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YCM King of Games {Primal Release is your new king}


Legend Zero

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[spoiler=Effect]This card is also treated as a Warrior-Type monster. When this card is Summoned successfully, you can search your Deck for 1 "Belphegor, the Brainwasher" and add it to your hand. If you use this effect, you must skip your next Draw Phase. If "Belphegor, the Brainwasher" is equipped to this card, destroy all other Equip Spell Cards equipped to it. As long as "Belphegor, the Brainwasher" is equipped to this card, no other Equip Spell Cards can be equipped to it. This card must attack during each of your Battle Phases. If this card's attack is negated by the effect of a Spell or Trap Card you opponent controls, you can pay 600 Life Points to negate the effect of the Spell or Trap Card and destroy it. This effect can only be used once per turn.

 

 

 

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[spoiler=Effect]Once per turn, during your Main Phase, you can equip this card to a face-up "Virheellinen, the Demonic Corruption" you control as an Equip Spell Card, OR unequip the Union equipment and Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, if the equipped monster attacks, it is changed to Defense Position at the end of the Damage Step. You can discard 1 card from your hand to negate the effect of a Monster Card that targets the equipped monster. The equipped monster gains 500 DEF during each of your opponent's Battle Phases. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)

 

 

 

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[spoiler=Effect]This card can only be equipped to a face-up "Virheellinen, the Demonic Corruption" equipped with "Belphegor, the Brainwasher" on your field. This card is unaffected by the effects of "Virheellinen, the Demonic Corruption". The equipped monster gains 500 DEF. The equipped monster cannot be destroyed by battle while it is in Attack Position (Damage Calculation is applied normally). If the equipped monster would be destroyed by battle, destroy this card instead. If this card is destroyed this way, you lose Life Points equal to the Level of the attacking monster x100.

 

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Round 4:

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This card can only be activated during your Main Phase when you control a Spirit monster. You can Normal Summon 1 additional time this turn. Increase the ATK of all Spirit monsters on the field by 400 until the end of your Battle Phase. As long as this card remains in your Graveyard, all Spirit monsters remain face-up on the field and do not return to their owner's hand during the End Phase even if they are Summoned or flipped face-up. During the 3rd Standby Phase after this card's activation, place this card on the bottom of your Deck. Then shuffle your Deck and search for 1 Level 3 or lower Spirit monster in your Deck and place it in your hand.

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Here is my card:

 

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When a Spirit monster is returned to the hand by its own Effect, you can remove from play 1 monster from your field, select 1 of the following Effects:

- Normal Summon 1 level 4 or lower Spirit monster face-up on your field and negate its Effect for 2 turn.

- Increase the ATK of 1 Spirit monster by 600 until the End Phase of the Turn.

- Increase both players Life Points by 300 Life Points for each Spirit monster on the field.

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[spoiler=[b]Effect[/b]]This card can only be activated if your Life Points are 500 or less and 2 or more monsters you control were destroyed by battle. Remove from play all Spirit monsters on your field and in your hand, Deck, or Graveyard. All Spell & Trap Card Zones on your field are treated as Monster Card Zones until the End Phase of your next turn. Summon as many monsters as possible from your Graveyard. Monsters Summoned this way are treated as Spirit monsters. The original ATK and DEF of the monsters Summoned by this effect are equal to the combined Level of all Spirit monsters of the same Attribute that were removed from play x200. All monsters Summoned by this effect must attack this turn. During your End Phase, remove from play all monsters Summoned by this effect instead of returning them to your hand. If your Life Points are lower than your opponent's after this effect resolves, Summon as many Spirit monsters as possible that were removed from play by this effect and increase their ATK and DEF by 500 (This Summon is treated as a Normal Summon). Monsters Summoned this way cannot be destroyed by battle (Damage Calculation is applied normally). You can only attack with 1 monster you control during your next Battle Phase. The monsters Summoned by this effect do not return to your hand until the End Phase of your next turn.

 

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Final Round:

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Once per turn, if you control this monster on the field, you can equip it to a face-up Fiend, Zombie or Warrior-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, place 1 Orichalcos Seal Counter on all monsters on the field. (Max. 2 per monster) For each Orichalcos Seal Counter on the field, increase the ATK of all Level 4 or lower monsters on your side of the field by 100. When a monster is destroyed with an Orichalcos Seal Counter on it, randomly select 1 card in both player's respective Graveyards and remove it from play. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

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This card can only be activated while there is a face-up "Viral Orichalcos Tarragon" on your side of the field. Remove all Orichalcos Seal Counter(s) from the field to inflict damage to your opponent equal to the number of Orichalcos Seal Counter(s) removed x100. Once per turn, during your Main Phase, place 1 Orichalcos Seal Counter on 1 monster on the field. As long as this card remains face-up on the field, cards in your Graveyard that would be removed from play by the effect of "Viral Orichalcos Tarragon" are shuffled into your Deck instead.

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