neos"' date=' "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters, with a minimum of 1 "Neos", 1 "Neo-Spacian" and 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" required. Once per turn, by removing from play 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster in your Graveyard, this card gains 500 ATK, and gains the removed card's effect until the end of the turn.

 

So the only monster required is Neos (Obviously since he's God Neos). If you read it closely, all it needs are 3 Fusion Materials. 1 Neos, 1 Neo-Spacian and 1 E or D or Ev-Hero. And YOU CAN use Miracle Fusion. Now, you need the right monsters to remove and gain the effects.

 

Heat (Gain power)

Wildheart (unaffected by Traps)

Bladedge/Malicious Edge (Piercing Damage)

Voltic (To bring back a E-Hero and attack again)

Flare Scarab (Gain Power)

Knospe (To attack Directly aka OTK)

Shining Flare Wingman (Power and Burn)

 

It all depends on what you use.

[/quote']

 

1. Neos isn't necessary. And monster with Neos in its name will work, such as Neos Alius or a Neos Fusion.

 

2. If you actually read the bloody card, you'll see that you need 6 Fusion Materials. The phrase "The Fusion Material Monsters for this card are any 6 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters" should make that clear to anyone who has passed third grade. The qualifier "with a minimum of 1 "Neos", 1 "Neo-Spacian" and 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" required" is there to make sure that the six Fusion Matierial Monsters include at least one monster from each of the three categories; it is NOT there to give you an optional way of summoning God Neos with only three Fusion Material Monsters.

 

3. Considering that Phantom-Plasma is a well-known and extremely powerful play, I don't see how you forgot that God Neos could copy Plasma's effect. It's far better than many of the options you listed, since it steals a monster, provides ATK, AND negates the opponent's monster effects.

 

From a topic in the Anime forum.

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It only depends on which monsters you use.

 

Effect: This card cannot be Special Summoned except by Fusion Summon. The Fusion Material Monsters for this card are any 6 "Neos"' date=' "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters, with a minimum of 1 "Neos", 1 "Neo-Spacian" and 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" required.[/b'] Once per turn, by removing from play 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster in your Graveyard, this card gains 500 ATK, and gains the removed card's effect until the end of the turn.

 

So the only monster required is Neos (Obviously since he's God Neos). If you read it closely, all it needs are 3 Fusion Materials. 1 Neos, 1 Neo-Spacian and 1 E or D or Ev-Hero. And YOU CAN use Miracle Fusion. Now, you need the right monsters to remove and gain the effects.

 

Heat (Gain power)

Wildheart (unaffected by Traps)

Bladedge/Malicious Edge (Piercing Damage)

Voltic (To bring back a E-Hero and attack again)

Flare Scarab (Gain Power)

Knospe (To attack Directly aka OTK)

Shining Flare Wingman (Power and Burn)

 

It all depends on what you use.

 

1. Neos isn't necessary. And monster with Neos in its name will work, such as Neos Alius or a Neos Fusion.

 

2. If you actually read the bloody card, you'll see that you need 6 Fusion Materials. The phrase "The Fusion Material Monsters for this card are any 6 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters" should make that clear to anyone who has passed third grade. The qualifier "with a minimum of 1 "Neos", 1 "Neo-Spacian" and 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" required" is there to make sure that the six Fusion Matierial Monsters include at least one monster from each of the three categories; it is NOT there to give you an optional way of summoning God Neos with only three Fusion Material Monsters.

 

3. Considering that Phantom-Plasma is a well-known and extremely powerful play, I don't see how you forgot that God Neos could copy Plasma's effect. It's far better than many of the options you listed, since it steals a monster, provides ATK, AND negates the opponent's monster effects.

 

From a topic in the Anime forum.

This is saying you need 6 monsters: 1 "Neos", 1"N-S", and 1 "E-Hero"/"D-Hero"/"Evil Hero" and then any 3 in any combination of the above mentioned.

Example from my Neospace deck: 1 Neos, 1 Prisma, 1 Dark Panther, then 1 each of Scarab, Hummingbird, and Dolphin

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