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>>>>~The Weakest Link~<<<<-[Final Round underway]


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All votes are in.

 

No ties, (Thank god; I didn't want to use the rubric until the final round.)

 

but it's that time again to wish another team farewell.

 

So OMGAKITTY... Knightmare... with 2 votes you are the weakest links.

 

Goodbye.

______________________________________________________________________

 

All teams are now officially split up. It's every man for himself now...

______________________________________________________________________

 

Round 7

 

Make a card with listed effects. Try not to go all random with them though. Make them flow with the theme of the card.

 

And I want the listed effects in this format:

 

-Effect 1

-Effect 2

-Effect 3

-And so on...

 

(Basically hit "ENTER" after each listed effect... you know the drill. lol.)

 

Ending time: 24 hours

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~Colonel~ doesn't really care..........

 

I did all the work >.>

 

My card.

43681uc5.jpg

This card cannot be Special Summoned. This card can only be Summoned by Tributing 2 Beast-Type monsters you control. When this card is Summoned, randomly discard 1 card from your hand, if the card is a Spell Card, select and activate 1 of the following effects:

-Special Summon 1 Beast-Type monster from your Graveyard.

-Increase the ATK of 1 Beast or Beast-Warrior monster you control by 700.

-Select 1 Level 4 or lower Beast-Type monster you control, the selected monster can attack your opponent directly.

-Inflict 300 damage to your opponent for each Beast-Type monster you control.

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Well that's luck for ya...

 

well here's my card :)

 

167237tx1.jpg

 

Effect: Once per turn, during your Main Phase, you can remove from play up to 5 cards from your hand or Deck to activate 1 of the following effects:

-Select 1 card on the field, in either players' hand, or Deck and remove it from play for the number of turns equal to the cards removed from play.

-Select monsters on the field equal to the number of cards removed from play. Switch the selected card(s) Battle Position and ATK and DEF until your next End Phase.

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lol' date=' dammit. I've done the last 4 rounds solo, and when Knightmare reenters, we get kicked off. XD

[/quote']

 

Fine it wasn't the worst card ever... It was one of ma best. I Think that me and OMGAKITTY should come back in as you only have 2 people atm. *puppy dog beg eyes* *cute eye flashes*

 

OMGAKITTY: Yes i totally agree with Knightmares Statement... C'mon DeMeNTeD.

X-31 Fighter and CrimsonWolf896: Yea thats not a bad idea... We do need more competition cause colonel and spire have been no shows...

 

Well it was worth a shot... Thanks for the support guys.

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Sorry for this being 3 days late.

 

Nothing happened within the extra time anyway.

 

The vote turned out to be 1-sided (thank god on my part. lol.)

 

So... ~Colonel Sanders~... with 2 votes you are the weakest link

 

Goodbye.

_______________________________________________

 

Round 8

 

Level 7 or lower WATER Synchro Monster.

 

Ending time: 24 hours

_______________________________________________

 

EDIT: 11,600th post.

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Ma card

 

43681jh1.jpg

 

1 WATER Tuner + 1 or more non-Tuner monsters

Once per turn, you must discard 1 card from your hand. When an effect a Spell or Trap Card is activated, you can pay 700 Life Points to negate it. Increase this card's ATK by 100 for each WATER monster you control. If a WATER monster is destroy by battle by a FIRE monster, increase this card's ATK by 700 until the End Phase.

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