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Armityle the Chaos Phantom


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Use DNA surgery to turn your crystal beasts into fiends. tribute them for raviel. special summon them with Limit reverse/call of the haunted. send limit/call to summon uria. cbs are destroyed and turn into spells. send cbs to summon hamon. profiT!

 

3 Crystal Beasts w/ less than 1000 ATK

3 Sacred Beasts

1 DNA Surgery

3 Call/Limit Reverse

 

10-card combo. >____>

 

While it's funny, using PoC/Prisma in some way would be more... possible.

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Use DNA surgery to turn your crystal beasts into fiends. tribute them for raviel. special summon them with Limit reverse/call of the haunted. send limit/call to summon uria. cbs are destroyed and turn into spells. send cbs to summon hamon. profiT!

 

3 Crystal Beasts w/ less than 1000 ATK

3 Sacred Beasts

1 DNA Surgery

3 Call/Limit Reverse

 

10-card combo. >____>

 

While it's funny' date=' using PoC/Prisma in some way would be more... possible.

[/quote']

I don't think it's intended to be done all in one turn.

 

Now, if this card couldn't be destroyed/was unaffected by card effects, too, then it might be worth the ginormous hoops you jumped through to play it.

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Use DNA surgery to turn your crystal beasts into fiends. tribute them for raviel. special summon them with Limit reverse/call of the haunted. send limit/call to summon uria. cbs are destroyed and turn into spells. send cbs to summon hamon. profiT!

 

3 Crystal Beasts w/ less than 1000 ATK

3 Sacred Beasts

1 DNA Surgery

3 Call/Limit Reverse

 

10-card combo. >____>

 

While it's funny' date=' using PoC/Prisma in some way would be more... possible.

[/quote']

I don't think it's intended to be done all in one turn.

 

Now, if this card couldn't be destroyed/was unaffected by card effects, too, then it might be worth the ginormous hoops you jumped through to play it.

 

Regardless, a 10-card combo to win the game, whether it's all together or not, is too much trouble with the many 2-4 card combos available.

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Gale Dogra + Hundred Eye Dragon?

 

1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters

Once per turn' date=' activate by removing from play 1 [b']Level 6 or lower[/b] DARK Effect Monster in your Graveyard. Until this turn's End Phase, this card is treated to have the same name as the removed Effect Monster and gains the same effect(s). Also, when this card is destroyed and sent to the Graveyard, add 1 "Earthbound Immortal" monster from your Deck to your hand.

So no.

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Give us Triangle Force' date=' then we'll talk >_>

[/quote']

 

Screw Armityle, we need this for Bad End Queen Dragon or whatever the hell they decided to change her name to.

 

On topic, Armityle just isn't worth the effort to summon in all honesty. Had he kept his anime effect where he inflicted 10,000 points of battle damage without having to actually battle, he would have been interesting at least. Instead, he's merely an incredibly hard to summon beatstick that is just as vulnerable as all other far easier and just as not used beatsticks.

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Only logical way to summon is to use Phantom of Chaos + Inferno Reckless Summon. Limit Reverse or Marauding Captain make for an easy SS to use Inferno. This card exists for the sole purpose of an OTK' date=' really.

[/quote']

 

My combo is:

-Heavy Storm/Giant Trunade

-E-Call/RotA/similar cards to get to 3 Prismas in hand (depending on how many I draw)

-Summon Prisma

-HERO's Bond

-Ditch 3 Beasts

-Armityle

-Attacks

-Dimensional Explosion

 

Most likely game; but if you're that F**KING lucky, stop playing this game and go buy lottery tickets.

 

Give us Triangle Force and Delta Barrier' date=' then we'll talk >_>

[/quote']

 

Screw Armityle, we need this for Bad End Queen Dragon or whatever the hell they decided to change her name to.

 

On topic, Armityle just isn't worth the effort to summon in all honesty. Had he kept his anime effect where he inflicted 10,000 points of battle damage without having to actually battle and that other one about field-wiping, which would have been a wording nightmare (both already being a Rulings Nightmare), he would have been interesting at least. Instead, he's merely an incredibly hard to summon beatstick that is just as vulnerable as all other far easier and just as not used beatsticks.

 

This is true. Konton Genma Amitairu (should've been Konton Genma Shin Amitairu) isn't worth playing as is, but is a fun collector card and a fun beast to draw. He should've seen more play in the anime though, where people actually can summon him/

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