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Deck Master Gameplay =Community Project=


Icy

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The Original System was Anime Based. That could not be integrated into the TCG. This can.

 

-Tournament play when both players are already at 0 makes for impractical play. So no integration.

 

Wrong. There's nothing wrong with both player's being at 0 LP' date=' since the duel won't drag on for more than a turn with removal so accessible.[/b']

 

-The original system is not a separate entity. You select existing cards or in this case cards you want to make your own, but not cards that are specifically typed as Deck Masters.

 

Wrong. Don't bring the original system into this, it was nothing more than inspiration, and only these monsters, made to be balanced in the system are allowed as a master.

 

A card simply typed Deck Master cannot work because the rules of existing types that would be affected by Spells, Traps or Monster Effects would not apply to it.

 

Wrong. Show me a card that causes an infinite loop or serious problem when a card is on the field with no type. There is none. This does not have any problem.

 

Example, opponent activates a Trap Card that destroys all DARK monsters on the field. The Deck Master would be immune. That deviates from the original system because even the original system would apply to this Trap Card's destruction. So no integration there either.

 

Wrong. This isn't a problem because there's nothing wrong with it not being destroyed by type or attribute attackers, which are horribly designed anyway.

 

The original anime system can be integrated because the immediate lost of your Deck Master is game over. The system self-checks the player.

 

Wrong. This one does too, read the first fricking post.

 

The only thing that couldn't be ported over is existing cards don't get new effects but rather keep there existing effects as Deck Master.

 

Wrong. The anime cards would not work since they were never intended for serious play. The anime system would not work.

 

BUT

 

What this system allows is abuse of your Deck Master,

- its keeps you in the duel at 0

(defeating the purpose of beating your opponents' life points down)

 

Wrong. Your Deck Master will probably survive 2 turns at most, reducing their Life Points is now a way to force a Deck Master to be Summoned, in those Decks that can use them (definitely not all)

 

(now duels are just about destroying your DMs)

 

Wrong. Destroying a Deck Master is easy as hell, since most of them are fairly weak anyway. The duel isn't about that in the slightest.

 

- the Deck Master has limited immunity from Spells, Traps, Monster Effects

(gives you a broken advantage and lessens the worry about even playing it, taking away some risk)

(you can't destroy the Deck Master as fairly because of this)

 

Wrong. That's just stupid. No good Deck runs cards that destroy only certain types/attributes other than side-Decked anti-DARK/LIGHT, usually Mirrors and Overdragon. Avoiding those is hardly even worth a mention. If you think this is an issue at all, you have proved that you are horrid at Yugioh.

 

 

Every point in your whole damn post is wrong. You are an idiot and don't get the topic. Please leave.

Thanks griffin' date=' do you have a suggestion how to balance it? Maybe a cost?

[/quote']

 

A simple discard would work, and actually make it a really nice card.

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Hows this?

 

Mystic Commandant

Deck Master

900/900 | Level 3

- You can discard 1 Spell card to select 1 monster on the field and flip it into Face-down Defence position. This effect can be activated during either player's turn.

 

Volcanic Rook

Deck Master

0ATK / 0DEF l Level 1

- If a FIRE-Attribute monster is Summoned, you can send 1 FIRE Attribute monster from your deck to your Graveyard.

- While this card is in play, you can Remove this card from play and Special Summon 1 "Volcanic Doomfire" from your hand, deck, or Graveyard, regardless of Summoning Conditions. The monster that was Special Summoned by this effect takes the place of this card.

 

^In terms of Deck Master Rules, you need to destroy that newly summoned monster for it to count as you losing via deck master destruction^

(at least I think)

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yay^^

 

Icy, could you also check this one?

 

Arcana Force A - The Cheater

0/2000 | Level 4

- Once per turn, if the effect of a card that requires a coin toss is activated, you can discard 1 card and choose which effect to apply without tossing a coin.

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Guest JoshIcy

@Armz: Volcanic Rook is denied. Since removing it from play would destroy it. Mystic Commandant is accepted though.

 

@HP Doom: That's more a field for Griffin, but I don't see why not.

 

EDIT: I'll get around to adding more credits later so you all can interact with each others ideas later.

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Arcana Force A - The Cheater

0/2000 | Level 4

- Once per turn' date=' if the effect of a card that requires a coin toss is activated, you can discard 1 card and choose which effect to apply without tossing a coin.

[/quote']

 

That's good

 

@Arm, I like Commandant, but feel it should read, "Destroy 1 Spell or Trap Card you control..."

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Guest JoshIcy

Can we also make anti-support for Deck Masters? Like a card that is able to negate the effect of a Deck Master?

 

Not at this time. For now lets focus on their mechanic, not anti-mechanic.

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kk. What about this one?

 

Amazoness Queen

2100/600 | Level 5

- Once per turn, you can remove from play 1 "Amazoness" monster from your Graveyard to Special Summon 1 "Amazoness" monster from your Deck. It cannot attack this turn. If an "Amazoness" monster would inflict Battle Damage to your opponent, you can draw 1 card instead.

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[spoiler=Post]

The Original System was Anime Based. That could not be integrated into the TCG. This can.

 

-Tournament play when both players are already at 0 makes for impractical play. So no integration.

 

Wrong. There's nothing wrong with both player's being at 0 LP' date=' since the duel won't drag on for more than a turn with removal so accessible.[/b']

 

Whether the duel won't drag on or it will is beside the point. What your doing here, is simply accepting the impracticality of it all.

-------------------------------------------------------------------------

-The original system is not a separate entity. You select existing cards or in this case cards you want to make your own, but not cards that are specifically typed as Deck Masters.

 

Wrong. Don't bring the original system into this, it was nothing more than inspiration, and only these monsters, made to be balanced in the system are allowed as a master.

 

This is your system, but unlike the original, it cannot be properly integrated into the TCG the way the original still could.

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A card simply typed Deck Master cannot work because the rules of existing types that would be affected by Spells, Traps or Monster Effects would not apply to it.

 

Wrong. Show me a card that causes an infinite loop or serious problem when a card is on the field with no type. There is none. This does not have any problem.

 

EXACTLY moron, there is no monster card in the TCG with no type because they all do have types/attributes even tokens. If you don't think that is a problem your delusional.

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Example, opponent activates a Trap Card that destroys all DARK monsters on the field. The Deck Master would be immune. That deviates from the original system because even the original system would apply to this Trap Card's destruction. So no integration there either.

 

Wrong. This isn't a problem because there's nothing wrong with it not being destroyed by type or attribute attackers, which are horribly designed anyway.

 

Once again your accepting the flaws in your system and rather just sweep it under the rug.

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The original anime system can be integrated because the immediate lost of your Deck Master is game over. The system self-checks the player.

 

Wrong. This one does too, read the first fricking post.

 

In know, that rule isn't a problem. I was making a point so read it.

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The only thing that couldn't be ported over is existing cards don't get new effects but rather keep there existing effects as Deck Master.

 

Wrong. The anime cards would not work since they were never intended for serious play. The anime system would not work.

 

The cards shown in the anime are of existing real cards, only with different effects. None that were broken either. The anime system would work, if anything your's/icy's system is more off the mark than the anime.

-------------------------------------------------------------------------

BUT

 

What this system allows is abuse of your Deck Master,

- its keeps you in the duel at 0

(defeating the purpose of beating your opponents' life points down)

 

Wrong. Your Deck Master will probably survive 2 turns at most, reducing their Life Points is now a way to force a Deck Master to be Summoned, in those Decks that can use them (definitely not all)

 

You can predict how all future duels will play out now? All the more reason the 0 rule makes no sense. You want to bring your opponent's life points down obviously but not necessarily to force them to bring there deck master out but rather to win the duel itself, duh.

 

The Deck Master is a last resort in of itself, not this broken effect you made up for the DM.

-------------------------------------------------------------------------

(now duels are just about destroying your DMs)

 

Wrong. Destroying a Deck Master is easy as hell, since most of them are fairly weak anyway. The duel isn't about that in the slightest.

 

All the more reason, to never play your Deck Master, unless its absolutely necessary as a last resort or to enable absolute victory.

-------------------------------------------------------------------------

- the Deck Master has limited immunity from Spells, Traps, Monster Effects

(gives you a broken advantage and lessens the worry about even playing it, taking away some risk)

(you can't destroy the Deck Master as fairly because of this)

 

Wrong. That's just stupid. No good Deck runs cards that destroy only certain types/attributes other than side-Decked anti-DARK/LIGHT, usually Mirrors and Overdragon. Avoiding those is hardly even worth a mention. If you think this is an issue at all, you have proved that you are horrid at Yugioh.

 

Its stupid of you to bypass your own words. Your accepting too many flaws with your system and actually limiting the strategy of the Deck Master itself. Card's can benefit from Attributes and Types, by omitting that aspect from your Deck Master is stupid because there is no such thing, even token monsters presences can benefit the field. By overlooking this fact your the one who has accepted a faulty system because you made it.

-------------------------------------------------------------------------

Every point in your whole damn post is wrong. You are an idiot and don't get the topic. Please leave.

 

Someone who simply says wrong, wrong, wrong, shows immaturity and a non-willingness to listen to how something should be improved upon, just because you helped with the system doesn't mean its not without flaws. If you don't think so, then your really the idiot. You tried to counter my points but all you did was display your disregard of me pointing out the flaws. You can't deal with that so you say Wrong, Wrong, Wrong like a child. Well no need for me to spend any more time trying to help out, you might accuse me of trolling but I'm not, your just stretching.

 

This post may be deleted because I'm going against the grain here so on that note I will leave this thread but for my benefit not yours.

 

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Guest JoshIcy

Core... Fantom... Bakura.. Whatever your name is. You're not getting it >_>

 

What last resort? There is NOTHING IN THE RULES THAT STATE A DECKMASTER CAN BE BROUGHT TO THE FIELD. I swear, no one is this idiotic. I'm just gonna say you're trolling us at this point. And if you're under the impression that this mechanic can work JUST LIKE THE ANIME ONE, you're sorely mistaken and take it up with a TCG player (which coincidentally -Griffin is).

 

Now post a card or leave, otherwise I'm going to have to stop being a member and actually do something with you.

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Really, shi doesn't get the system at all... It's like shi's just trying to prove that shi's an idiot, or argue for the sake of argument. Shi really isn't paying any attention to the rules made here, and is making up hir own set of rules and arguing against those.

 

Oh right, and Beast-Types absolutely love Creature Swap:

Talmar the Pet Trader

0/0 Level 1

Once per turn, you can discard 1 card and select 1 Beast-Type monster you control and 1 monster your opponent controls, switch control of the selected monsters. You cannot activate this effect if there are monsters other than Beast-Type monsters in your Graveyard.

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It doesnt state how it's brought to the field...

But in your first post, you stated that you could simply "Bring a Deck Master into play, and it would be treated as a token"

 

Volcanic Rook's 2nd effect starts off with "While this card is in play".

Meaning you have to place it on the field, its in "Token form", for you to use the effect.

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Guest JoshIcy

It doesnt state how it's brought to the field...

But in your first post' date=' you stated that you could simply "Bring a Deck Master into play, and it would be treated as a token"

 

[/quote']

 

No I didn't o_O... I stated that if it were to be brought into play. It doesn't say at all, how that is possible.

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We are not going to make existing cards Deck Masters UNLESS a player submits it

That'sa my cue!

 

VWXYZ Dragon Catapult Cannon

DECK MASTER

10/3300/3000

Once per turn, you can remove from play in your Graveyard a LIGHT Machine-type monster to Special Summon 1 "V-Tiger Jet", "W-Wing Catapult", "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your hand or Deck. If a LIGHT Machine-type monster is destroyed by battle, add a LIGHT Union monster from your Deck to your hand.

 

Flying Saucer Muusik'i

DECK MASTER

5/1000/2000

If an "Alien" monster is destroyed, you can add a Spell or Trap Card with "Alien" in its card text from your Deck to your hand. Each time a monster is Summoned to your opponent's side of the field, put an A-Counter on the Summoned monster. Once per turn, during either player's turn, you can return an "Alien" monster to your hand and Special Summon another "Alien" monster with the same Level.

 

Note that this will replace the current VWXYZ and it will no longer be a Fusion monster.

 

EDIT: Can we also make Spell and Trap support for Deck Masters? Because I have a few ideas...

EDIT: Also, maybe it's just me overthinking this, but the rules on the 1st post say that "if a Deck Master is chosen, blah blah blah." Does this mean that one player can choose a DM while his opponent can choose not to?

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Guest JoshIcy

EDIT: Can we also make Spell and Trap support for Deck Masters? Because I have a few ideas...

EDIT: Also' date=' maybe it's just me overthinking this, but the rules on the 1st post say that "if a Deck Master is chosen, blah blah blah." Does this mean that one player can choose a DM while his opponent can choose not to?

[/quote']

 

1) I'm not so sure... Ive said before that we want this mechanic not to disturb the actual game. And doing so just might. I'm up for ideas, provided you can post the reasons for why so.

 

2) Yes it does mean that. A player can opt to not have a Deck Master at all.

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EDIT: Can we also make Spell and Trap support for Deck Masters? Because I have a few ideas...

EDIT: Also' date=' maybe it's just me overthinking this, but the rules on the 1st post say that "if a Deck Master is chosen, blah blah blah." Does this mean that one player can choose a DM while his opponent can choose not to?

[/quote']

 

1) I'm not so sure... Ive said before that we want this mechanic not to disturb the actual game. And doing so just might. I'm up for ideas, provided you can post the reasons for why so.

 

2) Yes it does mean that. A player can opt to not have a Deck Master at all.

 

Right then. When I talk about S/T support, I mainly mean

 

The Master's Vessel

Quick-Play Spell

Discard 2 cards. Select and activate one of the following effects:

~Special Summon a Deck Master you control.

~Return a Deck Master you control to its original location.

 

You can change the cost if you'd like to make it more balanced (if it needs to be). It's quick-play to prevent DD turbo abuse. There is a rule about the thing being on the field, why not make a card to do so?

EDIT: And the cards?

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Guest JoshIcy

I'll save the Spell Card for -Griffin to read... I'm iffy on it.

 

And I'll accept the VWXYZ once the spell is submitted (since your idea seems to go hand in hand with it). As for the Alien one, auto-counters seems a bit much ._."... Great Idea though. I'll put it up.

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Name: Ally of Justice Luminous Coat

Deck Master

Attribute: DARK

Type: Machine/Effect

Level: 5

ATK: 2100

DEF: 1500

Effect: The Attribute of all monsters on your opponent's field and hand is also treated as LIGHT. Once per turn, your opponent must flip 1 face-down card he/she controls face-up and then return it to its original position.

 

Koa'ki Meiru Assembler

Deck Master

Attribute: FIRE

Type: Machine/Effect

Level 7

ATK: 2700

DEF: 2300

Effect: Once per turn, you can add 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand or send 1 "Iron Core ofr Koa'ki Meiru" from your hand to the Graveyard to Special Summon 1 "Koa'ki Meiru" monster from your Deck.

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Guest JoshIcy

Did you see how they have no Attribute/Type? That's intentional. Most decks don't counter a specific type/attribute and is better off as generic destruction. This is to balance them for if they can hit the field.

 

Name: Ally of Justice Luminous Coat

Deck Master

2100/1500 | Level 5

- The Attribute of all monsters on your opponent's field and hand is also treated as LIGHT. Once per turn' date=' your opponent must flip 1 face-down card he/she controls face-up and then return it to its original position.

 

Koa'ki Meiru Assembler

Deck Master

2700/2300 | Level 7

Effect: Once per turn, you can add 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand or send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to Special Summon 1 "Koa'ki Meiru" monster from your Deck.

[/quote']

 

Fixed. And the first is pure nasty, I'm not so sure on it .-.

Second just does the job for the rest of the deck lol

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Well, those were just rough ideas. I wrote them thinking of Deck Masters as key cards, not for support, as you can see with the Assembler.

 

Anyways, as I stated in this thread, I would prefer if the Deck Master could only activate their effects and were unable to be Special Summoned.

 

I will post the rulings I suggested:

 

-You can only choose 1 monsters as a Deck Master. Choosing Spell or Trap cards would be overpowered.

-You can choose any type of monster (Normal' date=' Effect, Fusion, Synchro, etc) from your Deck or Extra Deck.

-You cannot choose a monster from your Deck if doing so would reduce its card number to below 40.

-The chosen monster (now called "Deck Master) is placed at the right side of your Deck in Attack Position. This is done before the beginning of the duel.

-The Battle Position of the Deck Master cannot be changed.

 

-The Deck Master cannot be Summoned.

-The effect(s) of Deck Masters can be activated, but only once during each of your turns.

-Continuous Effects of the Deck Master(s) are always active. Example: If "Jinzo" is a player's Deck Master, Trap cards cannot be activated and are negated.

-Once per turn, you can flip your Deck Master face-down or face-up. While face-down, the effect(s) of the Deck Master cannot be activated. (This ruling is to let the user have more control over Deck masters with continuous effects or with costs). You cannot activate the effect of the Deck Master during the turn it was flipped face-up.

-Deck Masters can be targeted by card effects, but are unaffected by them, except when they would be flipped face-up or face-down.

Example 1: You can select a Beast-Type Deck Master with "Berserking" to halve its ATK to increase the ATK of Beast-Type monster you control. In this case, the Deck Master wouldn't lose any ATK, but the other monster would gain half of it.

Example 2: You can select a Deck Master with "Book of Moon" to flip it face-down and negate its effect.

-Deck Masters are also treated as being in the field, except for the effect of "Spirit Barrier" and similar cards.

Example 1: If "Blackwing Armor Master" is your Deck Master and you activate the effect of "Blackwing - Sirocco the Dawn" on itself, Sirocco would gain 2500 ATK from the Armor Master.

Example 2: If you Summon a "Cryomancer of the Ice Barrier" while you control no other "Ice Barrier" monsters BUT your Deck Master is an "Ice Barrier" monster, then the effect Cryomancer is activated.

 

-If the Deck Master is destroyed by its own effect (Example: Darklord Zerato), the player does NOT lose the duel and the card is removed from the game (different to "removed from play").

-If the Deck Master is sent to the hand, Deck or Graveyard by its own effect (Example: Stardust Dragon), the effect resolves but the card is then removed from the game. (different to "removed from play"). When the card is removed from the game, the player does NOT lose the duel.

[/quote']

 

With these mechanics, you can use current cards as Deck Masters with the relief that few to no cards can be abused as Deck Masters.

For example: You could choose Judgment Dragon as Deck Master, but not only using its effect would leave you with nothing, but also you would be milling each turn, and since JD is already out as Deck Master, there is 1 less benefit from milling massively your Deck.

 

And why not mix both formats? This would enable a player to use existing cards as Duel Masters following the rules above, OR use a "Deck Master" type monster following the rules established in the first post of this thread.

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