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Boss Card Mechanic


lessovik

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Ok i'm working on a set of cards based off of video games and i'm trying to work bosses into it but i want the bosses to retain their "health bar" mechanic. so the best wording i could come up with for it was this

 

"This card cannot be Special Summoned. This card can only be Normal Summoned by tributing all monsters on your side of the field when you control at least 2 . Your opponent may only select this card as the target of attacks. When this card is attacked the ATK points of the attacking monster are subtracted from this cards DEF points (damage calculation is not applied). When this creatures DEF becomes 0 this creature is destroyed."

 

and i just give the creature really high defense points so that it takes a few hits for monsters to kill it. i'm not sure if this can be worded better but any help would be appreciated so i can keep working on them

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If you want a Video Game Boss mechanic translated somehow into Yugioh strategy, I would suggest you make other support cards like Spell Traps and monsters that represent stages of the Level of that boss monster. Then have that boss monster be Summoned when the other cards of the strategy have been defeated (Sub-Level Cleared). That would be entertaining xD

 

I'm not sure about OCG fix for your monster. I don't do much of the "cannot be Special" Types..

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"This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing all monsters on your side of the field when you control at least 2 monsters (You cannot Set this card). Your opponent may only select this card as the target of attacks. When this card is attacked' date='[/b'] the ATK points of the attacking monster are subtracted from this cards DEF points (damage calculation is not applied). When this card's DEF becomes 0, destroy this card."

 

Text corrections in bold.

 

I would change the italic part to "You cannot Summon or Set any other monsters while you control this card.", and maybe add something like "If this card would be destroyed by a card effect, lower its DEF by 2000" or something (so a simple Sakuretsu Armor won't destroy it).

 

Other than that, pretty good idea.

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i've changed it up a bit so lets see how the new one works.

 

"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing all monsters on your side of the field when you control at least 2. You cannot Summon or Set other Monsters while you control this card. When this card is attacked, the ATK of the attacking monster is subtracted from this cards DEF points, as well if this card would be destroyed by a card effect, its DEF points are instead decreased by 1500. When this cards DEF becomes 0 destroy this card."

 

then after that i give the monster any additional effect i think it should have, but i might also just make a bunch of support cards that give it additional affects for one turn instead

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"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing all monsters on your side of the field when you control at least 2. You cannot Summon or Set other Monsters while you control this card. When this card is attacked' date=' the ATK of the attacking monster is subtracted from this card[b']'s DEF. I[/b]f this card would be destroyed by a card effect, its DEF are instead decreased by 1500. When this card's DEF becomes 0, destroy this card."

 

Why change it to a Special Summon?

 

What do you plan for its DEF to be? ~8000 seems ok (around 4-5 attacks depending on the ATK of the monster).

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This is just a suggestion, but you could use the mechanics of "Big Core" and "B.E.S" monsters, which are actually Bosses in from a game of Konami: They gain counters (which work as lives), each time they battle they lose 1 counter (-1 life), and when they battle without counters they are destroyed.

 

I think this would work better because with the method you are using your monsters would be vulnerable to cards that change Battle Positions or cards that reverse ATK with DEF.

 

As for support cards, you can simply make cards that add counters (lives) to your monsters, or perhaps cards that can activated while a Boss monster has an specific number of counters.

 

Quick Example:

 

Destruction Shot

Spell Card

Type: Normal

Effect: Select 1 monster with 3 or more Health Counters you control . Remove 1 Health Counter from that monster to destroy 1 card on the field.

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I'm thinking something like:

You can only control 1 "Boss" monster. If a "Boss" monster is attacked' date=' subtract the Opponent's monster's ATK from said "Boss" monster's "HP". When the "HP" reaches 0, that monster is destroyed.[/quote']

Example image:

104mhyp.png

 

But the thing is, you would have to include the above text on each "Boss" card.

 

We could also add some HP recovery cards, because we could also say: "If a 'Boss' monster is destroyed, the player who summoned it loses the duel"

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Well, if you want to stick with the health bar mechanics, I was thinking in a good description that could mimic it. Let me know what you think about it:

 

End Game Boss

Attribute: DARK

Type: Fiend/Effect

Level: 12

ATK: 4000

DEF: 5000

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing all monsters on your side of the field while you control at least 2. This card cannot be changed to Defense Position. This card cannot be destroyed by battle. If you would take Battle Damage from battles involving this card, reduce the DEF of this card by an amount equal to the Battle Damage you would have taken instead. The DEF of this card cannot be changed, except by its own effect. If this card's DEF reaches 0, destroy this card. If this card would be destroyed, except by its own effect, reduce this card's DEF by 1000 points instead. You cannot control any other monster. When this card is destroyed, you lose the duel.

 

 

Yes, it has too many restrictions, but a boss it's supposed to be the last monster from your Deck, and the last challenge for your opponent.

 

 

EDIT:

Sorry, I just realize that the above monster would be your last boss in the Deck, but if you want a regular boss, its effect could be:

 

Random Boss

Attribute: DARK

Type: Fiend/Effect

Level: 7

ATK: 2500

DEF: 3000

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing all monsters on your side of the field while you control at least 2. This card cannot be changed to Defense Position. This card cannot be destroyed by battle. When you take Battle Damage from battles involving this card, reduce the DEF of this card by an amount equal to the Battle Damage you took. The DEF of this card cannot be changed, except by its own effect. If this card's DEF reaches 0, destroy this card. If this card would be destroyed, except by its own effect, reduce this card's DEF by 1000 points instead. You cannot control any other monster.

 

 

The difference? this card does not negate Battle Damage, and you don't lose the duel when it's destroyed.

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Not really, because you can still reduce the DEF of a Boss monster by attacking with an stronger monster or spamming cards such a "Fissure", "Smashing Grounds", "Mirror Force", etc. which would reduce the monster's DEF until it reaches 0.

Also, that restriction protect the bosses from cards that reduce DEF, such as Micro Ray, which would be an instant kill in this case.

 

On the other hand, do boss monsters from different games (Final Fantasy, Metroid, Zelda, etc.) require strategies?, In most cases, NO: you only need brute force, evade their attacks and use special attacks; perhaps some bosses got weak points that you must target, but that barely counts as strategy.

So, as the idea here is to mimic bosses from games, in Yu-Gi-Oh the brute force is your high ATK, your evasive moves would be cards that protect your monster, and your special attacks would be precisely the destruction cards mentioned above.

 

Now, I forgot that with my effect suggested, the boss cannot gain DEF (recover health points), so I think we could replace the effect:

"The DEF of this card cannot be changed, except by its own effect."

with:

"The DEF of this card cannot be reduced or halved, except by its own effect."

 

Yes, I know I may be going too far with this, but is just what lessovik asked for: boss monsters with "health bars".

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I'm really appreciative that you guys are putting so much into this cause it's all helping me come up with the a bunch of different versions for what i'm working on. And Frex is right, i do want bosses with health bars and normally they can't regain that health. As well with one version im working on i'm hoping to do something like a "Boss Battles" where you face just one boss monster after another till you either beat them all or lose

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Also' date=' that restriction protect the bosses from cards that reduce DEF, such as Micro Ray, which would be an instant kill in this case.[/quote']

True, but you could always be a nazi and add a line of text like:

The Opponent cannot activate the effect of a card that would reduce this card's DEF from 1000 or more' date=' to 0[/quote']

Since they can still use Micro Ray/[insert card that reduces it to 0] on it, but it would be more of a "finisher" type of move. Seeng as how the lower his DEF his, the "weaker" said boss would be. And thus, his magical ability to deflect stuff(he has a magical ability?) would generaly be alot weaker.

 

IMO, it would still make more sence if they had an HP gauge, instead of using the DEF of it as the HP.

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i switched it to a special summon so that they cant be brought back from the graveyard after they die.

 

Uh' date=' actually:

 

[b']This card cannot be Special Summoned. This card cannot be Normal Summoned except by _____ (You cannot Set this card.)[/b]

 

which was the old effect, prevents it from being brought back, while

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by _____.

 

allows it to be brought back, as long as it was summoned properly first. You can change "only be Sp. Summoned by" to "cannot be Sp. Summoned except by" to get around this.

 

Example image:

104mhyp.png

 

How did you put the HP thing there?

 

And yes, I'm thinking that an HP gauge makes more sense than using DEF.

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I couldn't help making a boss card for this because I played LOZ Wind Waker and it was such a fun boss fight.

 

14aa28.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing at least 2 monsters you control. You can only control 1 Boss-type monster on the field. Place 10 times the amount of monsters tributed for the Special Summon of this card Life Counters on this card. Remove a Life Counter from this card for every 500 points of battle damage this card receives (They can only be removed in this way.) . If there are no Life Counters on this card, destroy this card. This card cannot be destroyed in battle. During your opponent's Battle Phase, decrease the ATK of this card to 0. This card cannot be affected by your opponent's card effects. You can decrease the ATK of this card by 1000 to ATK an extra time in the same Battle Phase. When this card destroys a monster in battle, inflict 100 x the level of the destroyed monster damage to your opponent.

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Obviously, the best way to do a Boss HP mechanic would be to have an extra HP statistic. Staying within the rules of Yu-Gi-Oh!, counters are probably the best mechanic. Yes, that makes it vulnerable to Counter Cleaner, but there are two responses to that:

1) Every strategy has another card that can disrupt that strategy.

2) Who in heaven's name would possibly have Counter Cleaner in their Deck?

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1) Every strategy has another card that can disrupt that strategy.

Honest/Kuriboh/Gorz. None of which' date=' have any card that says: "The Opponent cannot activate any monster effects from his/her hand"

And even if it existed, it wouldnt probobly be a LIGHT Attribute.

 

2) Who in heaven's name would possibly have Counter Cleaner in their Deck?

If "Boss" cards were real, and effective enough to be the meta-game, then it would be side-decked.

 

But thats beside the point.

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I would try just the word "Boss" in front of the card name, like so: (sorri, just made the card without a pic, dont critisize)

 

366549x.jpg

effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you have 4 or more FIRE monsters and 2 or more WATER monsters in your Graveyard. This card is also treated as WATER. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Fire Imp" and "Ice Imp" from your hand, deck, or Graveyard.

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I would try just the word "Boss" in front of the card name' date=' like so: (sorri, just made the card without a pic, dont critisize)

 

[img']http://img705.imageshack.us/img705/1530/366549x.jpg[/img]

effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you have 4 or more FIRE monsters and 2 or more WATER monsters in your Graveyard. This card is also treated as WATER. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Fire Imp" and "Ice Imp" from your hand, deck, or Graveyard.

 

Bad OCG, and by Fire Imp and Ice Imp, are you referring to tokens? It just seems OP'D because of its requirement and its ATK and DEF. It's just a normal monster; you didn't add a "boss effect".

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