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Ungrateful End - My best set so far (Don't miss it!)


Umbra

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Including /Busters, Envoys, Reactors, Dark Synchros, and more!

 

Shadow Gate

Equip Spell Card

Select 1 DARK monster with 500 or less ATK in your Deck, Special Summon it, and equip it with this card. While the equipped monster is face-up on the field, it cannot be destroyed by battle or removed from the field, except for a Dark Synchro Summon.

 

Dark Tuner Cataclysm

DARK

Fiend

8 / 0 / 0

If this card is used for a Dark Synchro Summon, your opponent discards 1 card and you draw 1 card.

 

Doomstorm Gerwald

WIND

Fiend / Dark Synchro

-6 / 3000 / 0

1 non-Dark Tuner monster - 1 Dark Tuner monster

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card. By sending 1 card from your hand to the Graveyard, negate the activation of a Spell / Trap / Effect monster's effect / and destroy the Spell / Trap / Monster. When this card is sent to the Graveyard, select 1 “Dark Tuner” monster in your Graveyard and Special Summon it.

 

Repeating Chorus

Spell Card

Destroy 1 card on the field. While this card is in the Graveyard, once per Duel, if you draw a “Repeating Chorus” during your Draw Phase, you can show it to the opponent and destroy 1 card on the field.

 

Guard of the Palace

EARTH

Warrior

4 / 0 / 2000

When a “Monarch” monster you control would be destroyed, you can discard this card to negate the destruction and draw 1 card.

 

Stardust Dragon - Envoy of the Storm

WIND

Dragon

8 / 3000 / 2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 2 Synchro Monsters or Dark Synchro Monsters in your Graveyard from play, including at least 1 “Stardust Dragon”, or it's own effect. When this card is Special Summoned, destroy all Spell or Trap Cards on the field. When a Spell, Trap or Monster Effect is activated, you can Tribute this card to negate the activation and destroy the Spell, Trap or Monster. Special Summon this card during the End Phase of a turn this effect has been activated. If this card is removed from play, select 1 “Stardust Dragon” that is removed from play and Special Summon it to your side of the field.

 

Red Dragon Archfiend - Envoy of Hellfire

DARK

Dragon

8 / 3000 / 3000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 2 Synchro Monsters or Dark Synchro Monsters in your Graveyard from play, including at least 1 “Red Dragon Archfiend”. When this card attacks, destroy all monsters on the field in the same Battle Position as the attacked monster (except this card) after damage calculation. During your Standby Phase, you can Tribute this card to destroy all cards on the field and inflict 300 damage x the number of cards destroyed by this effect to your opponent. If this card is destroyed by a card effect, select 1 “Red Dragon Archfiend” that is removed from play and Special Summon it.

 

Unaligned

Spell Card

Pay 2000 Life Points. Select 1 Synchro Monster in your Extra Deck and add it to your hand. It is treated as an Effect Monster until the end of the Duel. Any effect that would activate when the selected monster was Synchro Summoned is now activated when the selected monster is Normal Summoned or Flip Summoned.

 

Arms Aid /Buster

LIGHT

Machine

6 / 2300 / 1700

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". Once per turn, during either player's Main or Standby Phase, you can treat this card as an Equip Card and equip it to a monster OR unequip this card and Special Summon it in face-up Attack Position. While this card is equipped to a monster, the equipped monster gains 2000 ATK. Once per turn, you can destroy the monster with the highest ATK on your opponent's side of the field, and inflict damage to your opponent equal to the destroyed monster's ATK. If you do, the equipped monster cannot attack during this turn. If this card is destroyed, you can Special Summon 1 “Arms Aid” from your Graveyard.

 

Ascendancy to the Stars

Spell Card

Send 2 LIGHT monsters from your Deck to the Graveyard, including exactly 1 Tuner monster. Special Summon 1 LIGHT Synchro Monster from your Extra Deck whose Level equal the combined Level of the monsters sent to the Graveyard by this effect, ignoring any requirements. (This Special Summon is treated as a Synchro Summon.)

 

Stonewing Gargoyle

EARTH

Zombie / Dark Tuner

6 / 1900 / 1600

If this card is used for a Dark Synchro Summon, select 1 Zombie-type monster in your Graveyard and Special Summon it.

 

Charm Reactor LURE

DARK

Machine

4 / 1800 / 1200

When a monster your opponent controls declares an attack, you can change the attack target to this card. If this card destroys a monster by battle, inflict 800 damage to the opponent and Special Summon the destroyed monster to your side of the field.

 

Freezing Fitzgerald - Envoy of the Glacier

WATER

Fiend

5 / 2500 / 2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 2 Synchro Monsters or Dark Synchro Monsters in your Graveyard from play, including at least 1 “Freezing Fitzgerald”. When this card attacks, return all Spell or Trap Cards on your opponent's side of the field to their owner's hands. When this card is destroyed by battle, select 1 of the following effects:

  • Special Summon this card during your next Standby Phase. Destroy up to 2 monsters on the field.
  • Select 1 “Freezing Fitzgerald” that is removed from play and Special Summon it, ignoring any requirements.

 

Dice Roller

DARK

Machine / Effect

4 / 1000 / 1000

When an effect activates that requires either player to roll a die, you can pay 1000 Life Points to select a number between 1-6. The die result becomes equal to the selected number.

 

Critical Mass Collapse

Spell Card

Tribute 1 monster you control with 3000 or more ATK. Destroy all monsters on the field, and inflict 500 damage x the number of monsters to both players.

 

Arch-Monarch Thestalos

FIRE

Pyro / Synchro

8 / 3000 / 2000

1 Tuner monster + 1 or more non-Tuner monsters

When this card is Synchro Summoned, look at your opponent's hand and send all non-Monster Cards to the Graveyard. Then, inflict 100 damage x the combined Level of all monsters in your opponent's hand to the opponent. Destroy this card during the End Phase.

 

Force Reactor F

DARK

Machine

2 / 900 / 1200

Once per turn, when you take Battle Damage, halve the damage and inflict 800 damage to the opponent.

 

Colossal Fighter /Buster

EARTH

Warrior

10 / 3300 / 1500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of “Buster Mode”. This card gains 200 ATK for each Warrior-type monster in your Graveyard. If this card destroys a monster by battle, you can Special Summon 1 Warrior-type monster from your Graveyard during the End Phase. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 “Colossal Fighter” and 1 Warrior-type monster from your Graveyard.

 

The Devil's Touch

Trap Card

Destroy 1 Synchro Monster you control. Select 1 Dark Synchro Monster in your Extra Deck whose Level is equal to the destroyed monster's Level / -1, and Special Summon it. (This Special Summon is treated as a Dark Synchro Summon.)

 

Chance Control Reactor

DARK

Machine / Fusion

9 / 3300 / 3100

“Force Reactor F” + “Summon Reactor AI” + “Charm Reactor LURE”

This card can only be Fusion Summoned by returning the above cards from your side of the field to your Deck. (You do not use “Polymerization”.) During their Standby Phase, your opponent flips 2 coins and call them. If your opponent don't call either coin right, they cannot Normal Summon, Flip Summon, Special Summon or activate Spell or Trap Cards, until their next Standby Phase. If your opponent only calls 1 of the coins right, select and resolve 1 of the following effects:

  • Your opponent cannot Normal Summon, Flip Summon or Special Summon until their next Standby Phase.
  • Your opponent cannot activate any Spell or Trap Cards until their next Standby Phase.

 

X-Saber Wayne /Buster

EARTH

Warrior

7 / 2600 / 900

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by "Buster Mode". When this card destroys a monster by battle, Special Summon 1 Level 4 or lower Warrior-type monster from your Graveyard. When this card is destroyed, select 1 "X-Saber Wayne" in your Graveyard and Special Summon it.

 

Junk Warrior /Buster

DARK

Warrior

7 / 2800 / 1300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by "Buster Mode". When this card is Special Summoned, Special Summon as many Level 2 or lower monsters from your Graveyard. Increase this card's ATK by the combined original ATK of the monsters Special Summoned by this effect. When this card is destroyed, select 1 "Junk Warrior" in your Graveyard and Special Summon it.

 

Buster Recycler

Trap Card

This card's name is also treated as "Buster Mode" after it's activation. Tribute 1 "/Buster" monster you control. Special Summon 1 "/Buster" monster from your Deck whose Level is equal to the Tributed monster's Level.

 

Spontaneous Com/bustion

Spell Card

Tribute 1 "/Buster" monster you control. Inflict 500 damage x the number of monsters on the field to your opponent.

 

 

Thunder Reactor MA

DARK

Machine

3 / 1800 / 1300

When an effect is activated that would inflict damage to you, Tribute this card to negate the effect and inflict 1000 damage to the opponent.

 

Gaia Knight, the Force of Earth /Buster

EARTH

Warrior

8 / 3100 / 1300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by “Buster Mode”. When this card destroys a monster by battle, inflict damage to the opponent equal to the destroyed monster's DEF x 2.

 

Malicious Channeling

Continuous Spell

During your Standby Phase, pay 1600 Life Points and place 1 Counter on this card. If you cannot, destroy this card. If there are 5 Counters on this card at any given time, you win the Duel.

 

Ego-Force Reactor I

DARK

Machine

5 / 2100 / 1300

When a monster you control is attacked, inflict 800 points of damage to the opponent and negate the attack. After this effect has been used three times, destroy this card and take 3000 damage.

 

Chaos-End Magic

Spell Card

Discard 1 LIGHT and 1 DARK monster. Draw cards equal to their combined ATK divided by 600.(rounded down)

 

Freed the Grand Warlord

EARTH

Warrior / Synchro

8 / 2600 / 2700

1 Tuner monster + 1 or more non-Tuner Warrior-type monsters

This card is unaffected by Spell and Trap Cards. When this card is Synchro Summoned, select 1 Warrior-type Tuner monster and 1 non-Tuner Warrior-type monster in your Graveyard whose combined Levels equal 5 or lower, and Special Summon them to your side of the field. The monsters Summoned by this effect are destroyed when this card is removed from the field.

 

Morale Banner

Equip Spell Card

The equipped monster gains 300 ATK. When the equipped monster declares an attack, select any number of monsters you control, except the equipped monster. Increase the equipped monster's ATK by the selected monster's combined original ATK / 2 (during damage calculation only). The selected monsters cannot declare an attack this turn. If the equipped monster is destroyed during the battle, destroy the selected monsters.

 

Goyo Guardian - Envoy of Control

EARTH

Warrior

8 / 3000 / 2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 Synchro Monsters or Dark Synchro Monsters in your Graveyard from play, including at least 1 “Goyo Guardian”. When this card destroys a monster by battle, select 1 monster in your opponent's Graveyard and Special Summon it to your side of the field. If this card is destroyed by a card effect, select 1 “Goyo Guardian “ in your Graveyard and Special Summon it.

 

Spirit of Legendary Fiend

Equip Spell

Equip only to a Fiend-type monster you control. The equipped monster gains 300 ATK. If the equipped monster is destroyed by battle, treat this card as a Normal Monster Card (DARK / Fiend / Dark Tuner / Level 8 / 2500 ATK / 2800 DEF) and Special Summon it to your side of the field. Destroy this card during your next End Phase.

 

Eager Treachery

Equip Spell

Equip only to a monster you control. Change control of the equipped monster during each player's Standby Phase.

 

Gladiator Challenge

Trap Card

Activate only while both players control exactly 1 Monster Card. Destroy the monster with lower ATK, and inflict the difference as Battle Damage to the opponent.

 

Gatling Cannon

Equip Spell Card

The equipped monster can attack twice during the same Battle Phase. Any Battle Damage inflicted to your opponent by the equipped monster is halved.

 

Time Reactor AGE

DARK

Machine

2 / 700 / 300

At the end of each player's turn, the turn player conducts an extra Standby Phase and increases their turn count by 1. During each of your Standby Phases, decrease the ATK/DEF of 1 face-up monster by 800 points.

 

One-Shot /Buster

Spell Card

Pay half your Life Points. Until the end of this turn, any monster can be Tributed by “Buster Mode”.

 

Black Luster Soldier /Buster

EARTH

Warrior

10 / 3500 / 3000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by “Buster Mode”. This card can attack twice during the same Battle Phase. When this attacking card destroys a monster by battle, randomly select 2 cards in your opponent's hand and remove them from play. When this card is destroyed by battle, Special Summon 1 “Black Luster Soldier” from your Graveyard.

 

Union Force Reactor

DARK

Machine / Fusion

12 / 3000 / 3000

“Thunder Reactor MA” + “Trap Reactor RR” + “Ego-Force Reactor I” + “Time Reactor AGE”

This card cannot be Special Summoned except by a Fusion Summon conducted by removing the above monsters in your hand, Graveyard or on your side of the field from play. (You do not use “Polymerization”) When this card is Fusion Summoned, select 2 monsters on the field. The ATK/DEF of the selected monsters become equal to the monster's combined ATK/DEF, respectively. If either of the selected monsters are destroyed, destroy the other selected monster as well.

 

Black Rose Dragon - Envoy of the Sun

FIRE

Dragon

9 / 3500 / 3300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 2 Synchro Monsters or Dark Synchro Monsters in your Graveyard from play, including at least 1 ”Black Rose Dragon”. When this card is Special Summoned, destroy all cards on the field and in both player's hands, except this card. This card cannot attack your opponent directly. Once per turn, you can remove 1 monster in your Graveyard from play to destroy 1 card on the field. If this card is destroyed and sent to the Graveyard, select 1 “Black Rose Dragon” that is removed from play and Special Summon it.

 

Yata-Garasu /Buster

DARK

Fiend

4 / 700 / 600

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by “Buster Mode”. When you inflict Battle Damage to the opponent, they skip their next Draw Phase. This effect stacks up to three times. When this card is destroyed by battle, add 1 “Yata-Garasu” from your Graveyard to your hand.

 

Oversensitive

Spell Card

Discard 1 card. Draw 1 card. If the discarded card was the same Type (Monster, Spell or Trap) as the drawn card, draw 1 more card.

 

Chain Reactor

Trap Card

Activate only when a “Reactor” monster you control is destroyed. Inflict 800 damage to the opponent. Draw 1 card.

 

Bright Night Angel

DARK

Fairy

3 / 1300 / 1100

When this card battles, increase it's ATK by 200 points x the attacking monster's Level.

 

Children of the Red Sun

DARK

Spellcaster

4 / 300 / 500

When this card is Normal Summoned, place 1 Spell Counter on it for each Spellcaster-type monster or Spell Card in your Graveyard. Increase this card's ATK by 500 points x the number of Spell Counters on this card. By removing any number of Spell Counters from this card, destroy half of the same amount of cards on the field.

 

Psychic Overmind

DARK

Psychic / Tuner

5 / 1100 / 1300

When this card is attacked, you can pay 800 Life Points to negate the attack, and Special Summon 1 Psychic-type monster from your Deck whose ATK is equal to or lower than the ATK of the attacking monster.

 

Ciendo, the Lord of Circles

LIGHT

Fairy / Dark Synchro

0 / 4000 / 4000

1 or more non-Dark Tuner monster(s) - 1 Dark Tuner

The combined Level Stars of the monsters used for the Dark Synchro Summon of this card must equal 12 or more. While this card is face-up on the field, only Dark Synchro Monsters can declare an attack. By sending this face-up card to the Graveyard, destroy all cards on the field, in both player's hands and the top 5 cards of both player's Decks. At the End Phase of a turn you used this effect, the player with lesser cards in their Deck loses the duel.

 

Arch-Monarch Kuraz

LIGHT

Warrior / Synchro

8 / 3000 / 2000

1 Tuner monster + 1 or more non-Tuner monsters

When this card is Synchro Summoned, return all cards on the field to their owner's hands. Both players draw 1 card for each non-Monster Card returned to their hand by this card's effect.

 

Fatal Blow

Spell Card

Activate only while you control a monster. By removing this card while in the Graveyard from play, destroy 1 card on the field.

 

Reactor Core Meltdown

Spell Card

Tribute 1 “Reactor” monster you control. Your opponent sends cards from the top of their deck to the Graveyard equal to the Tributed monster's Level.

 

Request for Help

Trap Card

Activate only at the end of your opponent's Battle Phase, while you control exactly 1 monster. Special Summon up to 3 monsters from your Deck whose Level Stars equal the number of cards in your hand + 2.

 

Chuck Norris

LIGHT

Spellcaster

8 / 3000 / 3000

This card cannot be destroyed by battle. When this card attacks, decrease the attacked monster's ATK/DEF to 0 during damage calculation only. Any Battle Damage this card inflicts is doubled. This card is better than you.

 

Grievous Idol

Trap Card

Discard 5 cards. Draw 5 cards.

 

Gravedigger Shield

Continuous Trap Card

Tribute 1 monster you control to negate an attack and destroy the attacking monster. Either player can activate this card's effect.

 

Dark Mirror Lady

DARK

Spellcaster

4 / 0 / 0

When this face-up card is attacked, redirect the attack to another target you control and inflict 500 damage to the opponent. You can only control 1 face-up “Dark Mirror Lady”.

 

Ungrateful End

Trap Card

Activate only during your Standby Phase. Decrease your Life Points to 50. At the End Phase of your opponent's turn, you win the Duel.

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New Envoy's? Interesting. Hope to see more of the Arch-Monarchs.

Themes are not to be overused. Fair warning.

 

Also' date=' I noticed that CF/B and AA/B aren't actual /Busters ATK/DEF-wise.

[/quote']

Fixed. (Only major difference was CF/B's DEF, now decreased by about 1500 points.)

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']

New Envoy's? Interesting. Hope to see more of the Arch-Monarchs.

Themes are not to be overused. Fair warning.

 

I know' date=' but I still want to see the other six Monarchs receive upgrades. That's all.

 

]

Also' date=' I noticed that CF/B and AA/B aren't actual /Busters ATK/DEF-wise.

[/quote']

Fixed. (Only major difference was CF/B's DEF, now decreased by about 1500 points.)

 

Much better now. Sucks to be CF/B.

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IDK about that but this is my fave card on this set!

 

Stardust Dragon - Envoy of the Storm

WIND

Dragon

8 / 3000 / 2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned' date=' except by removing 2 Synchro Monsters or Dark Synchro Monsters in your Graveyard from play, including at least 1 “Stardust Dragon”, or it's own effect. When this card is Special Summoned, destroy all Spell or Trap Cards on the field. When a Spell, Trap or Monster Effect is activated, you can Tribute this card to negate the activation and destroy the Spell, Trap or Monster. Special Summon this card during the End Phase of a turn this effect has been activated. If this card is removed from play, select 1 “Stardust Dragon” that is removed from play and Special Summon it to your side of the field.

[/quote']

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