J-Max Posted January 5, 2009 Report Share Posted January 5, 2009 [align=center]Good Morning members of YCM. Today I bring you a Card which was actually a Dare by someone. My challenge was to create a Instant Win Card. I had a long thought about it (Well roughly 30 Minutes :P) and decided to do a Continuous Trap based around Level 3 Monsters. Perfect for if you run a Gravity Bind Deck. Many thanks to Saturnpaladin for helping me with my OCG.http://gelbooru.com/index.php?page=post&s=view&id=83119Activate only by discarding your entire hand to the Graveyard while controlling at least 1 face-up Level 3 or lower monster. After activation, this card is treated as an Equip Spell Card and is equipped to a face-up Level 3 or lower monster you control. During each of your Standby Phases, place 1 Victory Counter on this card (max.3). Decrease the ATK and DEF of the equipped monster by 500 for each Victory Counter on this card. When this card has 3 Victory Counters on it, you win the Duel. If this card's activation is negated or if this card is destroyed by an opponent's card effect, you lose the Duel.[/align] Link to comment Share on other sites More sharing options...
shi kaze Posted January 5, 2009 Report Share Posted January 5, 2009 COOL!! i'd like 2 have that card :mrgreen:but dont u think its too easy to win with? Link to comment Share on other sites More sharing options...
J-Max Posted January 5, 2009 Author Report Share Posted January 5, 2009 Not at all. 3 Turns to get those 3 Counters and if it is Negated or Destroyed then you lose. I think that's pretty fair ;) Link to comment Share on other sites More sharing options...
Joe.King Posted January 5, 2009 Report Share Posted January 5, 2009 Im Speechless.. But why the equip part? It is a continuous trap after all.However, this is probably THE BEST instant win card iv'e seen on YCM. Good job,J-Max. 9/10. Link to comment Share on other sites More sharing options...
J-Max Posted January 5, 2009 Author Report Share Posted January 5, 2009 The Continuous Part is due to the fact it works like Metalmorph. Also the Card needs to have a Target because if the Monster goes that card goes. Link to comment Share on other sites More sharing options...
shi kaze Posted January 5, 2009 Report Share Posted January 5, 2009 whatever... Link to comment Share on other sites More sharing options...
Joe.King Posted January 5, 2009 Report Share Posted January 5, 2009 (Why not make it an Equip instead..)Â Also, the art need explanation.. Link to comment Share on other sites More sharing options...
J-Max Posted January 5, 2009 Author Report Share Posted January 5, 2009 I was considering it to be a Equip. I may just have 2 versions. The Art is supposed to symbolize a Monster going into Meditation in the Hopes that in 3 Turns they can emerge Victorious. Also the fact that I decided a Prayer was the best way to Symbalize Risk. Hoping to pull off the Victory ;) Link to comment Share on other sites More sharing options...
Lord Ursus Posted January 5, 2009 Report Share Posted January 5, 2009 I was considering it to be a Equip. I may just have 2 versions. The Art is supposed to symbolize a Monster going into Meditation in the Hopes that in 3 Turns they can emerge Victorious. Also the fact that I decided a Prayer was the best way to Symbalize Risk. Hoping to pull off the Victory  The fact that it is a Trap card makes it good, as it can be activated the first turn. I love cards with a deeper meaning, as in your previous post you explained it had. ^_^ The card itself is very risky, but well... i like it. :) O. Link to comment Share on other sites More sharing options...
carlojozel Posted January 5, 2009 Report Share Posted January 5, 2009 I wouldn't use this against a WIND player, I think it is too easy to LOSE with ^^.It gradually becomes weaker and is ultimately weak against anti trap/spell cards. Link to comment Share on other sites More sharing options...
J-Max Posted January 5, 2009 Author Report Share Posted January 5, 2009 But the Reward of a Instant Win is all the more Tempting :P If you have a Lockdown then you should use this. Thanks for the advice. Link to comment Share on other sites More sharing options...
Skarlet Posted January 5, 2009 Report Share Posted January 5, 2009 I like it, but, you never said anything about if the equiped monster is destroyed or anything, and even if you do, I equip this to Marshmallon, you cant destroy it by battle and then it's pretty easy to win with this thanks to the amount of negating counter fairies have (what I'd play this in) Link to comment Share on other sites More sharing options...
J-Max Posted January 5, 2009 Author Report Share Posted January 5, 2009 Hmmm now that's a good point. I'm going to keep it as only if the Trap is destroyed. I thank you a lot for pointing that out though. Link to comment Share on other sites More sharing options...
Skarlet Posted January 5, 2009 Report Share Posted January 5, 2009 you're quite welcome, official rateing is none the less 8/10, and yeah welcome back JJ, you were quite missed in your absence, :) Link to comment Share on other sites More sharing options...
Toon324 Posted January 5, 2009 Report Share Posted January 5, 2009 This card, though it has a balance to make it easy to lose, still is extremely powerful if used correctly. Say you play it first turn, and activate Burning Counter, which moves the turn count 3 turns ahead (forgive me if i'm wrong, it's somewheres around there). With a simple anti-trap card to prevent distruction, this is a walk in the park win. Also, cards that can prevent the opponet's attacks would make this easy too. Link to comment Share on other sites More sharing options...
Sleepy Posted January 5, 2009 Report Share Posted January 5, 2009 this card would be tempting to use with Arcana force (the world) which skips your opponent's turn :D and about 3 solemn judgements.... I bet your opponent wont be able to do anything after that ;) specially equiped to a marshmellon, dark resonator.. etc...I'll give it a 9/10I see how someone can abuse it with a sertain combination, but its pretty hard to get the exact card to do it :D ...well maybe not... in the apropiate deck.. make this last to the 2nd counter will be a piece of cake.... the last turn will be the problem :lol: Link to comment Share on other sites More sharing options...
The Dark Megacyber Posted January 5, 2009 Report Share Posted January 5, 2009 A good card to an level limit area b or gravity bind deck to be sure, something like vennominaga but with more risks. 8.5/10 Link to comment Share on other sites More sharing options...
OMGAKITTY Posted January 5, 2009 Report Share Posted January 5, 2009 I think instant wins are more or less inherently flawed cards. Having said that, this is a very well done one.Nj. Link to comment Share on other sites More sharing options...
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