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Yu-Gi-Oh! The Created Card Game - Set 1 (Submission Phase, community decides winners)


Morgan LeFlay

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Pictures are for presentation obv' date=' and its sweet to have great pics..so if we can have better, why not..like i told, i will invest my time in it until i make my database public..that should happen maybe even this week because i will be for around 3 days over with exams..

[/quote']

 

Ok, as long as pictures aren't a factor in the judging process. I say focus on effects/stats first then worry about pics, and if you really cant find a picture for that card then change the name of the card so it matches a certain pic. I just dont want to have to worry about finding a picture for all my submissions

 

Don't really know if thats what your talking about, but whatevs

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- Gee you're all picky :(

 

1) 1 Level 5-6 Normal Monster with at least 2500 ATK

2) 1 Level 5-6 Normal Monster with at least 3000 DEF

3) A Ritual Spell Card that can be used to Ritual Summon any monster

4) A Field Spell Card that is not Type or Attribute-Specific

5) A card that sends cards from the top of your opponent's deck to the Graveyard

6) A card that can take control of 1 of your opponent's monsters

7) A card that supports Normal Monsters

Komouri Blast | Normal Trap Card

This can only be activated on your opponent's Battle Phase or your End Phase. Tribute 1 Level 4 Normal Monster on your side of the field. Special Summon 1 Level 8 Normal Monster from your deck.

 

8) A fusion between 2 specific Effect monsters from set 0

9) An equip card that increases the stats of the equipped monster

10) A quick-play Spell or Trap Card that increases the stats of a monster

11) A quick-play Spell or Trap Card that decreases the stats of a monster

12) A level 7-8 Normal Monster with 2500+ ATK. This card should be the weaker rival of Dragon Lord of the Forgotten Kingdom.

13) An Effect Monster that is a Union monster

14) An Effect Monster that is a Spirit monster

15) An Effect Monster that is a Gemini monster

16) Any card to support DARK monster(s)

17) Any card to support EARTH monster(s)

18) Any card to support WIND monster(s)

19) Any card to support FIRE monster(s)

20) Any card to support WATER monster(s)

21) Any card to support LIGHT monster(s)

22) Any Field Spell Card to support DARK monster

23) Any Field Spell Card to support EARTH monster

24) Any Field Spell Card to support WIND monster

25) Any Field Spell Card to support FIRE monster

26) Any Field Spell Card to support WATER monster

27) Any Field Spell Card to support LIGHT monster

28-35) Support cards for a certain Type

Cybernetic Data Draw |Normal Spell Card |

Discard 1 LIGHT "Cyber" Machine-Type Monster. Draw 2 Cards.

 

36-38) Tuner monsters

39-41) Ritual monsters

42-44) Synchro monsters

Armored Golem / ATK : 1000 DEF : 2700

Rock/Synchro/Tuner/Effect / EARTH / LEVEL 5

When this card is sent to the graveyard by a card effect, draw 1 card. Any Battle Damage this card's controller takes from a battle involving this card becomes 0. When this card is used for a Synchro Summon, increase the selected Synchro Monster's original DEF by 1000 until the end of the duel.

 

45-100) Can be anything. Of these, you can include 1 or 2 themes with up to 15 cards each to start. (But you don't have to.)

 

 

 

Cybernetic Dragon / ATK : 2000 DEF 1000

Level 6 / Machine / Effect / LIGHT

If your opponent controls monster(s) and you control no monsters, you can Special Summon this card from your hand. This card cannot be used in a Synchro Summon (This effect cannot be negated). Any Battle Damage this card's controller takes from a battle involving this card becomes 0. When this monster is destroyed by a card effect, draw 1 card.

 

Cyber Dimension Dragon ATK/DEF ?/?

Machine/Fusion/Effect/LIGHT Level : 10

"Cybernetic Dragon" + 4 or more LIGHT Attribute Machine-Type Monsters

This card can only be controlled by it's owner. This card can only be Special Summoned from your Extra Deck by returning the above Fusion Materials from your Removed Zone to your Deck. This monster's original ATK and DEF becomes 400 X the number of Machine-Type Monsters used in this card's Fusion Summon. If this card is removed from play, this card must be sent to your graveyard. Remove from play 2 monsters from your Graveyard to activate one of the following effect(s): • Draw 1 Card. This effect can only be used twice per turn. • Remove from play 1 Card on your opponent's side of the field. • Special Summon 1 "Cyber" Machine-Type Monster from your Removed Zone. This effect can only be used Once per turn.

 

Extreme Polymerization | Normal Spell Card

Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand, or field to the Graveyard and Special Summon the Fusion Monster from your Extra Deck (This is treated as a Fusion Summon). You can also send 1 Fusion Material Monster from your Extra Deck to the graveyard that is listed on as a Fusion Material Monster by a Fusion Monster Card. If you use this effect, the fusion summoned monster cannot declare an attack or activate any of its effects until the End Phase of this turn. If this card is destroyed by a card effect, draw 1 card.

 

 

 

Advance Cyber Dragon MK.II ATK/DEF 2750/2350

Machine/Effect / LIGHT / Level 8This card is treated as a Normal Monster in your hand, graveyard and deck. This card's name is treated as "Cyber Dragon". You can Normal Summon this card with 1 Tribute if your opponent controls monster(s). When this card is destroyed by a card effect, you can activate one of the following effect(s): • Draw 1 card. • Remove from play 1 Machine-Type Monster from your graveyard to destroy 1 card on your opponent's side of the field. • Your opponent must send 1 card from their hand to their graveyard at random.

 

Cyber Berserk Dragon ATK/DEF 2200/1000

Machine/Effect/Light/Level 6

If your opponent controls monster(s) and you control no monsters, you can Special Summon this card from your hand. This monster is unaffected by Trap Cards. This card cannot be used in a Synchro Summon. (This effect cannot be negated)

 

Cyber Artillery Dragon ATK/DEF 2750/1200

Machine/Effect/Light/Level 8

You can Special Summon this card by tributing 1 Machine-Type Monster you control and removing from play 1 Machine-Type Monster from your graveyard. This monster cannot attack on the same turn it was special summoned. Once per turn, you can destroy 1 Spell or Trap Card on your opponent's side of the field. If this effect is used, this monster cannot conduct an attack until the End Phase of this turn. This monster cannot be selected as an attack target when you control another Machine-Type Monster (excluding this card.)

 

Cyber Mirror Dragon ATK/DEF 2100/2000

Machine/Effect/Light Level 6

You can Special Summon this monster if your opponent controls monsters and you dont control any. This card cannot be used in a Synchro Summon. When this monster battles with an opponent's monster, during damage step, this monster gains ATK equal to the difference of the opponent's current ATK and it's original ATK. This card's name is also treated as "Cybernetic Dragon" while face-up on the field.|0|

 

 

-What, you said you want me to 'make' new cards :(

 

Advanced Cyber Wyvren | ATK 900 DEF 400

LV3 | Light / Machine-Type / Effect

Effect : When this card is sent to the graveyard or removed from play from your hand or field. Special Summon 1 Level 4 up to Level 8 "Cyber" Machine-Type Monster from your hand or Graveyard to your side of the field.

 

Cybernetic Frontier | Counter Trap Card |

Only activate when an opponent's effect destroys Machine-Type monsters on your side of the field. Special Summon Machine-Type monsters from your Deck or Hand whose Levels are equal or lower to the Levels of the monsters that were destroyed.

 

Extreme Cyber Fusion | Continuous Trap Card |

Only activate if your opponent declares a direct attack. This card is treated as a Continuous Spell Card after activation. Pay 2000 Life Points to Special Summon 1 Level 8 or lower Machine-Type Fusion Monster from your Extra Deck, ignoring any and all summoning conditions (This special Summon counts as a Fusion Summon). Your opponent cannot declare a direct attack unless the monster Special Summoned by this card is removed from the field. The Fusion Monster cannot attack or use it's effects until the End Phase of your next turn. If the Special Summoned monster is removed from the field, destroy this card.

 

The Last Machine | Normal Spell Card |

Activate only at the start of your Main Phase 1 when you control no monsters and your opponent controls monsters. Special Summon 1 Level 10 LIGHT Machine-Type Monster from your Graveyard, ignoring any summoning conditions. It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK. Spells, Traps and Effect Monsters' effects cannot be activated in response to this card's activation.

 

 

 

Cards Below needs revamping tuning and whatever :( i want to go old school sheesh :(

 

 

Cybernetic Twin Dragon ATK 2800 DEF 2100

Level 8 / Machine / Effect / LIGHT / Fusion

"Cybernetic Dragon" + "Cybernetic Dragon"

This card cannot be Special Summoned except by Fusion Summon. If you do not control any monsters except this card, this card can attack twice on the same Battle Phase.

 

Cybernetic End Dragon ATK 4000 DEF 4000

Level 10 / Machine / Effect / LIGHT / Fusion

"Cybernetic Dragon" + "Cybernetic Dragon" + "Cybernetic Dragon"

This card cannot be Special Summoned except by Fusion Summon. This card inflicts piercing damage.

 

Proto-Cybernetic Dragon ATK : 1200 DEF 800

Level 3 / Machine / Effect / LIGHT /

This card's name is treated as "Cybernetic Dragon" while it is face-up on the field. This monster is unaffected by Trap Cards.

 

Cybernetic Valley | ATK/DEF 0/400

LIGHT / Level 1 / Machine / Effect

•When this card is selected as an attack target by an opponent's monster you can remove this card from play to draw 1 cad and end the Battle Phase. •You can remove from play this card and 1 monster you control and draw 2 cards. •You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.)

 

 

 

------------------

 

Other cards...

 

 

 

Ultimate Reverse

Counter Trap Card

All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.|0|

- Couldnt place this card in the above section, cause it's a Turn Table Card :3

 

Advance Cancel

Counter Trap Card

Activate only when your opponent tributes monster(s) on the field. Negate and destroy the card tributing monster(s) on the field. Special Summon the tributed monster(s) to their respective fields in the position they were tributed.

 

Prism Beast Obsidian Tricera ATK/DEF 2000/1900

Dinosaur/Effect/DARK/Level 6

This card cannot be Special Summoned except by its own effect. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. If this card was destroyed while in your Spell & Trap zone and sent to the graveyard, special summon this card.|0|

 

 

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its not hiding the text Rei, its called a spoiler, made with the [spoiler and [/spoiler tags. BTW, technically Neo-Man Eater Bug is a taken name, and doesn't really support Earth. (naturally i didnt include the ] for either tag so it would still show up.

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Heh, i am not sure rei...whole theme is almost like copy paste from TCG with some little changes...you should change them a lot more , so that they are more different...now they are almost exactly the same as TCG ones...its ok for 1 card, but, this is whole TCG theme copy/pasted ...x.x

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To all of those who don't understand what this is about, I'll give a brief summary but you should definitely check out out main thread in my sig.

 

This is a Custom Card Game project, everyone can submit cards according to page 1 of the post. Then, 100-card sets are voted on and cards are balanced. What eventually happens is that each card is transferred to YVD format and you can use them to duel (if you want). Here, cards are submitted in text format. We prefer you to include pictures, but it is not mandatory, and they are not counted as a factor in voting.

 

Anyone is welcome to submit anything, just follow the rules of the first post. When it comes time for the voting phase, we'll let you all know what to do to vote your favorites in and a new post will be created.

 

By the way.

 

PAUSE WILL BE COMING AT THE END OF NEXT MONDAY.

 

Please have your submissions in by then.

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A card from my theme I'm working on

 

[spoiler=House of Cards]Ace2-1.jpg

 

 

Ace of Spades

level 1, Dark

Spellcaster

0/0

 

When this card is Normal Summoned, you can Special Summon 1 level 6 or lower monster from your deck and equip it to this card. This card gains the Attack and Effect of the monster equipped to it. Any damge this card does is halved. When this card is destroyed, you take Damage equal to half the equipped card's Attack.

----

Ace of Hearts

lvl 1, Light

Spellcaster/Union

0/0

 

When this card is Summoned, you can Equip it to one of your Opponent's face-up monsters. When equipped to a monster by this effect you gain control of that monster. During each player's End Phase control of the equipped monster is switched.

 

----

Ace of Clubs

lvl 1, Dark

Spellcatser

500/0

 

When this card is Normal Summoned you can Equip this card with a Magic or Trap card from your Opponent's Graveyard. If equipped with a Magic card, negate the effects of all face-up Magic cards on the Field. If equipped with a Trap card, negate all face-up Trap card effects on the Field. This card gains 1000 attack while equipped with either card.

 

----

Ace of Diamonds

lvl 1, light

Spellcaster

1000/0

 

When this card is Summoned you can Equip a monster card from your Graveyard to this card. Once per turn you can send a card equipped to this card to the Graveyard to Destroy 1 monster on the Field. This card can't attack the turn this effect is used.

 

----

Jack of Spades

lvl 4, Dark

Warrior

1700/1000

 

Once per turn, if your opponent activates a monster effect you can negate that effect.

 

 

 

[spoiler=House conti.]

 

Jack of Hearts

Warrior

lvl 4, Fire

1900/1400

 

If this card is in your Graveyard you can Special Summon this card to your Opponent's side of the field once during the Duel. If this card is Summoned this way it gains 500 attack. This effect can be used once per Duel.

 

----

Jack of Clubs

Trap, Continuous

 

After activation, this card is treated as a Effect Monster Card (Warrior-Type/EARTH/Level 4/ATK 800/DEF 800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)

Once during your Main Phase you can Set this card to destroy one Set Magic or Trap card on the Field.

 

----

Jack of Diamonds

lvl 4, Dark

Warrior

500/0

 

When this card is sent to the Graveyard, you can destroy 1 monster on the Field.

 

----

Queen of Spades

lvl 6, Dark

Warrior

1900/1500

 

You can Special Summon this card from your Hand by tributing "Jack of Spades". This card gains the effect of the monster tributed to summon it and also gains attack equal to the monster's level X 100.

 

 

[spoiler=House conti..]

 

Queen of Hearts

lvl 6, light

Spellcaster

1900/2000

 

You can Special Summon this card from your Hand by tributing "Jack of Hearts". Once per turn, you can switch control of 1 of your other face-up monsters with 1 of your Opponent's face-up monsters (Your opponent selects the card).

 

----

Queen of Clubs

lvl 6, Earth

Warrior

2200/1600

 

You can Special Summon this card from your Hand by tributing "Jack of Clubs". You can send 1 Magic or Trap card from your Hand to destroy 1 Magic or Trap card on the field.

 

----

Queen of Diamonds

lvl 6, fire

Warrior

2400/2000

 

You can Special Summon this card from your Hand by tributing "Jack of Diamonds". Once per turn, you can Tribute 1 of your monsters to destroy 1 monster card on your Opponent's side of the field. This card can't attack during the turn this effect is used.

 

----

Pair

Spell

 

Activate only if you have 2 cards with the same name of either "Ace", "Jack", "Queen", or "King". Discard those 2 cards to Draw 3 cards from your Deck.

 

----

Joker

Trap, Counter

 

If a card(s) would be destroyed by a card effect or battle, they are not destroyed.

 

 

art © me

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I think I've seen that art before. Did you have another nick before this?

 

 

If you're talking to me then no, not on this forum (just made 1 yesterday) but you might have seen it at the XC forums or on deviantart.

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Okay, how about this?

54550d.jpg

[spoiler=Effect]

This Monster cannot be Normal Summoned or Set. This Monster cannot be Special Summoned except by Tributing 3 Dragon-Type Monsters on your side of the Field. Each time this Monster destroys another card, roll a die. Depending on the outcome, activate the following Effect.

-1: Add 1 Trap Card from your Graveyard to your Hand. You cannot activate it during this turn.

-2: Increase your Life Points by 700.

-3: Speical Summon 1 Level 4 or lower DARK Dragon-Type Monster from your Graveyard to your side of the Field.

-4: Destroy 1 Card on each side of the field

-5: Draw 1 Card and Discard 1 Card.

-6: Destroy all Monsters on the field.

 

 

=D

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Well, i see you submitted theme...you can submit more cards if you want...check out groups restrictions, so if you got some cards that fits specific group, then mention that that card belongs to that group...

I can't say are they accepted or not, because everyone that submitted cards will vote for winner of each group...so all winner cards will be accepted, and others will be not..there will be 100 winner cards total, just like in Set 0 :)

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