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Chaosix

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Chaosix last won the day on February 1 2017

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  1. I'm back

    And I have so many questions

    Though I really don't care for answers

     

    1. Show previous comments  2 more
    2. Chaosix

      Chaosix

      Of course, I realise people might not remember/recognise me, too.

    3. Chaosix
    4. Tinkerer

      Tinkerer

      Heyo Chaos! It's been a while!

  2. How about both? Exodia Necross DARK/Level 4/Spellcaster/Effect 1800/0 Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. While "Right Arm of the Forbidden One" is in your GY, this card cannot be destroyed by battle, also you take no battle damage from battles involving this card. While "Left Arm of the Forbidden One" is in your GY, this card is unaffected by Spell/Trap cards, also you take no damage from card effects. While "Right Leg of the Forbidden One" is in your GY, once per turn, you can increase the ATK of this card by 1000. While "Left Leg of the Forbidden One" is in your GY, this card cannot be banished. If there are no "Forbidden One" cards in your GY, destroy this card. Changes: Has more protection and more closely resembles its version in the show. Contract With Exodia Spell/Normal If you have "Exodia the Forbidden One", Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One" in your GY: Special Summon 1 "Exodia Necross" from your hand. You can reveal this card in your hand: Shuffle this card into your deck, then send 1 "Forbidden One" card from your deck to the GY. You can discard this card: Add 1 "Exodia Necross" from your deck to your hand. You can only activate 1 effect of "Contract With Exodia" per turn, and only once that turn. Changes: Now it doesn't brick. Next: The Tricky
  3. A Rank-Down is like Utopia Roots, right? Number 61: Volcachicky FIRE/Rank 1/Dinosaur/Xyz/Effect 500/200 2 Level 1 monsters This card cannot be targeted for attacks. Once per turn, you can detach 1 Xyz Material from this card: destroy 1 face-up monster on the field, and if you do, inflict 1000 damage to your opponent. When this card attacks your opponent directly, during your next End Phase: You can Special Summon 1 non-"Number" Xyz monster from your Extra Deck, but if you do, it's effects are negated and its ATK is halved. Next: Another Rank-Down of a Number that doesn't have one yet.
  4. Alias HERO Blue Bubble WATER/level 8/Warrior/Ritual/Effect 2000/2000 You can Ritual Summon this card with "Alias Change". If this card is Ritual Summoned using "Elemental HERO Bubbleman" as a tribute, you can draw 2 cards. This card cannot be destroyed by battle. Once per turn: You can Special Summon 1 "HERO" monster from your hand, but its effects that would activate if it's Summoned are negated. Alias Change Spell/Ritual You can use this card to Ritual Summon any "Alias HERO" monster. You must also tribute monsters who's combined levels are equal to or higher than that of the Summoned monster. If that monster is Ritual Summoned using non-Ritual "HERO" monster in its effect, add 1 "Alias HERO" monster or "Alias Change" from your deck to your hand. If a "HERO" monster would be destroyed by an opponent's card effect while this card is in the GY, except the turn it was sent to the GY: You can banish this card from your GY, and if you do, that monster cannot be destroyed by that effect. Next: Alias HERO Black Blade (Destiny HERO - Blade Master). Ritual Spell is Alias Change.
  5. Mekk-Knight Prisman Reborn LIGHT/Level 1/Psychic/Effect 0/0 If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Prisman Reborn" once per turn this way. If this card is Summoned, activate these effects in order. -If this card was Normal Summoned to a column with 2 or more cards in it, add 1 "Mekk-Knight" card from your deck to your hand. -You can discard any number of "Mekk-Knight" monsters with different names, then, for each card discarded, you can add 1 "Mekk-Knight" monster from your deck to your hand with a different name than those of the discarded cards. -If you control a "Mekk-Knight" monster other than "Mekk-Knight Prisman Reborn", Draw 1 card. Next: Chronomaly
  6. Flame Moderator FIRE/Link-4/Cyberse/Effect NW, N, SE, S 2400 ATK 2+ Cyberse monsters All monsters you control gain 800 ATK for each monster this card points to. Once per turn: You can Tribute 1 monster this card points to, and if you do: Special Summon 1 monster from your GY to the zone that monster was in. While you control 2 or more other Link Monsters: Your opponent cannot target this card for attacks or with card effects. Next: A different attribute alternative to an existing link monster.
  7. Zera Advanced DARK/Level 8/Fiend/Ritual/Effect 2800/2300 Can be Ritual Summoned using "Advanced Ritual Art". This card gains ATK equal to half the combined ATK of the monsters used to Ritual Summon it. Once per turn, you can banish 1 Normal Monster from your GY: add 2 Normal Monsters whose combined Levels are exactly that of the banished monster. When this card is sent from the field to the GY: Shuffle all Normal Monsters that are banished and in your GY into the deck, that draw 1 card. Next: New Ritual Spell, but can discard a copy of itself instead.
  8. Bujingi Ibis LIGHT/Level 4/Winged-Beast/Effect 1600/300 During either player's Main Phase or Battle Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 "Bujin" monster you control; It cannot be destroyed by battle this turn, also, if it battle an opponent's monster, inflict damage to your opponent equal to the different in between the targeted monsters ATK and the opponent's monster's DEF. Changes: Is now a quick effect, protects the monster, and inflicts piercing to attack position monsters and to monsters with higher DEF. Next: Shadow Ghoul
  9. Vision HERO Aperture DARK/Warrior/Link-3/Effect SW, S, SE 2700 ATK 3 "Vision HERO" monsters When this card is Link Summoned: You can send up to 3 "Vision HERO" monsters from your hand to the GY, then place that many "Vision HERO" monsters from your deck in your Spell/Trap card zones. You can also use "Vision HERO" monsters in your Spell/Trap card zones as Link Material to Link Summon this card. While this card points to a "Vision HERO" monster in your Main Monster Zone, this card gains 1000 ATK, also, monsters you control cannot be targeted or destroyed by your opponent's cards' effects. While this card points to a "Vision HERO" monster in your Spell/Trap card zone, this card cannot be destroyed by battle, also, all Spell/Trap cards you control cannot be targeted or destroyed by your opponent's cards' effects. Next: A link 5 or higher
  10. Delta Attacker Normal Spell Activate only if you control 3 Normal Monsters with the same name. Inflict damage to your opponent equal to their combined ATK. Also, if any of those monsters are sent to the GY: Special Summon 1 Level 1 Normal Monster from your deck. During your Main Phase, except the turn this card was sent to the GY, you can banish this card from your GY: All face-up Normal Monsters you control can attack your opponent directly this turn, but if they do, the ATK damage becomes their original ATK. Changes: Reworked the entire card, but kept the theme of normal monsters and attacking directly. Next: Milenium Shield
  11. Number C39: Utopia Ray Victory LIGHT/Rank 5/Warrior/Xyz/Effect 2800/2500 3 Level 5 monsters If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. - When this card declares an attack on a monster your opponent controls: You can detach 1 Xyz Material from this card; Negate the opponent's monster's effects, also, if that monster was face-up, this card gains ATK equal to that monster's ATK. Additionally, if this card has 2 or more "Utopia" monsters as Xyz Materials, this card also gains ATK equal to that monster's DEF. Changes: Works on face-down monsters, and ATK gain is permanent. Also gave it an extra effect for having 2 utopias. Next: Ring of Magnetism
  12. You both did the prompt wrong. Gem-Knight Pearl #2 EARTH/Rank 4/Rock/Xyz/Effect 2700/1800 2 Level 4 monsters If this card has a Rock monster as an Xyz material, once per turn, you can detach 1 Xyz Material from this card, then Special Summon 1 Rock monster from your GY. While this card has a "Gem-Knight" monster as an Xyz Material, when a Rock monster is Special Summoned to your side of the field: You can add 1 "Gem-Knight" monster from your deck to your hand. You can only activate this effect of "Gem-Knight Pearl #2" once per turn. Next: ok this time do the prompt right Ok here's part of the effect: "Once per turn, you can detach 1 Xyz Material from this card: Add 1 "Genex Ally Bellflame", "Treeborn Frog", Generation Shift", "Manticore of Darkness", or "King Tiger Wanghu" from your deck to your hand." (You don't actually need to make it do that exact effect, but just make it support those cards)
  13. Twin-Headed Hydrogeddon WATER/Dinosaur/Rank 4/Xyz/Effect 2000/1400 Once per turn, you can detach 1 Xyz Material from this card: all Dinosaur monsters you control gain 500 ATK, until the End Phase. Your opponent cannot activate cards or effects during your Battle Phase. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 Dinosaur monster from your hand, deck or GY. Next: Supports random (specific) cards that aren't part of an archetype. (For example: Space Mambo, King Tiger Wanghu, Magical Something, and Black Salvo)
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