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i know....Also Sin Paradox can allow you to have 2 sin monsters on the field hence its name...

Even better Sin Paradox>Sin Stardust>Burial From a D.D on SD>Shallow Grave Stardust...Flip Him up Game

 

OR!!!!

 

Sin Paradox > Sin Cyber End> Legal Ra+Effect>Limiter Removal & MegaMorph on Cyber End w/2 Dark Bribes ready

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Even better Sin Paradox>Sin Stardust>Burial From a D.D on SD>Shallow Grave Stardust...Flip Him up Game

 

OR!!!!

 

Sin Paradox > Sin Cyber End> Legal Ra+Effect>Limiter Removal & MegaMorph on Cyber End w/2 Dark Bribes ready

 

Fist combo is terrible. It uses 4 cards, and you can't flip Stardust up in the same turn wthout using Taiyou, which makes it 5. This isn't counting the field spell or what's needed to summon these things. >___>

 

The second combo is a 7-card combo... not counting the field spell or what's needed to summon them.

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An easy field spell to maintain them could be Magical Citadel of Endymion and its still an OTK...

 

Sin World is better, and is the one one that allows your combos (otherwise, the "one Sin monster at a time" clause kills all of your combos).

 

Furthermore, the poster above you mentioned a combo with 1/2 or 1/3 of the cards you used, that still wins. Your OTKs are mediocre, too many 3-card ones exist.

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Tru but regardless of how you do it' date=' it is still and both are complete OTK

[/quote']

 

The matter here is: Which is the most realistic? Which can one build their deck around, or even incorporate without ruining it?

 

In which case, your combos both fail miserably.

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