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[ECM]A new project. Spirit cards of all Japanese deities and spirits. Kyuubi No Kitsune added.[ECM]


Shiranui

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p><p>This card returns to the owner

 

 

Oh yeah! here's an explanation of the deity

http://www.onmarkproductions.com/html/oinari.shtml

 

p><p>[spoiler=another not as long effect]Effect: This card cannot be Special Summoned. This card returns to the owner

 

 

Explanation: http://en.wikipedia.org/wiki/Ameonna

 

p><p>[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if your Life Points are lower than your opponents. This card returns to the owner

 

 

Explanation: http://en.wikipedia.org/wiki/Binbogami

 

p><p>[spoiler=effect]This card returns to the owner

 

 

Explanation: http://en.wikipedia.org/wiki/Owatatsumi

 

p><p>[spoiler=effect]This card returns to its owner

 

 

explanation: http://en.wikipedia.org/wiki/Benzaiten

 

p><p>[spoiler=effect]This card returns to the owner

 

 

Explanation: http://en.wikipedia.org/wiki/F%C5%ABjin

 

p><p>[spoiler=effect]This card returns to its owner

 

Explaination: http://en.wikipedia.org/wiki/Raijin

 

 

[spoiler=effect]This card returns to the owner's hand during the End Phase of the turn it is Summoned or flipped face-up. When this card is Summoned, select 1 Level 5 or lower monster in either player's Graveyard and increase this card's ATK and DEF by the selected monster's. If the selected monster is in your opponent's Graveyard, your opponent cannot select this card as the target of card effects and attacks as long as the selected card remains in the Graveyard. Once per turn, your Main Phase, you can show your opponent this card in your hand to look at 1 face-down card on their field. You can send this card to the Graveyard from your hand to destroy the selected card.

 

Explanation: http://en.wikipedia.org/wiki/Kitsune

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I say definitely picture 2. If it's a deity it ought to look majestic, and I'm not really getting that vibe from nekkid-wolf-pelt-girl up there.

 

The effect is good, but you might want to include that she can't be Special Summoned except by Synchro Summon, because otherwise you could just Special Summon her from the Graveyard and you wouldn't have to worry about the effect. Or, if your intention was that you have to deal battle damage with the tokens each turn to keep her on the field, you might want to just say she's returned during your End Phase, regardless of whether she was Synchro'd or Special'd that turn, unless you deal the damage.

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Oinari is relatively underpowered, unless you're lucky and playing an opponent with zero EARTH monsters. It's a lot more common than some people think, but if you play against anyone using EARTH monsters, it's really garbage.

 

The only way to keep it on the field through its own effect is having an FMT (I'm calling all the tokens FMTs now) attack directly. If your opponent ditches an Earth monster, and you don't have another Spirit saving card like Izanagi or Mirror of Yata, you've lost a Synchro and gained nothing but a weak token.

 

The addition of a non-Tuner Spirit/EARTH monster is a good attempt at making up for a potential loss, but there is very little reason to bring this out. A 7* Synchro that you can lose at the End Phase will net you nothing but disadvantage.

 

Take a page from the Neo-Spacian Contact Fusions. A couple of them have effects that generate massive destruction and/or advantage because they disappear at the end of the turn, and you've lost all the materials to make them, putting you deeper in a hole that the Fusions try to patch up before leaving. This Synchro just leaves you with a 200 ATK token and a new Level 4 (or lower) Spirit/Earth monster to take on the threats that you (for some reason) Synchro Summoned this monster out to take on.

 

All it takes to shut down a whole turn worth of summoning is a simple Threatening Roar. Not good.

 

5/10.

 

 

 

Ameonna is odd. It's a whole lot of support for a whole bunch of different things with a way around just about everything.

 

You can change "Each time" to "When" because there's nothing different happening with the Life Point gain that would make "Each time" necessary. "Each time" is used for cards that accumulate effects for a certain reoccuring event.

 

Using Earth monsters to support Plant-type monsters and using the destruction of Plant-type monsters to return to the hand by removing an Aqua-type monster. It's weird, and I don't know of many Decks that could utilize all three. Earth/Plant isn't such a large stretch, but Aqua doesn't really fit in there. Even then, Plants and Spirits? What?

 

I don't understand it, but it's not overpowered. It's got some good effects, so it isn't underpowered either. It's interesting, but I can't connect its effects to anything common. I know it's all about the legend and whatnot, but the utility is low.

 

7/10.

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@ Skyson: Thanks a lot for the great feedback. To be honest I wasn't sure on the synchro since it would have to return to the extra deck and, as you said, it would be a waste. It was a first attempt but oh well. That contact fusion is actually a pretty cool idea and I really should have thought of that. As for the second card, I'll try and work that around a little. As stated it's an ongoing project. I look forward to your comments each time :)

 

@ Arceus: Thanks for the comment

 

I'm probably going to add a new one later.

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