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Set sail for One Piece! 136/~200 *Enel added*


Womi

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Welcome to the world of One Piece!

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-As you may see, the set is separated into spoilers. I'm not following the storyline, but I part the cards by their origin or Pirate Crew.

-Warning: This set follows the recent level of One Piece, so it may reveal contents you don't know yet. If that is no problem for you, go ahead.

 

Notes

- THIS THREAD SURVIVES! Thank you, bro. ;D

- SKYPIA spoiler was opened. Enel, together with an Attack Spell, is the first to get into it.

 

Now the cards:

[spoiler=Strawhats]

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72394k.jpg [spoiler=lore]Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vivi Nefeltari - Princess of Arbana" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster can't be chosen as target by Spell Card, Trap Card and monster effects.(1 monster can only be equipped with 1 Union Monster at a time. When the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.

 

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[spoiler=Strawhats Attacks]

[spoiler=Luffys Attacks]

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[spoiler=lore]This card can only be equipped to "Strawhat Crew Member - Monkey D. Luffy". The equipped monster gains 500 ATK. If the equipped monster attacks a monster in Defense Position, and this monster's ATK is higher than the attacked monster's DEF, inflict the difference to your Opponent. 2 rounds after this card is activated, send the equipped monster to the Graveyard and Special Summon one "Chibi Luffy" from your hand, Deck, Graveyard or Removed-From-Play-Zone. (the monster which is sent to the Graveyard by this card's effect can only be Special Summoned by the effect of "Chibi Luffy")

 

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[spoiler=Zoro's Attacks]72394v.jpg72394q.jpg

 

[spoiler=Nami's Attacks]

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[spoiler=Usopp's Attacks]

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[spoiler=Sanji's Attacks]72394r.jpg72394.jpg

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[spoiler=Chopper's Transformations]72394ahy.jpg72394g.jpg

[spoiler=lore (for both)]This card cannot be Normal Summoned or -Set. This card cannot be Special Summoned except by the following effect: If you control a "Strawhat Crew Member - Tony Tony Chopper", you can remove it from play to Special Summon this card from your hand, Deck, Graveyard or Removed-From-Play-Zone. Anytime, during each player's turn, you can remove this card from play to Special Summon the "Strawhat Crew Member - Tony Tony Chopper", which was removed by this card's effect, from the Removed-From-Play-Zone.

 

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[spoiler=Lores]

Rumble Ball - Jumping Point

This card cannot be Normal Summoned or -Set. This card cannot be Special Summoned except by the following effect: If you control a "Strawhat Crew Member - Tony Tony Chopper", you can Special Summon this card from your hand, Deck, Graveyard or Removed-From_Play-Zone by removing the equipped "Tony Tony Chopper" from play ("Rumbleball!" is not destroyed). Anytime, during both player's turns, you can remove this card from play to Special Summon the "Tony Tony Chopper" removed by this card's effect ("Rumbleball!" is reequipped). This monster can attack your Opponent directly.

 

Rumble Ball - Guard Point

This card cannot be Normal Summoned or -Set. This card cannot be Special Summoned except by the following effect: If you control a "Strawhat Crew Member - Tony Tony Chopper", you can Special Summon this card from your hand, Deck, Graveyard or Removed-From_Play-Zone by removing the equipped "Tony Tony Chopper" from play ("Rumbleball!" is not destroyed). Anytime, during both player's turns, you can remove this card from play to Special Summon the "Tony Tony Chopper" removed by this card's effect ("Rumbleball!" is reequipped).

 

Rumble Ball - Arm Point

This card cannot be Normal Summoned or -Set. This card cannot be Special Summoned except by the following effect: If you control a "Strawhat Crew Member - Tony Tony Chopper", you can Special Summon this card from your hand, Deck, Graveyard or Removed-From_Play-Zone by removing the equipped "Tony Tony Chopper" from play ("Rumbleball!" is not destroyed). Anytime, during both player's turns, you can remove this card from play to Special Summon the "Tony Tony Chopper" removed by this card's effect ("Rumbleball!" is reequipped).

 

Rumble Ball - Horn Point

This card cannot be Normal Summoned or -Set. This card cannot be Special Summoned except by the following effect: If you control a "Strawhat Crew Member - Tony Tony Chopper", you can Special Summon this card from your hand, Deck, Graveyard or Removed-From_Play-Zone by removing the equipped "Tony Tony Chopper" from play ("Rumbleball!" is not destroyed). Anytime, during both player's turns, you can remove this card from play to Special Summon the "Tony Tony Chopper" removed by this card's effect ("Rumbleball!" is reequipped). When this card is Summoned, send all monsters your Opponent controls to their hand.

 

Rumble Ball - "Monster"

This card cannot be Normal Summoned or -Set. This card cannot be Special Summoned except by the following effect: If you control a "Strawhat Crew Member - Tony Tony Chopper" equipped with three "Rumbleball!" cards, tribute it to Special Summon this monster from your hand, Deck, Graveyard or Removed-From-Play-Zone.

 

 

 

[spoiler=Nico Robin's Attacks]

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[spoiler=Franky's Attacks]

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[spoiler=Brook's Attacks]

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[spoiler=Sogeking!]

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[spoiler=Lore]

This card cannot be Normal Summoned or -Set. This card can only be Special Summoned by tributing a "Strawhat Crew Member - Usopp the Liar" you control. This card may attack your Opponent directly. When this card is chosen as Attack Target, destroy this card without applying Battle Damage.

 

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[spoiler=Baroques]

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[spoiler=lore]Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Mister 13" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster cannot be destroyed as a result of battle.

 

[spoiler=Color Traps]

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[spoiler=Marines]

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[spoiler=Admirals]

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[spoiler=Vice-Admirals]

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[spoiler=Others]

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[spoiler=Buggy Pirates]

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[spoiler=Lore]

This card cannot be destroyed by battle with a Warrior-Type monster. If this monster is attacked while you don't control any other monsters, remove this card from play and Special Summon 5 "Chop-Chop Tokens"(WIND / Level1 / Beast / 100ATK//100DEF) to your field. These tokens cannot be destroyed by battle. In the following End Phase after this effect was activated, destroy five "Chop-Chop Tokens" you control and Special Summon the "Buggy the Clown" you previously removed from play to your field.

 

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[spoiler=Don Krieg]

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[spoiler=Captain Kuro]

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[spoiler=Fish Pirates]

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[spoiler=Wapol]

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[spoiler=La Lore]

Once you have summoned this monster, you can Normal Summon it again to give it the following effect: -Once per turn, during your Main Phase, you can pay 500 Life Points to take one Spell or Trap Card your opponent controls and add it to your Spell or Trap Card Zone. (If you have no unoccupied space in your Spell or Trap Card Zone, this effect can't be activated; Equip Spell Card can be equipped to another monster.)

 

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[spoiler=Chess' lore]At the end of the End Phase of the turn this monster was Summoned, it is returned to your hand. This card cannot declare a monster your opponent controls as Attack Target. This card cannot be destroyed as a result of battle (battle damage is applied normally). Once per turn, you can choose one monster targeted by "Kuromarimo"'s effect and destroy it.

 

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[spoiler=Shichibukais]

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[spoiler=Lore]Each time this monster destroys a monster by battle, add one "Darkness"-Counter to this card. Remove 3 "Darkness"-Counters from this card to choose and activate one of the following effects: -Negate the effect of an Effect Monster and destroy it. -Copy the effect of an Effect Monster for the next two Turns ("Darkness"-Counters are still added). Afterwards, destroy the monster you copied the effect from.

 

 

[spoiler=Blackbeard Pirates]

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[spoiler=Lore]This card is treated as a Normal Monster while face-up on the Field or in the Graveyard. While this card is face-up on the Field and you have a Spell or Trap Card on your field, you can Normal Summon it to have it treated as an Effect Monster with the following effect:

-When this card is sent from your field to the Graveyard, you can pay 2450 Life Points to Special Summon this card onto your field.

 

 

[spoiler=Skypia]

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this will be interesting' date=' I can't wait to see more of these one piece cards, might I suggest a Card effect for Zolo (or Zoro for Big fans) Everytime he faces a warrior he gains 400 ATK during the damage step. That or he can attack 3 times in a turn[/quote']

Good idea! Shall I use the English or original names?

 

Ill give it a 8/10

It would be a 10 but the effect seems bland.

I mentioned the reason for the simple effect above^^.

 

 

Thank you two for commenting!

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this will be interesting' date=' I can't wait to see more of these one piece cards, might I suggest a Card effect for Zolo (or Zoro for Big fans) Everytime he faces a warrior he gains 400 ATK during the damage step. That or he can attack 3 times in a turn[/quote']

Good idea! Shall I use the English or original names?

 

Ill give it a 8/10

It would be a 10 but the effect seems bland.

I mentioned the reason for the simple effect above^^.

 

 

Thank you two for commenting!

 

Your call dude, they are your cards, want to be friends? You seem like a nice guy

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Big One Piece fan, and I gotta say you do it justice. Love Zoro (oops, let it slip) and Sanji in this. The only thing I gotta ask is are you planning on making the rumble ball forms for Chopper? I got to say that would be awsome, plus gives you seven different monsters for you!

 

Theres my two cents.

 

SHAMELESS PLUG: Thanks for your help with my avatar set, I just reposted the monsters for it, so come by and tell me what you think.

 

OK I'm done.

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Monkey D. Luffy: I'm generally not very fond of ATK increasing effects on their own, but I believe it makes sense in terms of flavor.

Roronoa Zoro: Actually I'm not sure if that drawback is enough for a 2200 ATK / 2000 DEF Level 4 monster... lower it to 2000 ATK / 1800 DEF maybe?

Nami the Navigator: Luck-based effect, kinda situational, but with some hand-revealing card, it could be quite nasty.

Usopp the Liar: Like a luck-based trap, hehe. Quite amsuing effect.

"Black Leg" Sanji: More ATK increasing effect...

Tony Tony Chopper: A stalling deck can make uses from it.

Nico Robin: Double attack and an extra Special Summon from hand or Deck? Wow. I don't know if there will be any more members (I don't know the series), but sounds like a powerful effect.

These cards are varying from situational and useful, but in total, I can give 7.5/10 to them.

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