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Survivor-Awaiting the finals


Zeroshot

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when your Life Points are 4000 or less. Once per turn, you may place 1 Spell Card from your Deck on to 1 unoccupied Spell & Trap Card Zone Facedown. You cannot activate the Facedown card, while this card is in play, and you can only set up to 2 cards at any time. If your opponent activates a Facedown Trap Card remove it from play and 1 of your Facedown Trap Cards, to negate the effect of the Trap Card.

 

 

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Allright, here it is.

 

I got the pic from a friend, it was a direct link.

 

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[spoiler=Effect]Once per turn, during your Standby Phase, you may select 2 Spell, Trap or Monster Card Zones on your side of the field, and 1 Spell, Trap or Monster Card Zone on your opponent's field. The selected zones cannot be occupied until the beginning of your next turn. If a card is on a selected zone, that card is removed from play until the selected zone can become occupied again. Decrease the ATK of this card for every card that is removed from play x500.

[/align]

 

 

[spoiler=Reason for effect]

What happens when air leaves an area? Things die.

We want to clear the field. Instead of being un-original and just clearing the field in 1 move, why not clear your opponent's field by making a zone unusable? The effect can very easliy be used for monsters that deal with removed from play cards as well, as a quick boost. Rather than clear the entire field, i'm clearing a little bit of the field. With a normal person using this card, they would most likley use it to take out the opponent's best card.

 

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Alright, this is the last real day you can turn in a card.

Yankee, your card is 1 day late, your score is halved.

 

What you've all been waiting for-

 

[spoiler=answer to bonus]

I told you not to overthink this.

The answer is:

All but 1 song is by Green Day, but that's not all of them.

No, there is not a space between the -'s and song information, that's how I type.

All possibe answers but, remember your basic grammar skills.

 

Each song starts with a capital letter

If you'd be so kind as to look at all the caps in the songs, and erase the rest of the word, in which case the remaining letters would be

D

A

R

K

F

A

I

R

Y

Dark Fairy

For some reason, one team thought that you could only post WIND monsters when really, to get the bonus, you needed to post a DARK attribute monster with Fairy as its type.

 

 

 

 

I'll review all cards,

remember they can still be turned in until the end of tonight.

and get your results in the next few days.

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Alright' date=' this is the last real day you can turn in a card.

Yankee, your card is 1 day late, your score is halved.

 

What you've all been waiting for-

 

[spoiler=answer to bonus']

I told you not to overthink this.

The answer is:

All but 1 song is by Green Day, but that's not all of them.

No, there is not a space between the -'s and song information, that's how I type.

All possibe answers but, remember your basic grammar skills.

 

Each song starts with a capital letter

If you'd be so kind as to look at all the caps in the songs, and erase the rest of the word, in which case the remaining letters would be

D

A

R

K

F

A

I

R

Y

Dark Fairy

For some reason, one team thought that you could only post WIND monsters when really, to get the bonus, you needed to post a DARK attribute monster with Fairy as its type.

 

 

 

 

I'll review all cards,

remember they can still be turned in until the end of tonight.

and get your results in the next few days.

 

I thought we were supposed to make a card that has something DARK in it's name, but I hevn't seen this... xD

If I don't get voted off in the tribal council, I'm gonna try to get this Bonus next time.

;)

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43114fn4.jpg

You can Special Summon this card from your hand by destroying 2 face-up monsters your opponent controls, this is treated as Normal Summon. If you do, this card cannot attack until your 4th End Phase after this card is Summoned. Each time your opponent activates the effect of a Trap Card, you can pay 450 Life Points to return the Trap Card to your opponent's hand. When this card declares an attack, you can remove from play 1 WIND monster from your Graveyard to double the ATK of this card until the end of Damage Calculation.

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