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YCM King of Games {Primal Release is your new king}


Legend Zero

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Those that did not post there cards are the only ones eliminated this round.

 

Scores up and here is round 2.

Make a luck-based last resort Spell or Trap Card. You cannot have automatic victory/lose declaration and switching Life Points between players. A momentum switching card. You have until Friday.

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Round 2:

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This card can only be activated while you have 2000 Life Points or less and no cards on your side of the field. Draw 1 card, and depending on the card type, activate 1 of the following effects:

● Monster: Increase your Life Points by the Level of that monster x 300.

● Spell: Select 1 Spell Card from your Graveyard and return it to your hand. Randomly select 1 card from your opponent's Deck and place it on top of his or her respective Deck.

● Trap: Destroy 1 card on the field. Then, force the activation of 1 Trap Card from your hand, Deck, or Graveyard.

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[spoiler=Effect]This card can only be activated if there are no monsters on your field while your Life Points are 1000 or less and there are 2 or more monsters on your opponent's field while your opponent's Life Points are 4000 or more. Flip a coin 3 times. Activate the following effect based on the number of heads:

-0: Destroy this card.

-1: Your opponent must skip his/her next Battle Phase.

-2: Summon 1 Level 3 or lower monster from your hand, Deck, or Graveyard in Attack Position. You can attack your opponent directly with the Summoned monster during your next Battle Phase.

-3: Take control of 2 monsters on your opponent's field. Increase the ATK and DEF of both monsters by 500.

If the following effect you activated was negated by a card effect controlled by your opponent, you can roll 1 6-sided die. Activate the following effect based on the result:

-1, 3, 5: Destroy this card. Your Life Points become halved.

-2, 4, 6: Negate the card effect controlled by your opponent that designates this card and destroy it. Your Life Points become doubled.

 

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