The Dark One Posted January 16, 2009 Report Share Posted January 16, 2009 I LOVE THIS TOPIC! Would read again Also: Just a question, why the hell did they recolor the rockets red in the TCG version of that card? Link to comment Share on other sites More sharing options...
Toffee. Posted January 16, 2009 Report Share Posted January 16, 2009 I LOVE THIS TOPIC! Would read again Also: Just a question' date=' why the hell did they recolor the rockets red in the TCG version of that card?[/quote'] Because this is America Link to comment Share on other sites More sharing options...
Phantom Roxas Posted January 16, 2009 Report Share Posted January 16, 2009 A Rocket Archetype. Obviously' date=' their effects would revolve around Battle Damage.[/quote'] maybe the "Rocket" archtype will be based on a direct attack strategy going Shame, I already said that. Link to comment Share on other sites More sharing options...
Wyhe Posted January 16, 2009 Report Share Posted January 16, 2009 A Rocket Archetype. Obviously' date=' their effects would revolve around Battle Damage.[/quote'] maybe the "Rocket" archtype will be based on a direct attack strategy going Shame' date=' I already said that.[/quote']Well it may even be a card destruction or burn strategy too... Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 16, 2009 Author Report Share Posted January 16, 2009 Two have effects based on attacking when the opponent has insurmountable monsters in the way, and the third is a 1900 ATK beatstick. Also, the Rocket archetype should have lots of effects designed specifically to counter mass removal. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 16, 2009 Report Share Posted January 16, 2009 It should revolve around using spell cards to discard them to perform mass removal. And maybe some continuous spell/trap that inflict burn and the such when rockets are discarded. Oh, and while you control a Launcher Spider you can add one Rocket card to your hand instead of conducting a normal draw, or it's in addition to your normal draw, either way. Link to comment Share on other sites More sharing options...
Guest Star Posted January 16, 2009 Report Share Posted January 16, 2009 That's a good idea. They could call it the Rocket Archetype. Nah' date=' they should call them Crystal Beasts.[/quote'] I was just stating the obvious on purpose. It wasn't like I was trying to make some sort of stupid remark. I'm really bored right now. I don't think there are enough Rocket monsters to make a Rocket Archetype. Oh gee. There can't be a Mist Valley archetype. There's only one mist valley monster. Oh well. We cant just make up new cards. Thats impossible. Soldier of Mist ValleyMedicine Man of Mist ValleyYoung Roc of Mist ValleyGiant God Bird of Mist ValleyPractioner of Mist Valley [sarcasm]Yeah, there's only three.[/sarcasm] I didn't even name all of them, lol. As for the Rocket Archetype, it would be nice, but it's not likely that Konami would do something like that, seeing as all of the Rocket monsters that exist have absolutely nothing in common. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted January 17, 2009 Report Share Posted January 17, 2009 Two have effects based on attacking when the opponent has insurmountable monsters in the way' date=' and the third is a 1900 ATK beatstick. Also, the Rocket archetype should have lots of effects designed specifically to counter mass removal.[/quote'] They should probably be geared towards serving as the antithesis of the Batterymen. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted January 17, 2009 Report Share Posted January 17, 2009 mmm maeby, effect that are activated when they are sent to the graveyard because of an effect, making them good to work with possibly rocket launchers like Cannon Soldier and Catapult Turtle Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 17, 2009 Author Report Share Posted January 17, 2009 Two have effects based on attacking when the opponent has insurmountable monsters in the way' date=' and the third is a 1900 ATK beatstick. Also, the Rocket archetype should have lots of effects designed specifically to counter mass removal.[/quote'] They should probably be geared towards serving as the antithesis of the Batterymen. And Batterymen use Short Circuit, so it all makes sense. As for why they should be designed to counter mass removal... that should be obvious. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted January 17, 2009 Report Share Posted January 17, 2009 Two have effects based on attacking when the opponent has insurmountable monsters in the way' date=' and the third is a 1900 ATK beatstick. Also, the Rocket archetype should have lots of effects designed specifically to counter mass removal.[/quote'] They should probably be geared towards serving as the antithesis of the Batterymen. And Batterymen use Short Circuit, so it all makes sense. As for why they should be designed to counter mass removal... that should be obvious. Well, I was actually referring to the fact that Batterymen are Thunder, but that's good too. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.