Jump to content

Colossal Fighter/Assault Mode


Recommended Posts

  • Replies 50
  • Created
  • Last Reply

Assault Mode still wouldn't be that bad' date=' but why the hell did they add "Activate" at the end? That's just seems like a waste of ink to me

[/quote']

 

Like I said, Its a somewaht reference to GaoGaiGar

 

Final Fusion has to be 'Approved'

But in this case, It has to be 'Activated'

Link to comment
Share on other sites

I'm kinda disappointed at the effect, but rather than it getting a boost in strength, it weakens the opponent's monsters, which is (almost) always better. I kinda like this new effect, but I don't think I'll run it because I also need to use Assault Mode Activate, or whatever that trap card is. Plus, it doesn't have the "any Warrior" resurrection when destroyed by battle, which kinda sucks because Colossal Fighter could resurrect himself when destroyed by battle.

Link to comment
Share on other sites

At least his ATK increase is spread to everyone on your team' date=' unless you're attacking a DEF monster of course.

[/quote']

 

Or if you're attacking directly.

 

Wait' date=' if Colossal is destroyed by battle you can Special Summon his Buster and then bring Colossal back again?

[/quote']

 

No. Slash-Busters are Nomi.

Link to comment
Share on other sites

At least his ATK increase is spread to everyone on your team' date=' unless you're attacking a DEF monster of course.

[/quote']

 

Or if you're attacking directly.

Which is when you would need it most too…

 

 

Wait' date=' if Colossal is destroyed by battle you can Special Summon his Buster and then bring Colossal back again?

[/quote']

 

No. Slash-Busters are Nomi.

No, I was asking if Colossal could revive himself after being destroyed and you could still activate Assault mode, giving you the Assault Mode version and the regular.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...