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Handcuffs Dragon VS Flint


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Flint Card Lore:

A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.

 

Handcuffs Dragon (LV5) Card Lore:

When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and sent to the Graveyard, you can Special Summon this card.

 

.::.Discuss/Arguement..::..

 

i suppose these cards are both s*** cards, but which is the better s***?

not really worth tributing for Handcuffs, and not really worth wasting space for a card that doesnt supports your monster.

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^No kaiba! I activate my quick-play trap card' date=' DES WOMBAT! *smoke and cloud effects with rushing winds.*

 

Besides, alot of Health wont save you from decking out. I found that out along time ago. I tried this with Final count down, thought i had it in the bag, but Whoopsy-daisy!

[/quote']

 

If you main 3 Final Countdowns, and you lose by decking out, you must be VERY unlucky.

3 copies of it among the bottom 10 cards...

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^No kaiba! I activate my quick-play trap card' date=' DES WOMBAT! *smoke and cloud effects with rushing winds.*

 

Besides, alot of Health wont save you from decking out. I found that out along time ago. I tried this with Final count down, thought i had it in the bag, but Whoopsy-daisy!

[/quote']

 

If you main 3 Final Countdowns, and you lose by decking out, you must be VERY unlucky.

3 copies of it among the bottom 10 cards...

 

I had to have been stacked, i couldn't think of any other way.

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