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Survivor-Awaiting the finals


Zeroshot

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Well I iz Wil Post Dis...

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there are 3 or more Dark-Type monsters in your Graveyard by tributing 1 Dark-Type Monster on your side of the field. When this card is Special Summoned put 3 counters on this card. This card gains 1 counter whenever a Monster on your opponents side of the field is Normal Summoned, Flip Summoned or Special Summoned. This card gains 400 ATK points for every counter it has. Whenever this card attacks remove 1 counter.

 

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[spoiler=Effect]If your Life Points are 3000 or less, you can Summon this card from your hand, ignoring the Summoning Conditions. This card's Attribute is treated as WIND and LIGHT while in your Deck. Each time your opponent activates a Spell or Trap Card, you can remove 1 Spell Card in your hand from play and send 1 Spell Card from your Deck to the Graveyard to negate the activation of the Spell or Trap Card your opponent controls and destroy it. If a Spell Card you control is removed from the field by a card effect controlled by your opponent, place 1 Break Counter on this card (max. 5). This card cannot attack if there are 2 or more Break Counters on it. If this card has 5 Break Counters on it, select up to 5 Spell Cards in your opponent's hand or Deck and remove them from play. If this effect is used, remove all Counters from this card and remove this card from play until your next End Phase.

 

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[spoiler=Card Lore]This card can only be Special Summoned when there are exactly 6 DARK monsters in your Graveyard. Until the End Phase of the next turn after a card you control is destroyed and sent to the Graveyard, this card's name is treated as "God of all Nothingness". As long as this card's name is not treated as its original name, it gains 800 ATK and DEF. When this card is selected as a target of a card your opponent controls, you can remove 3 DARK monsters in your Graveyard from play to negate the activation or Summon of the opponent's card and destroy it. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 3 or lower DARK monster from your Graveyard.

 

 

 

The image is taken from photobucket.

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My first round cards:

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[spoiler= Effect:]You can Special Summon this card from your hand. If you do this you cannot conduct your Normal Summon or Set this turn and this card returns to its owner's hand at the End Phase. If your opponent controls 2 or more Spell or Trap Cards this card can attack your opponent's Life Points directly, in this case, apply half of this card's ATK for Damage Calculation. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When a card effect designates this card as a target you can return this card to your hand to negate the activation of the card and destroy it.

 

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[spoiler= Effect:]You can Special Summon this card from your hand. If you do this you opponent draws 1 card and this card returns to its owner's hand at the End Phase of the turn you activated this effect. Each time a monster(s) is returned from the field to their owner's hand you can draw 1 card from your Deck OR inflict 900 points of Direct Damage to your opponent's Life Points. If this card is destroyed by battle return all monsters on the field to their owner(s) hand.

 

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[spoiler= Effect:]You can Special Summon this card from your hand. If you do this you cannot conduct your Normal Summon or Set this turn and this card returns to its owner's hand at the End Phase. When a monster is Special Summoned from a player's hand you can randomly select 1 card in your opponent's hand and remove it from play OR inflict 800 points of Direct Damage to your opponent's Life Points. If this card is destroyed by a card effect you can select 1 Thunder-Type monster from your Graveyard and add it to your hand.

 

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I have my card ready. The image is also Custom made,

so no image credit needed. I also made it indirectly

helpable to itself and my other teamates cards.

 

Rogue Doll - Aura Puppet

 

[spoiler=Card]

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a Monster Card you control activates an effect to remove from play, 2 or more Spell or Trap Cards from your Graveyard. Once per turn you can destroy 1 level 5 or higher monster on your side of the field, to Draw 2 cards. When a Monster Card you control is destroyed by its own effect, remove from play, 1 Spell Card from your Deck and decrease this cards ATK and DEF by 1000 points.

 

 

 

 

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