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EPIC DUCKING WIN! Destiny End Dragoon


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DestinyEndDragoonLODT-EN-UR-1E.png

 

"Destiny Hero - Plasma" + "Destiny Hero - Dogma"

A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase that turn. During your Standby Phase, if this card is in your Graveyard, you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card.

 

 

You can't name 5 cards better then this card.

 

Discuss.[/align]

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I absolutely loved running a Dragoon deck but it wasn't as competitive as I would have liked it. Anyways, tons of deck types with this card that allows for a lot of possibilities.

 

Too many people opt to run poly in the deck which is a terrible idea to do. Fusion Gate+Chain Material is the best way to get 3 copies of this guy out in one turn then a simple burial from a different dimension can replenish your stock of D-Heroes. A dedicated deck to this guy has a fierce draw engine with 3x D-Draw, 3x Trade-In's, and if necessary 2x Allure of Darkness and 3x Reckless Greed. So easy to get this guy out and to maintain field presence.

 

Combine him with the Virus cards and you have some fierce control of a duel but the combo takes too long to set up though he's more feasible to get out now that Solemn is at 1 and not everyone replaced them with 2x Dark Bribes.

 

You can splash in Deep Sea Diva's for Synchros and Miracle Fusion to RFG the Diva and a D-Hero for Absolute Zero as a tech choice.

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