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YCM King of Games


Legend Zero

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my card.

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effect:

This card can be placed from your hand, to your Field Spell Card Zone. This card is considered a Field Spell card, while in the Field Spell Card Zone. Every time a monster flips face-up, draw 1 card from your Deck. When this card is destroyed, discard all cards that you drew due to this cards effect, that are still in your hand and remove all cards that are in your Graveyard. All cards on your side of the field can be flipped face-down, even if they have already been Set and flipped face-up. You can not flip the same card face-down and face-up during the same turn. You can only use these effects if all monsters on your side of the field are EARTH monsters.

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This card can only be Set to your Field Spell Zone. This card can only be activated when there are at least 10 cards on the field. Return all Spell and Trap Cards on the field back to their respective owner's hand. As long as this card remains face-up in your Field Spell Zone, both players can only play a card to a Card Zone of a column with 2 or less cards. This card is destroyed immediately when there are 15 cards on the field. When this card is destroyed by its own effect, each player takes 200 damage for each card on their fields.

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OK.

I edited my entry:

 

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When this card is Summoned, place it in your Field Spell Card Zone and as long as it stays there, treat it as a Field Spell Card. You can only activate this card's effect by destroying 1 card you control. Depending on which card you have destroyed, activate one of the following effects: •Spell Card-this turn only, all Level 3 or lower monsters you control can attack your opponent directly, •Trap Card-you can change the Battle Position of 1 face-up monster, •Monster Card-destroy 1 monster your opponent controls. During his/hers next Standby Phase, your opponent can Special Summon 1 monster from his Deck whose Level is equal as the Level of the destroyed monsters.

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No, Omega, Round one might now have been your strongest point, so you might do better later.

 

And I'm hoping we'll see Proto's card today, seeing as it's the last day.


Veenom, I don't know if you've noticed yet, but you should fix the problem on your card within about 6:30 tonight, because I'll judge yours then no matter what.

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Mine will be up soon.

 

mine definatly not my best.

 

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When this card is Summoned, place it on your Field Card Zone. While in the Field Card Zone, this card is treated as a Field Spell Card and gains the following effect:

- Warrior-Type monsters you control gain 500 ATK and 200 DEF. Once per turn, you can toss 1 coin. If the result is Heads, Special Summon 1 monster from your Deck. If the result is Tails, pay half your Life Points and send 1 card from your hand to the Graveyard. Each time a monster is Special Summoned, draw 1 card from your Deck. When this card is removed from the Field Card Zone, remove from play all the cards on your side of the field, hand and in your Graveyard.

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Here's my entry

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 face-up monsters you control whose name include 'Symbol of Creatus'. This card cannot be destroyed by battle. (Damage calculation is applied normally.) Once per turn, while this card is face up on the field, you can pay 1000 Life Points to Special Summon 1 monster card from your hand. You can send 1 Continuous Spell Card you control to the Graveyard to inflict 500 points of damage to your opponent. When a monster you control is destroyed by battle, you can pay 1000 Life Points to add the destroyed monster into your hand, instead of sending it to the Graveyard. When this card is destroyed by battle, place it in the Field Spell card zone. While this monster is in the Field Spell card zone, treat this card as a Field Spell card with this effect.

*Increase the ATK of all face up cards whose name include 'Symbol of Creatus' by 200.

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