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They should make an archetype out of these cards.


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A Rocket Archetype. Obviously' date=' their effects would revolve around Battle Damage.

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maybe the "Rocket" archtype will be based on a direct attack strategy going

 

Shame' date=' I already said that.

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Well it may even be a card destruction or burn strategy too...

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It should revolve around using spell cards to discard them to perform mass removal. And maybe some continuous spell/trap that inflict burn and the such when rockets are discarded.

 

Oh, and while you control a Launcher Spider you can add one Rocket card to your hand instead of conducting a normal draw, or it's in addition to your normal draw, either way.

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That's a good idea.

 

They could call it the Rocket Archetype.

 

Nah' date=' they should call them Crystal Beasts.

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I was just stating the obvious on purpose. It wasn't like I was trying to make some sort of stupid remark. I'm really bored right now.

 

I don't think there are enough Rocket monsters to make a Rocket Archetype.

 

Oh gee. There can't be a Mist Valley archetype. There's only one mist valley monster. Oh well. We cant just make up new cards. Thats impossible.

 

Soldier of Mist Valley

Medicine Man of Mist Valley

Young Roc of Mist Valley

Giant God Bird of Mist Valley

Practioner of Mist Valley

 

[sarcasm]Yeah, there's only three.[/sarcasm]

 

I didn't even name all of them, lol.

 

As for the Rocket Archetype, it would be nice, but it's not likely that Konami would do something like that, seeing as all of the Rocket monsters that exist have absolutely nothing in common.

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Two have effects based on attacking when the opponent has insurmountable monsters in the way' date=' and the third is a 1900 ATK beatstick.

 

Also, the Rocket archetype should have lots of effects designed specifically to counter mass removal.

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They should probably be geared towards serving as the antithesis of the Batterymen.

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Two have effects based on attacking when the opponent has insurmountable monsters in the way' date=' and the third is a 1900 ATK beatstick.

 

Also, the Rocket archetype should have lots of effects designed specifically to counter mass removal.

[/quote']

 

They should probably be geared towards serving as the antithesis of the Batterymen.

 

And Batterymen use Short Circuit, so it all makes sense.

 

As for why they should be designed to counter mass removal... that should be obvious.

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Two have effects based on attacking when the opponent has insurmountable monsters in the way' date=' and the third is a 1900 ATK beatstick.

 

Also, the Rocket archetype should have lots of effects designed specifically to counter mass removal.

[/quote']

 

They should probably be geared towards serving as the antithesis of the Batterymen.

 

And Batterymen use Short Circuit, so it all makes sense.

 

As for why they should be designed to counter mass removal... that should be obvious.

 

Well, I was actually referring to the fact that Batterymen are Thunder, but that's good too.

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