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YCM King of Games {Primal Release is your new king}


Legend Zero

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Round 3:

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This card cannot be destroyed as a result of battle (damage calculation is applied normally). When this card is Summoned successfully, add 1 "Musical Star- Techno Pianist" from your Deck to your hand and place 1 Beat Counter on this card (Max.5). For each Beat Counter on this card, decrease the DEF of all monsters on the field (except this card) by 100. During your Main Phase, you can decrease the ATK of this card by 400 until the end of your Battle Phase to flip 1 monster into face-down Defense Position. This card is unaffected by the effect of "Musical Star - Techno Pianist".

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Beat Counter from "Musical Star – Rock Guitarist". When this card is Special Summoned, place 2 Beat Counters on all monsters with "Musical Star" in its name (Max.5) and flip 2 monsters into face-down Defense Position. For each Beat Counter on this card, decrease the ATK of all monsters on the field (except this card) by 100. This card is unaffected by the effect of "Musical Star - Rock Guitarist".

 

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This card can only be activated when you have 2 "Musical Star" monsters on your side of the field. As long as this card remains Face-Up on the field, all "Musical Star" monsters cannot be removed from play or be destroyed by Monster Effects and increase the ATK of all “Musical Star” monsters on the field by 200. When this card is activated, place 1 Beat Counter on each "Musical Star" monster on your side of the field. Once per turn during your Main Phase, you can remove 3 Beat Counters from a monster with "Musical Star" in its name to destroy 1 card on the field OR flip 2 monsters into face-down Defense Position. Each time a "Musical Star" monster destroys a monster, place 1 Beat Counter on each "Musical Star" monster on your side of the field.[/align]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters you control. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect. This card gains 300 Attack points for every monster on field Special Summon by his effect.

 

 

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If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

Special Summon 2 "Liberachi Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a monster with Liberachi in its name.

 

 

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Here are my cards:

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Warrior-Type monsters you control. This card gains 300 ATK for each Warrior-Type monster on your field. When this card is sent to the Graveyard, remove this card from play.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending monsters from your hand whose Levels are equal or more then this card. Once per turn you can discard the top card from your Deck to the Graveyard to increase this cards ATK by 400 for each monster in your Graveyard until the End Phase of your turn. If this card is sent to the Graveyard by a Trap or Spell Card Effect, you can give up 700 Life Points to deal 100 to your opponent for each Spell Card in your Graveyard.

 

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Both players can discard 1 card to the Graveyard and Special Summon 1 Level 4 or lower Warrior-Type or Machine-Type monster to their field. Put one counter on this card for each Warrior-Type and Machine-Type monster on the field. During the 5th Standby Phase after this card's activation, inflict 100 points of damage to both players for each counter on this card.

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